Page 161 of 295
Re: Screenshots
Posted: Thu Sep 17, 2009 8:11 am
by dichtfux
?? ??? ?
@Pat: What's that?
Re: Screenshots
Posted: Thu Sep 17, 2009 6:34 pm
by jal_
I guess it's a symbolic mirror. It represents you thinking WTF is that.

Re: Screenshots
Posted: Thu Sep 17, 2009 6:54 pm
by ShadoW_86
Re: Screenshots
Posted: Thu Sep 17, 2009 8:18 pm
by rgoer
those look pretty cool but that one light metal trim texture of ydnar's looks pretty out of place
Re: Screenshots
Posted: Thu Sep 17, 2009 10:02 pm
by WHAT!!
Delirium wrote:@WHAT!!
that looks great, although your lights look like they're pressed up against the wall, do you use shaders? or light entities?
Combination of both. I've gotta tweak the lighting a bit. I kind of rushed through that heh. I made the map in like 3 or 4 days though. I just figured I'd let it sit for now, let people play the beta and find issues, then go back and do more detail/tweaking.
Re: Screenshots
Posted: Thu Sep 17, 2009 10:40 pm
by maz0r
Pat Howard wrote:
Lost ftw!!

Re: Screenshots
Posted: Fri Sep 18, 2009 11:16 pm
by cityy
[lvlshot]http://img24.imageshack.us/img24/7272/shot0001po.jpg[/lvlshot]
Starting from the beginning again.
Re: Screenshots
Posted: Sat Sep 19, 2009 4:50 pm
by sumatra
Re: Screenshots
Posted: Sat Sep 19, 2009 6:32 pm
by cityy
Re: Screenshots
Posted: Sat Sep 19, 2009 7:07 pm
by Hipshot
Re: Screenshots
Posted: Sat Sep 19, 2009 9:38 pm
by cityy
Hipshot wrote:Overbrightbits 0?
It is 0. I'm currently nearly using ambient light only.
Recent shot:
[lvlshot]http://img41.imageshack.us/img41/4226/shot0003yh.jpg[/lvlshot]
Re: Screenshots
Posted: Mon Sep 21, 2009 11:59 am
by Tabun
New part of the q1dm5 remake. WIP, but slowly getting there..
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre09.jpg[/lvlshot]
[lvlshot]http://www.tabun.nl/tmp/gen/tabq1dm5_pre10.jpg[/lvlshot]
Still need to think of a proper way to light it (again, just placeholder entities for now).
Re: Screenshots
Posted: Mon Sep 21, 2009 12:27 pm
by dONKEY
Tabun, this I'm liking...as a Q1 fan and a guy that's made a few vaulted ceillings

Re: Screenshots
Posted: Mon Sep 21, 2009 4:34 pm
by ^Ghost
i like the first levelshot looks like a defrag map there

Re: Screenshots
Posted: Tue Sep 22, 2009 3:25 am
by Fjoggs
Re: Screenshots
Posted: Tue Sep 22, 2009 8:17 am
by AEon
Fjoggs wrote:[lvlshot]http://fjoggs.quakedev.com/images/quake3/other/Fjo3geo2_1.jpg[/lvlshot]
You can tell Fjoggs is even more hardqore than the rest of us mappers, because he changed the default pink caulk texture with a white one...
Looks interesting... I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map
BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Re: Screenshots
Posted: Tue Sep 22, 2009 1:07 pm
by Fjoggs
How people can map with that glaring pink burning your eyes night and day is beyond me.

Re: Screenshots
Posted: Tue Sep 22, 2009 6:09 pm
by monaster
AEon wrote:BTW... that angled brush-work reminds me of what Sock did in S.A.F.E. (or in my edit AEsafe).
Exactly!
Fjoggs wrote:How people can map with that glaring pink burning your eyes night and day is beyond me.
Oh I love that texture, keeps your eyes bleeding all night long!

Re: Screenshots
Posted: Tue Sep 22, 2009 7:25 pm
by cityy
http://www.youtube.com/watch?v=GH6MCtoVLNM
Pretty much decided in which direction I want to go with the look of the map now. Can't rly decide for specific textures yet.
Re: Screenshots
Posted: Tue Sep 22, 2009 11:20 pm
by spookmineer
AEon wrote:I am still hoping to finally get a GeoComp map downloaded that actually plays well... I have played something like 10 of them, all very creative, but not one really was fun to play for a longer stretch... alas. Keeping my hopes up for this map.
It depends on what kind of player you are (TDM, 1v1 I guess...)
Platypus has been a favorite amongst trickjumpers for a long time though.
Re: Screenshots
Posted: Wed Sep 23, 2009 7:36 am
by AEon
spookmineer wrote:It depends on what kind of player you are (TDM, 1v1 I guess...)
Oh, should have mentioned that. I am very simple in that respect, just "for fun" FFA against bots. No fancy jumping etc. required.
One of the "evil" creative things that, IMO, are problematic when playing the GeoComp maps are massively cut-up, often even "bumpy" floors that make is very difficult for the player to "calmly" play the map. It is also a tad disorientating.
Re: Screenshots
Posted: Wed Sep 23, 2009 8:00 am
by sumatra
Re: Screenshots
Posted: Wed Sep 23, 2009 11:31 am
by AEon
You are right that map *is* fun to play and looks cool. Even though I am not much of a space map fan (usually because of the low FPS, your map is really pushing the frame rate), and I'd prefer orange to green... non-the-less the map has many alternate paths and plays well. E.g. green glass walking
Did you hint the map? The central block (with the MH on top) could potentially block quite a bit of the map. Nice JP spinners.
Re: Screenshots
Posted: Wed Sep 23, 2009 2:09 pm
by sock
More wood ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1cn2l_1024.jpg[/lvlshot]
Re: Screenshots
Posted: Wed Sep 23, 2009 2:44 pm
by Tabun
Lovely! I've been playing with wooden supports/ceiling constructions as well - but I've got some learning to do before it will look as natural/neat as this. :]