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Re: Screenshots
Posted: Sun Nov 22, 2009 7:31 pm
by phantazm11
@sock: I think you should change the name of your map. I'm going to suggest that you go with "Map on the Edge of Awesomeness" to stick with the Harlan Ellison theme.
Those props rock btw. Now that you've shown screenshots with the books, I can't imagine the map
without them.
@Donkey: Great work! The lighting in that first shot is terrific.
Re: Screenshots
Posted: Sun Nov 22, 2009 7:34 pm
by Kaz
I've been working on this for a couple hours, it's a nightclub for my gf's marketing project, not taking it too seriously
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0001.jpg[/lvlshot]
Re: Screenshots
Posted: Sun Nov 22, 2009 10:30 pm
by rgoer
fuck yes kaz
Re: Screenshots
Posted: Sun Nov 22, 2009 10:31 pm
by Buzzard
@Pat Howard: Now THATS! some nice detail in a q3 engine. Is it possible to have the same detail in a q3 map as say in a hl2 map?.
Re: Screenshots
Posted: Mon Nov 23, 2009 1:08 am
by Fjoggs
I'm alive.

Re: Screenshots
Posted: Mon Nov 23, 2009 1:40 am
by Pat Howard
Awesome Fjoggs! The ceiling is definitely the coolest part, but sadly no one ever looks up at the ceiling. Spread that tubage down to the walls around the floors! I really like the theme so far.
Re: Screenshots
Posted: Mon Nov 23, 2009 3:27 am
by obsidian
Dude, that's tooootally tuuubular! [/valleytalk]
Re: Screenshots
Posted: Mon Nov 23, 2009 11:42 am
by nitin77
donkey,
that is overly dark on my monitor, is it the screenshots or is the map like that?
fjoggs,
I dont believe you are alive till you release something

Re: Screenshots
Posted: Mon Nov 23, 2009 11:43 am
by dONKEY
@ Fjoggs, you better finish this one....you are the greatest mapper alive that doesn't finish nearly enough!!!!
Re: Screenshots
Posted: Mon Nov 23, 2009 6:40 pm
by jal_
I love that one Fjoggs, clean and bright. Fresh like a Spring day.
Re: Screenshots
Posted: Tue Nov 24, 2009 11:15 pm
by sock
I had some spare time at the weekend for some speed mapping and I wanted to test out some different lighting styles and create better looking decals. The current decals I use are fine for grim but I want to place stuff that has shadows and solid colours. So I created a cog decal which animates using 3 shader layers. Works fine with player shadows and bullet marks as well, oh also had to create some brushwork to go around it as well!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac2l_1024.jpg[/lvlshot]
The other experiment I wanted in this doodle map was to give the illusion that some part of the map is joined to the skybox, so I created a laser light model which is syn'd to a portal skybox. Multiple cloud layers in the sky, a bit heavy on shaders but looks amazing, especially as it acts a beacon across the whole map. The angle of the beam looks good from other locations but it also feels strange because you can see the beam is connected to the sky, probably need to play around with the portal sky scale so it does not move so much, oh also some wacky brushwork to go around the platform.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac3l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1ac4l_1024.jpg[/lvlshot]
Re: Screenshots
Posted: Tue Nov 24, 2009 11:24 pm
by AEon
Woha... almost looks like AEcell re-colored textures. Though I am guessing you used evillair's originals and redid them?
Interesting to see the template texture set used in this way. Nifty respawn pad.
Re: Screenshots
Posted: Wed Nov 25, 2009 1:12 am
by obsidian
Dude... that looks amazing (love the colour scheme). Though, I hope you're still working on MOTEOF.
Re: Screenshots
Posted: Wed Nov 25, 2009 3:49 am
by Silicone_Milk
goddamn too much sexy for one page.
Re: Screenshots
Posted: Wed Nov 25, 2009 8:24 am
by sock
@Aeon, I did my own higher resolution versions. I wanted all the black line to be sharper at higher resolutions, (1600x1200) and the texture design for the basic panels are easy to re-create.
@Obsidian, Moteof is still going, I just wanted to experiment with something different for a little while. Been working on forever map for forever and needed a colour/style break.
@Silicone_Milk, Thanks, I think that was directed at me!

Re: Screenshots
Posted: Wed Nov 25, 2009 9:26 am
by nitin77
jesus christ, that is a speedmap?
I love the colour scheme and lighting.
Re: Screenshots
Posted: Wed Nov 25, 2009 4:15 pm
by Pat Howard
@sock, Given your last few maps, I would've never expected something like this from you, but man, it is awesome. Any chance of you releasing a .map or a .bsp? I don't care if it's just that room, I really want to walk around in this place!
Re: Screenshots
Posted: Fri Nov 27, 2009 10:18 am
by jal_
It's really sexy indeed
Re: Screenshots
Posted: Sat Nov 28, 2009 8:15 pm
by Kaz
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0008.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0009.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0010.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0011.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0012.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/jenna/shot0013.jpg[/lvlshot]
"The Lion's Den"

Re: Screenshots
Posted: Sun Nov 29, 2009 3:46 pm
by Hipshot
I don't get it... what is this?
Re: Screenshots
Posted: Sun Nov 29, 2009 4:05 pm
by jal_
It's a night club. He said it a couple of pages ago.
Re: Screenshots
Posted: Sun Nov 29, 2009 8:40 pm
by Buzzard
@Kaz: Neat!, can you upload it?.
Re: Screenshots
Posted: Tue Dec 01, 2009 11:07 am
by Anthem
For some reason this reminds me of tabq1dm5.

Re: Screenshots
Posted: Fri Dec 04, 2009 5:19 am
by fKd
[lvlshot]http://img694.imageshack.us/img694/7642/shot0023j.jpg[/lvlshot]
working away.. but the deadline really is looming...
Re: Screenshots
Posted: Fri Dec 04, 2009 11:21 am
by Anthem
fKd wrote:[lvlshot]http://img694.imageshack.us/img694/7642/shot0023j.jpg[/lvlshot]
working away.. but the deadline really is looming...
It's looking great! Remember, we can delay the deadline should several mappers need more time.
