Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

There isn't really an appropriate forum for this exactly, so, instead of creating an entire thread, I'll just post it here, since you're design-minded folk. If you would like to give me feedback, you can just PM me instead of clogging up this thread with OT stuff.

It's a website I'm making for work:

http://student.cs.appstate.edu/freemanc ... nd/public/

Thanks!

P.S: Shadow that is looking good! Maybe adding some higher-intensity lights with more saturation, or just some variation in color in general would be a good thing I think.
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Foo
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Re: Screenshots

Post by Foo »

Would look more corporate/business/academic if the background is switched from black to white. Black is gaming/personal/myspace, white is corporate. It's neeeeeearly a universal truth.

If that gives you trouble meshing it with the space theme, a maths-related BG image might be easier to get onto white...
obsidian
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Re: Screenshots

Post by obsidian »

Engine roughly based on a B-17 Flying Fortress.

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
ShadoW_86
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Re: Screenshots

Post by ShadoW_86 »

Next part of shots of what I’m working on right now.

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_05.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_06.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_07.jpg[/lvlshot]
Last edited by AEon on Sat Feb 27, 2010 10:24 am, edited 1 time in total.
Reason: lvlshot'ed those images.
[url]http://shadowsdomain.wordpress.com/[/url]
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Are those 16 units steps? I hate that on q3, the view smoothing doesn't handle them very well.
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Foo
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Re: Screenshots

Post by Foo »

You can cheat and add 8u steps with clip. Still looks a bit wonky though.
Pat Howard
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Re: Screenshots

Post by Pat Howard »

I also don't like 16u steps. They look too large and blocky. Lookin' good otherwise, Shadow.
ShadoW_86
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Re: Screenshots

Post by ShadoW_86 »

Thanks, as I mentioned earlier, it's an old map, from times when I still did such big stairs :). And I don't really want to change it now.
[url]http://shadowsdomain.wordpress.com/[/url]
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

I've always liked 10-12u stairs.
TRaK
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Re: Screenshots

Post by TRaK »

Here's something I'm working on for Weaver:
(still seeking artists btw)
[lvlshot]http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-094035-000small.jpg[/lvlshot]
Last edited by AEon on Sat Feb 27, 2010 10:21 am, edited 1 time in total.
Reason: lvlshot'ed that image.
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^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

new defrag map i started workin on today
[lvlshot]http://img291.imageshack.us/img291/9011/shot0028e.jpg[/lvlshot]

[lvlshot]http://img514.imageshack.us/img514/4898/shot0029f.jpg[/lvlshot]
ill prob end up detailing this area more

[lvlshot]http://img98.imageshack.us/img98/25/shot0030.jpg[/lvlshot]


it should snow more often, i get more accomplished when i got nothing to do lol
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[url=https://defrag.racing/]Defrag[/url]
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jal_
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Re: Screenshots

Post by jal_ »

TRaK, weren't you at quake2world team?
TRaK
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Re: Screenshots

Post by TRaK »

Yeah, I'm still part of the quake2world team, but at this point q2w is near enough to a proper release that there really isn't much left for me to work on. Basically, all we need is a a decent playermodel, ctf sounds, and some relatively minor code fixes/stabilization.

Speaking of which, if you're a character artist or musician/sound designer, http://www.quake2world.net/ :sly:
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g0th-
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Re: Screenshots

Post by g0th- »

very nice shadow, I'm digging the atmosphere
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spookmineer
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Re: Screenshots

Post by spookmineer »

ShadoW_86 wrote:Screenshots
Just... wow...
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monaster
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Re: Screenshots

Post by monaster »

The monthly maps are out on lvl-world including 7(!) maps this time featuring sock's, dONKEY's, InsanKid's, Kell's, Mink's, NoVA's and elpibewer's works.
My personal favourite (waited a long time for this to come out): http://lvlworld.com/#c=m2&i=2083&d=27%2 ... =InsaneKid, great map, dONKEY!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
obsidian
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Re: Screenshots

Post by obsidian »

Woot! Birthday present!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
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Re: Screenshots

Post by fKd »

meep meep

[lvlshot]http://img528.imageshack.us/img528/7182/shot0046f.jpg[/lvlshot]
obsidian
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Re: Screenshots

Post by obsidian »

Nice!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

jesus fkd.... that detail o_o
cityy
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Re: Screenshots

Post by cityy »

fKd wrote:meep meep
Wow, that's looking nice! I assume it is a ctf map!? :)
www.ferdinandlist.de/leveldesign
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Heh, that's very nice. Did you get the inspiration while checking maps with r_lightmap 1? Sometimes I felt tempted by those looks :)
fKd
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Re: Screenshots

Post by fKd »

yep, ctf... getting back into the mode :D
cityy
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Re: Screenshots

Post by cityy »

You should make the RA area larger then. Many fights will take place there :)
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sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

Medieval Courtyard (a doodle map only)
[lvlshot]http://www.simonoc.com/images/design/maps_q3/mcourt1l.jpg[/lvlshot]
There are plenty more screenshots on my website if you are interested in seeing other angles. The images are designed to be darkish and moody and could appear too dark for some people. I tested them with several friends and this was the most popular brightness setting. If you have any favourite images or feedback on screenshot brightness levels, please let me know. The map is just a visual doodle with absolutely no gameplay ... screenshots only!
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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