Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

These shadows on the floor are nice. I looked at the other screenshots on your site before I read your full post and first thing I thought was "it is too dark". I know the map's theme is "darkish and moody" as you said but I think there should be at least some more light sources.
Maybe it is just me..:) Still looking awesome.
www.ferdinandlist.de/leveldesign
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

@cityy, yep the lighting is very hit or miss. I have 3 monitors at home and it looks amazing on 2 and completely black rubbish on the 3rd. Some people are going to love it for mood and lighting, others will just think it is too dark and I am crazy! :P I spent a while trying out different light styles and this one got the most votes of 'wow, nice and moody'. If enough people request it I can do a special lighter set.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Screenshots

Post by Pat Howard »

Them be some nice textures, Sock. I checked out all the other screens of course. I had at least five "Is that Quake?" moments. Turn it into a real map, you know you want to. :p
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Screenshots

Post by neoplan »

Sock, are there some evil bats living in your castle?
Chretien
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Joined: Mon Dec 07, 2009 12:14 am

Re: Screenshots

Post by Chretien »

@fkd: O_O
fKd
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Re: Screenshots

Post by fKd »

hay sock are you forgetting something? hmmmm a certain map we have been waiting for.. you know what im talkin about! :)

but on the current screens, dude.. amazing! good light levels on this monitor. great geo as always. would love to see your take on a sci-fi map... just sayin :D
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Love these textures sock, hope I'll be able to use them someday. :D
fKd
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Re: Screenshots

Post by fKd »

check his web site... i think he has info on the news page
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

:eek: Both of those are awesome! - fkd I'd like to see it actually textured ;)

SuperPool - coming Spring 2010! (need to get a model loader working so I don't have to enter in everything by hand!)

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/superpool.jpg[/lvlshot]

Edit: some developments on q3 map as well (i'm itching to release it)

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0147.jpg[/lvlshot]
fKd
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Re: Screenshots

Post by fKd »

quack!
[lvlshot]http://img130.imageshack.us/img130/6033/shot0053u.jpg[/lvlshot]
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

fKd wrote:quack!
Hmmm, I don't know why, but it looks very Unreal Tournament's like for me :). Nice.
[url]http://shadowsdomain.wordpress.com/[/url]
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

@Pat Howard, nah it is not going to be a proper map, just a doodle. I will probably release the source map later on once the forever map is finished. This doodle uses the same assets as the forever map and I want them to be released with the original map they were designed for.

@neoplan, Every cool castle has bats! :)

@fKd, yeah the 'other' map is finished. I was waiting for the new VO to be recorded and this castle thing was just an experiment to check out what else can be made with the medieval texture pack. If everything goes well with the final test for the forever map it should be released this weekend along with the medieval texture pack.

I like your new screenshots but is there going to be any textures? or are you going for the geo single texture look? Maybe try cel shaing stuff?

@Fjoggs, the new texture pack should be released this weekend if the forever map passes the final beta tests. Ive been waiting for stuff from other people, the texture pack page is just a stub, I will add the download link soonly!

@Kaz, I like your new screenshot, nice angle. :)
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

@fKd, I agree that looks very UT, which isn't a bad thing. I am far to OCD to be able to that...I would have to avoid overdraw and t-junc errors everywhere and my brain would explode. Godmil used to be able to pull of that look and map perfectly, reminds me of his stuff.
If that shot has no overdraw at all, mate you are a genius...regardless really it looks awesome.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

its the ramps, thats what brings UT to mind.

And the tech architecture :)
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Looks awesome fkd, and impossible to defend. :p
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

sock wrote:@cityy, yep the lighting is very hit or miss. I have 3 monitors at home and it looks amazing on 2 and completely black rubbish on the 3rd. Some people are going to love it for mood and lighting, others will just think it is too dark and I am crazy! :P I spent a while trying out different light styles and this one got the most votes of 'wow, nice and moody'. If enough people request it I can do a special lighter set.

Yeah, got to hate how big the dark/light contrast is on older monitors. That's always a problem when your doing dark areas. I think you should stick to working on the 2 better monitors as those are the standards today. Castle looks great btw. Are you planing on releasing some of the awesome stuff you been working on soon?
[url]http://www.g0th.se[/url]
fKd
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Re: Screenshots

Post by fKd »

its just a tiny 2-3 vs ctf map. having fun again which is nice. should have a map for you guys to play very soon. i've been doing a basic clipping pass, but i need to get it really tight. bots are playing retarded :/

@kaz thats really coming along nicely. keep going man!
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

@g0th-, I plan to release some stuff this weekend if I get the final green light from a couple of friends. It seems my forever map is ready to ship! :D
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
D Scrama
Posts: 18
Joined: Sat Feb 27, 2010 3:59 am

Re: Screenshots

Post by D Scrama »

Sock, I'm in waiting )
I like screenies and idea is awesome!
http://scrama_levelart.livejournal.com
phantasmagoria
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Joined: Wed Oct 22, 2003 7:00 am

Re: Screenshots

Post by phantasmagoria »

fKd wrote:meep meep
fKd wrote:quack!
that may just motivate me to dig out my q3 disc, that's beautiful.
[size=85]
fKd
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Re: Screenshots

Post by fKd »

just moved flat and dont have the net yet. amazing how much work you can do without this new fangled interwob. more shots tomorrow :D
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

Image

Followed a tutorial to test out a new workflow, ended up with 882 tris with a 1024 tex,
[url]http://www.g0th.se[/url]
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

And what was the workflow about? (looks great, ofc).
g0th-
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Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

thanks jal.
I use this tutorial by Bram Eulaers
http://www.brameulaers.com/tutorials/ge ... orial.html
[url]http://www.g0th.se[/url]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

That is a nice looking wall I must say!

I've also done some modeling, one things amongst many, tracks!
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_32.jpg[/lvlshot]
Last edited by AEon on Wed Mar 10, 2010 10:11 pm, edited 1 time in total.
Reason: lvlshot'ed that image.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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