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Re: Screenshots
Posted: Sun May 16, 2010 2:07 am
by skinNCNmaster
edit
Re: Screenshots
Posted: Sun May 16, 2010 3:46 am
by Anthem
Seriously. You could make a killer freestyle defrag map out of something like this. :P *HINTTT
Re: Screenshots
Posted: Sun May 16, 2010 5:23 am
by skinNCNmaster
um so old.. whats a defrag map ? some sort of an FFA?
Re: Screenshots
Posted: Sun May 16, 2010 9:39 am
by o'dium
"odium obviously knows little about patch optiimization".
Yeah, shame I work on next gen mapping engines that make Q3 and its patches look like preschool stuff, fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu...
Stop seeing everything as slander you muppet. The reason its obviously not playable is, well, obvious. Theres no gameflow, no doors, no platforms, nowhere to walk, nothing to do etc... Its a tech map, not a playable one. Also for somebody so big headed about his simple patches you don't half suck at texturing and aligning them lol.
You really do need to relax bro.
Re: Screenshots
Posted: Sun May 16, 2010 1:45 pm
by Anthem
skinNCNmaster wrote:um so old.. whats a defrag map ? some sort of an FFA?
A defrag map is a map that can be played in the DeFrag mod. As the name suggests, there is no fragging. Instead, the gameplay is split up into 3 factions: Freestyle, Runs, and fast caps.
Freestyle is where a player uses weapons to perform tricks in one of the many freestyle maps available today. These players take advantage of "overbounces", jump pads, slants, etc. to do some crazy stuff.
Some examples of freestyling:
Map: cos1_beta7b
http://www.youtube.com/watch?v=XSY8l93FGAU&fmt=22
Map: 17++
http://www.youtube.com/watch?v=-Z0lHmJu9pk&fmt=22
One of me on egypt-fs:
http://www.youtube.com/watch?v=O4l1hIm8PeA&fmt=22
Runs time a player as he or she makes his or her way through the map, start to finish. These maps in simplest form could be considered obstacle courses, and the players try to complete it as quickly as possible.
Examples of runs:
Map: dfwc2010-2
http://www.youtube.com/watch?v=916p6Y3GMR4&fmt=22
Video: Trixo - by Oliskillz - Dfwc2008 Highlights
http://www.youtube.com/watch?v=SK7X4aM6GFA&fmt=22
Fast caps are, as the name implies, fast captures. A player is timed as he or she captures the flag from one base to another in any ctf map.
Example of Fast Caps:
Map: q3wcp5
http://www.youtube.com/watch?v=lYtPo62pqVY&fmt=22
Anyway, if you want anymore information, feel free to contact me by pm or msn at:
qlanthem@live.com.

Re: Screenshots
Posted: Sun May 16, 2010 2:13 pm
by cityy
/me detected shameless advertising

Re: Screenshots
Posted: Sun May 16, 2010 7:35 pm
by +JuggerNaut+
skinNCNmaster wrote:of course it does hehe.... its an experiment.. thus far.. though, the scale is fine, as a single room.. theres lots of potential there for just about anything.
[lvlshot]http://[/lvlshot]
that's a killer shot.
Re: Screenshots
Posted: Mon May 17, 2010 4:59 pm
by jal_
cityy wrote:/me detected shameless advertising

/me wonders if he had the text prepared or did it on the fly

Re: Screenshots
Posted: Mon May 17, 2010 6:58 pm
by Anthem
jal_ wrote:cityy wrote:/me detected shameless advertising

/me wonders if he had the text prepared or did it on the fly

I did it on the fly. ^^ I simply felt a more lengthy description of the mod was necessary considering skin asked what a defrag map was.
Re: Screenshots
Posted: Mon May 17, 2010 7:28 pm
by skinNCNmaster
so theyre either incredibly long tunnels for running through for best time... not my style :_
the freestyle map reminds me of a skate park, something more up my alley.

will see, thanks for the info. releasing gtctf4te today..
Re: Screenshots
Posted: Mon May 17, 2010 10:08 pm
by Kaz
Not too sure about the "cage"? I tried to make wires holding the crate up but it will require a fair amount of time to get right.
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/new_shot0035.jpg[/lvlshot]
Re: Screenshots
Posted: Tue May 18, 2010 3:38 am
by skinNCNmaster
kaz your scenery always has an air of professional realistic
Re: Screenshots
Posted: Tue May 18, 2010 4:03 pm
by dONKEY
Skin...maybe you haven't got to it yet, but for texturing heavily edited patches these days I tend to .ase stuff and re-texture in blender...or tbh, just make complex stuff as models in the first place as it's quicker in the long run

Nice curves though.
Kaz is this part of the same level or something new? I have really liked the last couple of shots you have posted.
Re: Screenshots
Posted: Wed May 19, 2010 9:09 pm
by skinNCNmaster
been searching through the hotkeys for the insert/add row column as well as the redisperse intermediate rows,, cant find them..
redisperse intermediate columns and redisperse rows are there,,, anyone know how to make hotkeys for the other ones? the main thing that makes patch editing slow is the lack of these hotkeys.
and after testing.. afaik.. the two hotkeys that are there.. dont work
Re: Screenshots
Posted: Wed May 19, 2010 9:15 pm
by ^Ghost
im having trouble to add something here...
[lvlshot]http://img34.imageshack.us/img34/1698/shot0066q.jpg[/lvlshot]
any suggestions? its a cave/ruins theme
Re: Screenshots
Posted: Wed May 19, 2010 9:19 pm
by skinNCNmaster
stalagtites and mites...
a pool of water..
bats hanging from the ceiling.. a whole pile of them..
a ruined altar or an old well..
http://www.januindus.com/microconf07/aj ... ves-05.jpg
some bones..
a leprechaun!
ya know, if youre interested.. i can do a bit of rock work for the map.. i have a unique terrain hand.. anyone who saw the pondlife file before i lost it will attest. Apart from the patch work above.. a few hours in your map would be fun.
Re: Screenshots
Posted: Wed May 19, 2010 10:29 pm
by obsidian
^Ghost wrote:im having trouble to add something here... any suggestions? its a cave/ruins theme
Caves don't usually have such a wide area with a low ceiling like that. What is there to support the weight of the rock like that? See if you can create some extra height to the ceiling, maybe even open it up to the sky in some parts. Pool of water with a little run-off. Fissure in the floor leading to a bottomless abyss.
Check out the National Geographic for some cave photos.
Re: Screenshots
Posted: Wed May 19, 2010 11:53 pm
by Delirium
Recently I started a 9day mapping competition for Urban Terror, These will be regular competitions where entrants have 9days (1 week/2 weekends) to create a scene specifically directed at detail.
theres no brush/model limit, the only limit is /r_speeds must be under around 45k
heres a picture of my finished entry :]
[lvlshot]http://gotdelirium.com/maps/preview/9day_1_003.jpg[/lvlshot]
The scene theme for this one was Alleyways
Re: Screenshots
Posted: Thu May 20, 2010 2:47 am
by clownfart
Interlopers.com has a similar thing with the source engine. I like the fence texture. The sky is kinda boring though.
omg a lurker posting!
Re: Screenshots
Posted: Thu May 20, 2010 5:43 am
by dONKEY
@^ghost, I agree with Obsidian here. I would add rubble, boulders around the base of the cave walls. Looks like a gang of cleaners have been in and swept the floor clean.
Re: Screenshots
Posted: Thu May 20, 2010 2:27 pm
by ^Ghost
thx for the input, once i get the basic structure and gameplay down ill work on these details.
Re: Screenshots
Posted: Thu May 20, 2010 11:19 pm
by skinNCNmaster

inspiring skybox in
dragonspire
hey delirium fabulous scene.
Re: Screenshots
Posted: Sat May 22, 2010 2:27 am
by fKd
you keep on trying to pimp that game...
Re: Screenshots
Posted: Sun May 23, 2010 11:37 am
by roughrider
I was working on rrctf4 and was having a little trouble deciding how I want to alter a few things so I went in and started looking at some old map files on my hdd and the following screenshots are what I was looking at in the editor for a little help. Also, these shots are from rrctf3 of which I forgot all about until just this morning. Maybe I might try to finish this one before I continue with rrctf4.
Any-who...These are from the central area, of which (atm) is the only part of the map I have worked on.
rr3_wip.jpg
rr3_wip1.jpg
rr3_wip2.jpg
Re: Screenshots
Posted: Sun May 23, 2010 8:59 pm
by sock
The Buda Reformed Church
I always try to take a ton of pictures of places I visit and this is one church I have loved since the first time I saw it 2 years ago. A beautiful church with an unusual floor plan crowned with vibrant coloured tiles and various architectural symmetry lines. I have been wanting to create a photo album for this church for some time, but only recently got all the background information I needed. I know this is a screenshot thread but I assumed someone might be interested in the images for inspiration or reference.