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Re: Screenshots

Posted: Wed Feb 24, 2010 2:23 am
by Kaz
There isn't really an appropriate forum for this exactly, so, instead of creating an entire thread, I'll just post it here, since you're design-minded folk. If you would like to give me feedback, you can just PM me instead of clogging up this thread with OT stuff.

It's a website I'm making for work:

http://student.cs.appstate.edu/freemanc ... nd/public/

Thanks!

P.S: Shadow that is looking good! Maybe adding some higher-intensity lights with more saturation, or just some variation in color in general would be a good thing I think.

Re: Screenshots

Posted: Wed Feb 24, 2010 3:35 am
by Foo
Would look more corporate/business/academic if the background is switched from black to white. Black is gaming/personal/myspace, white is corporate. It's neeeeeearly a universal truth.

If that gives you trouble meshing it with the space theme, a maths-related BG image might be easier to get onto white...

Re: Screenshots

Posted: Wed Feb 24, 2010 4:35 am
by obsidian
Engine roughly based on a B-17 Flying Fortress.

Image

Re: Screenshots

Posted: Thu Feb 25, 2010 11:05 am
by ShadoW_86
Next part of shots of what I’m working on right now.

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_05.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_06.jpg[/lvlshot]

[lvlshot]http://shadowsdomain.files.wordpress.com/2010/02/rs_a1_07.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Feb 25, 2010 12:06 pm
by jal_
Are those 16 units steps? I hate that on q3, the view smoothing doesn't handle them very well.

Re: Screenshots

Posted: Thu Feb 25, 2010 12:16 pm
by Foo
You can cheat and add 8u steps with clip. Still looks a bit wonky though.

Re: Screenshots

Posted: Thu Feb 25, 2010 3:00 pm
by Pat Howard
I also don't like 16u steps. They look too large and blocky. Lookin' good otherwise, Shadow.

Re: Screenshots

Posted: Thu Feb 25, 2010 4:31 pm
by ShadoW_86
Thanks, as I mentioned earlier, it's an old map, from times when I still did such big stairs :). And I don't really want to change it now.

Re: Screenshots

Posted: Thu Feb 25, 2010 4:49 pm
by Silicone_Milk
I've always liked 10-12u stairs.

Re: Screenshots

Posted: Thu Feb 25, 2010 5:05 pm
by TRaK
Here's something I'm working on for Weaver:
(still seeking artists btw)
[lvlshot]http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-094035-000small.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Feb 26, 2010 7:43 am
by ^Ghost
new defrag map i started workin on today
[lvlshot]http://img291.imageshack.us/img291/9011/shot0028e.jpg[/lvlshot]

[lvlshot]http://img514.imageshack.us/img514/4898/shot0029f.jpg[/lvlshot]
ill prob end up detailing this area more

[lvlshot]http://img98.imageshack.us/img98/25/shot0030.jpg[/lvlshot]


it should snow more often, i get more accomplished when i got nothing to do lol

Re: Screenshots

Posted: Fri Feb 26, 2010 10:25 am
by jal_
TRaK, weren't you at quake2world team?

Re: Screenshots

Posted: Fri Feb 26, 2010 2:12 pm
by TRaK
Yeah, I'm still part of the quake2world team, but at this point q2w is near enough to a proper release that there really isn't much left for me to work on. Basically, all we need is a a decent playermodel, ctf sounds, and some relatively minor code fixes/stabilization.

Speaking of which, if you're a character artist or musician/sound designer, http://www.quake2world.net/ :sly:

Re: Screenshots

Posted: Fri Feb 26, 2010 3:57 pm
by g0th-
very nice shadow, I'm digging the atmosphere

Re: Screenshots

Posted: Sat Feb 27, 2010 12:22 am
by spookmineer
ShadoW_86 wrote:Screenshots
Just... wow...

Re: Screenshots

Posted: Sat Feb 27, 2010 4:05 pm
by monaster
The monthly maps are out on lvl-world including 7(!) maps this time featuring sock's, dONKEY's, InsanKid's, Kell's, Mink's, NoVA's and elpibewer's works.
My personal favourite (waited a long time for this to come out): http://lvlworld.com/#c=m2&i=2083&d=27%2 ... =InsaneKid, great map, dONKEY!

Re: Screenshots

Posted: Sat Feb 27, 2010 6:39 pm
by obsidian
Woot! Birthday present!

Re: Screenshots

Posted: Sun Feb 28, 2010 3:20 am
by fKd
meep meep

[lvlshot]http://img528.imageshack.us/img528/7182/shot0046f.jpg[/lvlshot]

Re: Screenshots

Posted: Sun Feb 28, 2010 4:17 am
by obsidian
Nice!

Re: Screenshots

Posted: Sun Feb 28, 2010 4:30 am
by Silicone_Milk
jesus fkd.... that detail o_o

Re: Screenshots

Posted: Sun Feb 28, 2010 9:15 am
by cityy
fKd wrote:meep meep
Wow, that's looking nice! I assume it is a ctf map!? :)

Re: Screenshots

Posted: Sun Feb 28, 2010 10:56 am
by jal_
Heh, that's very nice. Did you get the inspiration while checking maps with r_lightmap 1? Sometimes I felt tempted by those looks :)

Re: Screenshots

Posted: Sun Feb 28, 2010 11:07 am
by fKd
yep, ctf... getting back into the mode :D

Re: Screenshots

Posted: Sun Feb 28, 2010 11:42 am
by cityy
You should make the RA area larger then. Many fights will take place there :)

Re: Screenshots

Posted: Wed Mar 03, 2010 8:50 pm
by sock
Medieval Courtyard (a doodle map only)
[lvlshot]http://www.simonoc.com/images/design/maps_q3/mcourt1l.jpg[/lvlshot]
There are plenty more screenshots on my website if you are interested in seeing other angles. The images are designed to be darkish and moody and could appear too dark for some people. I tested them with several friends and this was the most popular brightness setting. If you have any favourite images or feedback on screenshot brightness levels, please let me know. The map is just a visual doodle with absolutely no gameplay ... screenshots only!