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				Re: Screenshots
				Posted: Wed Feb 24, 2010 2:23 am
				by Kaz
				There isn't really an appropriate forum for this exactly, so, instead of creating an entire thread, I'll just post it here, since you're design-minded folk. If you would like to give me feedback, you can just 
PM me instead of clogging up this thread with OT stuff. 
It's a website I'm making for work:
http://student.cs.appstate.edu/freemanc ... nd/public/
Thanks!
P.S: Shadow that is looking good! Maybe adding some higher-intensity lights with more saturation, or just some variation in color in general would be a good thing I think.
 
			
					
				Re: Screenshots
				Posted: Wed Feb 24, 2010 3:35 am
				by Foo
				Would look more corporate/business/academic if the background is switched from black to white. Black is gaming/personal/myspace, white is corporate. It's neeeeeearly a universal truth.
If that gives you trouble meshing it with the space theme, a maths-related BG image might be easier to get onto white...
			 
			
					
				Re: Screenshots
				Posted: Wed Feb 24, 2010 4:35 am
				by obsidian
				Engine roughly based on a B-17 Flying Fortress.

 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 11:05 am
				by ShadoW_86
				Next part of shots of what I’m working on right now.
[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_05.jpg[/lvlshot]
[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_06.jpg[/lvlshot]
[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_07.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 12:06 pm
				by jal_
				Are those 16 units steps? I hate that on q3, the view smoothing doesn't handle them very well.
			 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 12:16 pm
				by Foo
				You can cheat and add 8u steps with clip. Still looks a bit wonky though.
			 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 3:00 pm
				by Pat Howard
				I also don't like 16u steps. They look too large and blocky. Lookin' good otherwise, Shadow.
			 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 4:31 pm
				by ShadoW_86
				Thanks, as I mentioned earlier, it's an old map, from times when I still did such big stairs 

. And I don't really want to change it now.
 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 4:49 pm
				by Silicone_Milk
				I've always liked 10-12u stairs.
			 
			
					
				Re: Screenshots
				Posted: Thu Feb 25, 2010 5:05 pm
				by TRaK
				Here's something I'm working on for 
Weaver:
(still seeking artists btw)
[lvlshot]http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-094035-000small.jpg[/lvlshot]
 
			
					
				Re: Screenshots
				Posted: Fri Feb 26, 2010 7:43 am
				by ^Ghost
				new defrag map i started workin on today
[lvlshot]http://img291.imageshack.us/img291/9011/shot0028e.jpg[/lvlshot]
[lvlshot]http://img514.imageshack.us/img514/4898/shot0029f.jpg[/lvlshot]
ill prob end up detailing this area more
[lvlshot]http://img98.imageshack.us/img98/25/shot0030.jpg[/lvlshot]
it should snow more often, i get more accomplished when i got nothing to do lol
			 
			
					
				Re: Screenshots
				Posted: Fri Feb 26, 2010 10:25 am
				by jal_
				TRaK, weren't you at quake2world team?
			 
			
					
				Re: Screenshots
				Posted: Fri Feb 26, 2010 2:12 pm
				by TRaK
				Yeah, I'm still part of the quake2world team, but at this point q2w is near enough to a proper release that there really isn't much left for me to work on. Basically, all we need is a a decent playermodel, ctf sounds, and some relatively minor code fixes/stabilization.
Speaking of which, if you're a character artist or musician/sound designer, 
http://www.quake2world.net/  
 
			
					
				Re: Screenshots
				Posted: Fri Feb 26, 2010 3:57 pm
				by g0th-
				very nice shadow, I'm digging the atmosphere
			 
			
					
				Re: Screenshots
				Posted: Sat Feb 27, 2010 12:22 am
				by spookmineer
				ShadoW_86 wrote:Screenshots
Just... wow...
 
			
					
				Re: Screenshots
				Posted: Sat Feb 27, 2010 4:05 pm
				by monaster
				The monthly maps are out on lvl-world including 7(!) maps this time featuring sock's, dONKEY's, InsanKid's, Kell's, Mink's, NoVA's and elpibewer's works.
My personal favourite (waited a long time for this to come out): 
http://lvlworld.com/#c=m2&i=2083&d=27%2 ... =InsaneKid, great map, dONKEY!
 
			
					
				Re: Screenshots
				Posted: Sat Feb 27, 2010 6:39 pm
				by obsidian
				Woot! Birthday present!
			 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 3:20 am
				by fKd
				meep meep
[lvlshot]http://img528.imageshack.us/img528/7182/shot0046f.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 4:17 am
				by obsidian
				Nice!
			 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 4:30 am
				by Silicone_Milk
				jesus fkd.... that detail o_o
			 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 9:15 am
				by cityy
				fKd wrote:meep meep
Wow, that's looking nice! I assume it is a ctf map!? 

 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 10:56 am
				by jal_
				Heh, that's very nice. Did you get the inspiration while checking maps with r_lightmap 1? Sometimes I felt tempted by those looks 

 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 11:07 am
				by fKd
				yep, ctf... getting back into the mode 

 
			
					
				Re: Screenshots
				Posted: Sun Feb 28, 2010 11:42 am
				by cityy
				You should make the RA area larger then. Many fights will take place there 

 
			
					
				Re: Screenshots
				Posted: Wed Mar 03, 2010 8:50 pm
				by sock
				Medieval Courtyard (a doodle map only)
[lvlshot]http://www.simonoc.com/images/design/maps_q3/mcourt1l.jpg[/lvlshot]
There are plenty more 
screenshots on my website if you are interested in seeing other angles. The images are designed to be darkish and moody and could appear too dark for some people. I tested them with several friends and this was the most popular brightness setting. If you have any favourite images or feedback on screenshot brightness levels, please let me know. The map is just a visual doodle with absolutely no gameplay ... screenshots only!