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Re: Screenshots

Posted: Tue Dec 15, 2009 3:32 pm
by InsaneKid
yes :) its HipShots GREAT texture-set! <:

Re: Screenshots

Posted: Tue Dec 15, 2009 7:44 pm
by phantazm11
Damn it! All of these photorealistic maps (Hipshot, Donkey, InsaneKid, Pat Howard) makes me want to do something in that vein. I'll have to dig up the textures I made for Q4 when I was working on that Hotel scene...

Re: Screenshots

Posted: Wed Dec 16, 2009 8:20 am
by jal_
I'm working in re-finishing one of Warsow's bomb maps. The basic idea is to make it more colorful/cleaner, since the original had a brownish theme which didn't feel so fitting in a game like wsw. I'd say these screenies show a progress of around 60% of the total. There's still some texturing to be done, light level is low yet, and I have the idea of adding a good amount of decals (not splatter. Lines and painted writtings on the walls).

For reference, a couple of shots of the old visuals:
http://www.foopics.com/show/a558526c663 ... da4abc8030

http://www.foopics.com/show/73ab82c4e6c ... 9222ac08b9

New ones:

[lvlshot]http://www.foopics.com/showfull/51472e51d3b641bf99b7e8452f4a0c99[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/7ca529221dd10c800f98f2164929f33c[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/2927de4e5aa3c714af1ecf252c204935[/lvlshot]

[lvlshot]http://www.foopics.com/showfull/a22eec7b3fb1961eaa86ff8e755026cc[/lvlshot]

Re: Screenshots

Posted: Wed Dec 16, 2009 11:47 am
by InsaneKid
that implodin sfx-Tex is from D3, right? <:
from the BFG!

Re: Screenshots

Posted: Wed Dec 16, 2009 11:54 am
by jal_
Hmm... not that I know, but I didn't do that one. I'll check and replace it if it is. Thanks for the warning.

Re: Screenshots

Posted: Wed Dec 16, 2009 11:57 am
by jal_
Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.

Re: Screenshots

Posted: Wed Dec 16, 2009 12:36 pm
by AEon
jal_ wrote:Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.
Strange... [ lvlshot ] only scales the images in-browser to 640x ... it does not touch/change the original, though it does download the full image, so the load times will stay the same. When you click on the image you get the full size version.

Re: Screenshots

Posted: Wed Dec 16, 2009 12:57 pm
by jal_
Ye, thanks. That's what I wanted. [img] doesn't scale them.

Re: Screenshots

Posted: Thu Dec 17, 2009 3:00 am
by ^Ghost
speaking of photo realistic texture...
Image

still have to add shaders/lighting etc... just trying to get the basic detailed structure down. (defrag map)

Re: Screenshots

Posted: Thu Dec 17, 2009 4:20 pm
by dONKEY
Is that skybox the one with all the eyes at the bottom?

Re: Screenshots

Posted: Thu Dec 17, 2009 4:55 pm
by ^Ghost
yes

Re: Screenshots

Posted: Thu Dec 17, 2009 5:56 pm
by Theftbot
hey ^Ghost which defrag map is that.

Re: Screenshots

Posted: Thu Dec 17, 2009 6:09 pm
by ^Ghost
it'll be called ghost-factory.. if i ever decide to finish it.

Re: Screenshots

Posted: Sat Dec 19, 2009 1:53 am
by Kaz
I'm snowed in and got done with finals so I have close to a month to monkey with this level !!!

Might move the vents to the other wall, it's a little funky to have a floor right on top of them [edit: this is a better look, updated shot to reflect changes, I've also made the door taller (not in this shot), it looks small and out of proportion next to the vents]... the bay door is from QL, but I'll of course not release anything that uses naughty textures:

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0076.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Dec 19, 2009 7:07 am
by wattro
The alternating wood panels look a little odd, imho. But I could be wrong.

Re: Screenshots

Posted: Sat Dec 19, 2009 1:27 pm
by camel
Some of the screenshots from csq3sg1
viewtopic.php?f=10&t=42284

Image Image Image Image


Image Image Image Image

Image Image Image Image


Image Image Image Image


Image Image Image Image

more screenshots at:
http://s447.photobucket.com/albums/qq19 ... xp/csq3sg1

Re: Screenshots

Posted: Sat Dec 19, 2009 1:38 pm
by Hipshot
Yea, this level certainly is unique...

Re: Screenshots

Posted: Sat Dec 19, 2009 2:17 pm
by camel
Hipshot wrote:Yea, this level certainly is unique...

Yes, 3 different map styles on one map and few totally new addons that has been never used on any of quake3 maps.
This map has Gothic, Egypt & Tech Base styles.

Re: Screenshots

Posted: Sat Dec 19, 2009 5:08 pm
by InsaneKid
:D :up:

Re: Screenshots

Posted: Sat Dec 19, 2009 10:31 pm
by Kaz
Camel the very last shot reminds me of the "start" quake1 map, very ethereal (is this the correct word?)

Work continues! I'm going to use 3ds to curve the circular window and stick it in the curved section of the wall, and do the same with some vents for the inner curved section.

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0080.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Dec 19, 2009 10:38 pm
by camel
camel wrote:Image

If you talking about this, nope, I made this part from a real photo of some place in the world :)

Re: Screenshots

Posted: Sun Dec 20, 2009 2:42 am
by ^Ghost
the castle part of the map reminds me of ra3map4 (Clan arena)

Re: Screenshots

Posted: Sun Dec 20, 2009 7:35 pm
by o'dium
Early WIP shot:

Image

Re: Screenshots

Posted: Mon Dec 21, 2009 1:23 am
by phantazm11
Kaz: Keeps getting better and better man.

o'dium: Looks nice.

And a WIP from me. The lobby of an abandon hotel:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/hotel_lobby.jpg[/lvlshot]

Re: Screenshots

Posted: Mon Dec 21, 2009 4:24 am
by obsidian
Nice concrete textures. I can haz?