Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
skinNCNmaster
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Re: Screenshots

Post by skinNCNmaster »

depends on which side you view it from
phantasmagoria
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Re: Screenshots

Post by phantasmagoria »

no it doesn't :\
[size=85]
neoplan
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Re: Screenshots

Post by neoplan »

@sock: Check the Architecture of "Hunderwasser" - an austrian architect\artist. This picture shows a destructor designed by him - its built in the middle of vienna (next to my university): Image

He always implements all kind of green stuff like trees, vines...into his buildings. And ye, they are also colourful... :D
skinNCNmaster
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Re: Screenshots

Post by skinNCNmaster »

edit
Last edited by skinNCNmaster on Thu Dec 22, 2011 3:55 am, edited 3 times in total.
wattro
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Re: Screenshots

Post by wattro »

sock wrote:Image
Personal gardening taken too far ...
i recognize that!!
Kaz
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Re: Screenshots

Post by Kaz »

skin, i think that if you get that lit up properly, and perhaps with some adjustments to the textures it will be looking really unique and cool. some impressive brushwork
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monaster
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Re: Screenshots

Post by monaster »

neoplan wrote:@sock: Check the Architecture of "Hunderwasser" - an austrian architect\artist. This picture shows a destructor designed by him - its built in the middle of vienna (next to my university): Image

He always implements all kind of green stuff like trees, vines...into his buildings. And ye, they are also colourful... :D
and i recognize THAT!!
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Kaz
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Re: Screenshots

Post by Kaz »

Decided not to go with the organic-y look, I'll save that for another map. I think it'd be hard to fit the sponsor images into such a theme. I've therefore decided to go with a more traditional look and have started with the e8 textures, although I'm going to try hard to create a unique environment:

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost7.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost8.jpg[/lvlshot]
sock
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Re: Screenshots

Post by sock »

the matrix is weak here ...
Image

@wattro, I am exploring :)
@neoplan, I've been to Vienna and Hunderwasser does some awesome architecture.
@Kaz, you need a theme, your latest screenshots are just too generic.
Well he was evil, but he did build alot of roads. - Gogglor
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skinNCNmaster
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Re: Screenshots

Post by skinNCNmaster »

edit
Last edited by skinNCNmaster on Thu Dec 22, 2011 3:55 am, edited 1 time in total.
jal_
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Re: Screenshots

Post by jal_ »

neoplan wrote:@sock: Check the Architecture of "Hunderwasser" - an austrian architect\artist. This picture shows a destructor designed by him - its built in the middle of vienna (next to my university): Image

He always implements all kind of green stuff like trees, vines...into his buildings. And ye, they are also colourful... :D
This reminds me of Miró paintings: http://www.allposters.es/gallery.asp?ai ... D256818092
wattro
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Re: Screenshots

Post by wattro »

just came across this - bunches of abandoned buildings, battleship island:

http://www.darkroastedblend.com/2010/06 ... gle+Reader

(sorry for long link, i may have to edit it nicely)
Grenader
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Re: Screenshots

Post by Grenader »

Kaz: I think this new direction is a bit 'icky' (if you get what i mean) compared to where you were before. Might just be the lighting though.
Kaz
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Re: Screenshots

Post by Kaz »

What do you think about this? I still have time to completely settle on a direction, so if this just isn't cutting it I'm okay with that. I was considering making this either an underwater station, or just a floating rig of some sort at sea:

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost16.jpg[/lvlshot]
obsidian
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Re: Screenshots

Post by obsidian »

Needs more sea salt rust, pools of water and pipes.
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roughrider
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Re: Screenshots

Post by roughrider »

You have a testing version of that map yet Kaz? I would be interested in taking a look at it :D
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Grenader
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Re: Screenshots

Post by Grenader »

That looks much nicer. As well as what Obsidian said, I think with either of your setting choices you have a lot of potential for 'movement'.

Animation really touches a scene up, water drips, animated pumps, it's a fair bit of extra work but it really gives a map that 'alive' feel to it.
Noruen
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Re: Screenshots

Post by Noruen »

Kaz! That's absolutely amazing! Nice architecture! Maybe, as said Obsidian, more pipes, but.. WOW! :)
cityy
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Re: Screenshots

Post by cityy »

Be carefull that you don't end up with the same theme as in your last map Kaz. IIRC, that's not what you wanted. =)
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Kaz
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Re: Screenshots

Post by Kaz »

Thanks :)

cityy: yeah, i've been having similar thoughts that i might just be a one trick pony! :tear: haha

edit: roughrider - i do not have a version available yet, aside from the alpha which you can find in the kazdm5 alpha thread :)
Last edited by Kaz on Mon Jun 07, 2010 2:25 pm, edited 1 time in total.
cityy
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Re: Screenshots

Post by cityy »

You can do it cowboy!

Image
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roughrider
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Re: Screenshots

Post by roughrider »

Hahaha!
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cityy
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Re: Screenshots

Post by cityy »

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week2_new%20%281%29.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
neoplan
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Re: Screenshots

Post by neoplan »

nice light!
cityy
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Re: Screenshots

Post by cityy »

Heh, thanks, it's the skybox and the lava doing all tho :)

Gonna continue posting shots in my thread, almost forgott it exists. :toothy:
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