Page 169 of 295

Re: Screenshots

Posted: Fri Dec 04, 2009 12:48 pm
by AEon
fKd,
those "organic" air ducts must really hit in r_speeds, nifty as they look.

Update: I am still rooting for your temp01, though :toothy:

Re: Screenshots

Posted: Fri Dec 04, 2009 1:02 pm
by Buzzard
@FKD: Where can i download this map?

Re: Screenshots

Posted: Fri Dec 04, 2009 8:37 pm
by Hipshot
AFAIK its for the contest, thus should not be downloadable until after it has finished,,,

Re: Screenshots

Posted: Sat Dec 05, 2009 6:47 am
by fKd
indeed, its just in screenshot mode right now.. gonna try do the whole thing with no beta's or anything.... if it misses the deadline.. i'll just remove the sponsorship textures and throw it at lvl... not that my maps get reviewed lol :D

Re: Screenshots

Posted: Sat Dec 05, 2009 9:43 am
by Buzzard
Oh its a contest.. didnt know that :).

Re: Screenshots

Posted: Sat Dec 05, 2009 4:11 pm
by dONKEY
Anthem wrote:Remember, we can delay the deadline should several mappers need more time. :)
As a former college lecturer, I should say here....extending deadlines is not a good idea as it only punishes the diligent students ;p

It does look very cool fKd...and I'm hopeful my map wont have the highest tris count now :)

Re: Screenshots

Posted: Sun Dec 06, 2009 1:39 am
by sock
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1as1l_1024.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1as3l_1024.jpg[/lvlshot]

OMG its a giant laz0r beam! :p

Re: Screenshots

Posted: Sun Dec 06, 2009 2:57 am
by Fjoggs
Plastic fantastic!

Re: Screenshots

Posted: Sun Dec 06, 2009 9:19 am
by Infernis
Sock, I can truly say, that without a doubt, you don't make maps. You make art!

Re: Screenshots

Posted: Sun Dec 06, 2009 10:06 am
by Silicone_Milk
dONKEY wrote:
Anthem wrote:Remember, we can delay the deadline should several mappers need more time. :)
As a former college lecturer, I should say here....extending deadlines is not a good idea as it only punishes the diligent students ;p

It does look very cool fKd...and I'm hopeful my map wont have the highest tris count now :)
I never really thought it much of a punishment when deadlines were extended. It gave me time to double check my stuff and touch up work that I wasn't satisfied with.

The ones who got upset over an extension were just super uptight. They're not the only students in the class and some people might have circumstances that give them less time to complete a project than the ones who got the project done.

Don't get me wrong, deadlines are deadlines. But deadlines in the real world have been known to change (for better or worse) and it's just part of working with people. I feel that the ones who get upset should go do a self-study course or something.

/mini-rant end

Re: Screenshots

Posted: Sun Dec 06, 2009 10:18 am
by AEon
Sock,
concerning laz0rz or beams of light... a trip down memory lane reminded me of AEsculpt:
  • Image
(Boy that was ages ago).

You will probably cause some weeping in template texture land, with your map... :toothy: It looks simple, but still no one has created shapes in just that way. I like those v-shapes columns and the weapon pad is also very nifty.

Re: Screenshots

Posted: Sun Dec 06, 2009 11:00 am
by dONKEY
SM, I meant my post kinda tongue in cheek :)

Re: Screenshots

Posted: Sun Dec 06, 2009 11:22 am
by Buzzard
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1as1l_1024.jpg[/lvlshot]
This sky looks like like Half-life 2 when the citadel is collapsing

Re: Screenshots

Posted: Sun Dec 06, 2009 9:10 pm
by Anthem
Buzzard wrote:
[lvlshot]http://www.simonoc.com/images/design/maps_q3/focal1as1l_1024.jpg[/lvlshot]
This sky looks like like Half-life 2 when the citadel is collapsing

Haha, I agree.

Re: Screenshots

Posted: Mon Dec 07, 2009 12:19 am
by Silicone_Milk
dONKEY wrote:SM, I meant my post kinda tongue in cheek :)
Then ignore me. I was tired and interpreting things differently last night. :tard:

Re: Screenshots

Posted: Mon Dec 07, 2009 2:07 pm
by dONKEY
np :)

Re: Screenshots

Posted: Wed Dec 09, 2009 4:39 am
by fKd
[lvlshot]http://img509.imageshack.us/img509/5706/shot0027k.jpg[/lvlshot]

bla :D

Re: Screenshots

Posted: Wed Dec 09, 2009 5:21 am
by Kaz
@buzzard: whenever i get some time in the near future i'll try to package and upload it
@fkd: :up: i like how bright the orange is :)
@sock: looks fjoggs-esque :D

I was inspired by mr hipshot's and mr sock's saturation/colorfulness levels, so i've attempted to make my textures less drab, i'm very happy with the preliminary results. is there a good way to get good saturation with lights when using gamma/compensate? i'd like my bluegreen lights to be more bluegreen. also made a cool jumppad

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0047.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0048.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0050.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Dec 10, 2009 6:20 pm
by ShadoW_86
A little preview of my next map, which is participating in NoGhost Mapping competition. It's called "The Dreadful Place", and it's TDM map.

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_001.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_002.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_005.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_008.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_010.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2009/12/dread_011.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Dec 10, 2009 6:34 pm
by AEon
I recognize Tabun's decals... the crack and a smudge puddle :)

Re: Screenshots

Posted: Thu Dec 10, 2009 8:47 pm
by obsidian
The bluish metals by the jump pad looks really out of place.

Re: Screenshots

Posted: Fri Dec 11, 2009 12:24 am
by Pat Howard
Working on items, lighting, and bots for my new layout now, so it should be ready soon. As you can see, it's an urban map. Here's a shot:

Image

Initially I was going to colorize them using the new AEcel shader, but I found this sweet Mighty Pete skybox and decided it worked best with the original colors. Will probably be daytime in the real map... although I do have some other crazy ideas in mind >:D .

-pat

Re: Screenshots

Posted: Fri Dec 11, 2009 12:45 am
by AEon
That skybox is really awesome... hard to believe those are actually AEcell textures... nifty. Hmm... I am not sure I've seen a map with that lighting atmosphere, may be a pity to change it to the more common daytime lighting. Keeping that lighting should make the map quite unique.

If you really need other textures for AEcell, post the requests in the AEcell thread, and I'll get off my butt and create them, if I can :)

Re: Screenshots

Posted: Fri Dec 11, 2009 1:14 am
by Kaz
Pat: reminds me of America's Army with the sunset :)
Shadow: the world needs more team arena texture utilization! looks good

Monkeying around with ArtRage, not really supposed to be much of anything, going to try to draw some skulls and such next :)

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/havoc2.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Dec 11, 2009 3:19 am
by Pat Howard
Been messing with lights for a few hours now. I should have added a healthier dose of ambient light beforehand, but by the time I realized it I had messed with so many values that I didn't feel like starting over. Oh well, it's only an alpha. Just feel like I wasted some time trying to get lighting smooth, and you can still clearly see that it's all point-lit. Night maps are hard!