Page 3 of 6
Posted: Fri Oct 28, 2005 11:40 pm
by reefsurfer
YES!
9 out of 10
MP models suck..need firrent ones in different sizes.
We also need different sounds for each chatacter and a taunt sound.
Tourney maps(and the rest) are boring and the remakes are the "wrong" remakes..should have been the pro maps.
sp is a bit to scripted and feels a bit arcadish a'la CoD.
Jumping UP om stairs sucks arse.. why cant he jump up?
Jumping on crates that are 2 feet tall shouldent really be a problem...but in Q4 it is...
Mp is great.
Posted: Sat Oct 29, 2005 12:19 am
by CodeFire
1) Yes
2)9/10
3) For the most part, I loved the SP. *SPOILER, SPOILER!* I really liked turning into a strogg. It's hard to explain why the last levels felt soo long! I would from time to time say, "when will this be over!" in my head.
As for the MP, I never fully liked playing Quake MPs. I love playing mod MPs however, so I can't wait for the mods. The only three things I wanted was; better maps/more, SP coop -- but I can see why that would be hard, and Female models/more models -- as in different types but still stay with the, Strogg Vs Humans theme.
Too bad you didn't stay with Raven, but you have you're reasons :-p
Posted: Sat Oct 29, 2005 4:18 am
by Lenard
Spoiler? Are you joking?
Posted: Sat Oct 29, 2005 4:27 am
by AmIdYfReAk
we'll tequila!, i dont mean to put you on the spot..
but after a serious find in another thread, i am wondering what the best way/action would be to get a hold of someone at Ravensoft to change an aspect of the game.
nothing really, its just a setting that shouldent be Cheat protected.
Posted: Sat Oct 29, 2005 4:38 am
by DooMer
Just post it here. 213213214124 raven employees lurk. Or just PM rgoer.
Posted: Sat Oct 29, 2005 11:22 am
by MKJ
reefsurfer wrote:
MP models suck..need firrent ones in different sizes.
We also need different sounds for each chatacter and a taunt sound.
Tourney maps(and the rest) are boring and the remakes are the "wrong" remakes..should have been the pro maps.
sp is a bit to scripted and feels a bit arcadish a'la CoD.
Jumping UP om stairs sucks arse.. why cant he jump up?
Jumping on crates that are 2 feet tall shouldent really be a problem...but in Q4 it is...
Mp is great.
so many complaints and still 9 outta 10?

Posted: Sat Oct 29, 2005 6:13 pm
by tequila!
thx again for comments, i realize the "three question" format is a bit odd - i was a ttempting to get more than "its great" or "it sucks" sets of comments by making people give their opinion in multiple ways.
it seems to be working decently so far, keep em coming, and I'll try to get some folks, who are still at Raven, to read through this thread.
Posted: Sat Oct 29, 2005 6:43 pm
by Justin Thyme
Hey tequila!, I gots ta ask. With the way you set up the intro and the question, it just seemed like there was something specific you were looking to find in the responses. Care to elaborate?

Posted: Sat Oct 29, 2005 7:48 pm
by tequila!
Honestly I just wanted a thread that tells it like it is, and the "three quesion" approach seemed like it might give more interesting opinions than any other way I could ask.
Working on Q4 (I was a mapper / scripter, single player mostly) -
took a lot out of me at a point in life I really wasn't ready to deal with the long, long hours - which is why I left a few months before completion.
I'd rather leave the personal reasons behind leaving... personal
bob
Posted: Sat Oct 29, 2005 8:05 pm
by Hex
Yes
9
As a server admin, I agree with the sentiments of needing more info in the logs. The com_logMPStats is good for what it is, but I'd like to see the chatting too. When we get complaints about "so and so playername was spamming the chat, or was a real prick" , or whatever then the chat (if logged) can be used as justification for a GUID ban.
Thats really the only beef I have.
Posted: Sat Oct 29, 2005 8:08 pm
by Raven
Hey Tequila

A number of us plod through here when time permits. I will try and keep popping by when I can cause you got a good thread going here

Great to see ya man!!!
Posted: Sat Oct 29, 2005 8:16 pm
by Justin Thyme
tequila! wrote:Honestly I just wanted a thread that tells it like it is, and the "three quesion" approach seemed like it might give more interesting opinions than any other way I could ask.
Working on Q4 (I was a mapper / scripter, single player mostly) -
took a lot out of me at a point in life I really wasn't ready to deal with the long, long hours - which is why I left a few months before completion.
I'd rather leave the personal reasons behind leaving... personal
I understand what you mean on the hours. I did QA for Brothers in Arms: Earned in Blood. Hellacious hours at crunch time!
:icon27:
I wasn't looking to get into your personal reasons. I respect privacy.

Posted: Mon Oct 31, 2005 12:52 am
by [FTF]Pyro
1. Meh. Indifferent wish I had downloaded it first to try it though cause I probably wouldnt have bought it if I had
2. Meh...... Single player - 7
multiplayer - 5
3. Its not that the game is bad. Single player is quite enjoyable but it just doesnt GRASP me and shake me like F.E.A.R. has or something to that effect. As for multiplayer I would have found it quite inconsievable that they would fuck it up, but they have
3 words
Green and Orange
Re: a poll, of sorts, from an ex raven guy
Posted: Mon Oct 31, 2005 2:36 am
by Unisaw
tequila! wrote: the bulk of reasons were personal issues - aka - none of your business.
-Robert Bettenberg
Sleeping with the bosses wife were ya?
:icon30:
Posted: Mon Oct 31, 2005 2:49 am
by hate
1. it's a quake(supposedly)
2. sp-9 mp-5... but sp doesnt create longevity
quake IS multiplayer...
6 years and 60 bux (plus new vid card= $230) and i'm fucking pissed at this outright scam.
the thing runs like absolute shit, but hey you can turn everything off that you paid for...for it to run.....wtf is that shit.
this cat won't buy another pc videogame
as quake has always been the best
and this pos plays horribly
Re: a poll, of sorts, from an ex raven guy
Posted: Mon Oct 31, 2005 3:26 pm
by tequila!
Unisaw wrote:tequila! wrote: the bulk of reasons were personal issues - aka - none of your business.
-Robert Bettenberg
Sleeping with the bosses wife were ya?
:icon30:
lol
hate and pyro - sorry it didn't meet expectations.
My view of Q4 is that activision / id / raven - partly because it was Quake, and partly due to the very mixed reception of Doom3 - wanted Q4 to 'too perfect', if that makes sense.
The only problem with that idea is there is no perfect game, unless you are talking about something very simple and arcadish like Tetris.
An FPS simply can't be all things to all people. But I'm still happy its out there finally.

Re: a poll, of sorts, from an ex raven guy
Posted: Mon Oct 31, 2005 7:45 pm
by d1g
there is no perfect game
this is mostly true, but as far as competetive multiplayer games goes, quake 3 IS the perfect game.
no unneeded key combos...
no extra movment gimmicks (strafing doesnt count because its a proven, and effecient means of travel)...
no stupid unbalanced weapons...
with a few fixes q4 could be the next perfect game.
red and blue instead of green and orange or atleast glowing skins in team games if this color scheme is kept. as it is right now, the majority of people will shoot teammates as often as enemies. you could go with more contrasting colors if not red and blue, how about green and white? or white and yellow?
brighter skins in ffa games aswell...along with more player models including but not limited to female player models. and more player sounds aswell...this one sound for all thing is boring after playing q3 for 6 years.
mouse acceleration is needed for those of us that have spent the past 6 years in quake 3 getting used to it.
a bit more air control is needed aswell...not cpm air control, just more vq3-ish
splash damage radius needs to be toned down on grenades and rockets...especially grenades...
shotgun damage needs to be toned down a bit aswell, and the shot spread needs to be a little less random to compensate.
the weapon that wants to be(and should have been) a bfg needs to be tweaked aswell. the one in q3 was nice, but it fired too fast. this dm-gun fires too fast for the radius it has and is too easily spammed...either slow the fire speed or tone down the dmg radius or both (imo both is best, and since sp and mp are as different as they are this will not hurt sp at all)
footsteps....change them..
scripting needs to be as easily done as in q3. this goes without saying and should have been in the game to begin with.
the pm_bob commands need to be client side instead of server side..again goes without saying..
ive already said it but...strafing up curved stairs...make it so!
I know there are alot of people that play this game to have fun, but there are alot of people still that play this game competetivly to have fun(and competetivly to make money

). not allowing those that like competetive-fun to set up the game the way they like/need is a big mistake.
the way the game is now is fine if youre playing it on a console (console players dont need alot of customization), but since I play it on a pc I require more options, and its obvious im not the only one that feels that way.
youve heard what people want, need, and what they expected of this game when it was released. most if not all of these fixes should be a part of the first point release.
some things can be left to mods, but we shouldnt be forced to download a mod to get what should have been in the game to begin with.
Re: a poll, of sorts, from an ex raven guy
Posted: Mon Oct 31, 2005 7:49 pm
by Eraser
d1g wrote:there is no perfect game
this is mostly true, but as far as competetive multiplayer games goes, quake 3 IS the perfect game.
no unneeded key combos...
no extra movment gimmicks (strafing doesnt count because its a proven, and effecient means of travel)...
no stupid unbalanced weapons...
While you, I and many people on
this forum probably agree with that, I'm sure many a gamer disagrees on that. I've heard the "Quake 3 doesn't even have an
alternate fire feature" argument many times, which just illustrates how many people want dumbed down FPS games like Counter-Strike and (dare I say it....) Unreal Tournament.
Posted: Mon Oct 31, 2005 8:04 pm
by shadd_
after a few days i have to say the models are too dark. i don't want my eyes bleeding after 10mins of play.
also the netcode "seems" to be a little shakey. i have not seen anyone with a stable ping yet. if the ingame display is anything to go by.
i notice empty servers are smooth untill someone joins then it starts to get choppy.(with solid 60fps)
i'll play it like this for awhile. if there is no mention of fixes i will likely drop it and go back to bf2.
Re: a poll, of sorts, from an ex raven guy
Posted: Mon Oct 31, 2005 8:28 pm
by jester!
d1g wrote:there is no perfect game
this is mostly true, but as far as competetive multiplayer games goes, quake 3 IS the perfect game.
no unneeded key combos...
no extra movment gimmicks (strafing doesnt count because its a proven, and effecient means of travel)...
no stupid unbalanced weapons...
with a few fixes q4 could be the next perfect game.
red and blue instead of green and orange or atleast glowing skins in team games if this color scheme is kept. as it is right now, the majority of people will shoot teammates as often as enemies. you could go with more contrasting colors if not red and blue, how about green and white? or white and yellow?
brighter skins in ffa games aswell...along with more player models including but not limited to female player models. and more player sounds aswell...this one sound for all thing is boring after playing q3 for 6 years.
mouse acceleration is needed for those of us that have spent the past 6 years in quake 3 getting used to it.
a bit more air control is needed aswell...not cpm air control, just more vq3-ish
splash damage radius needs to be toned down on grenades and rockets...especially grenades...
shotgun damage needs to be toned down a bit aswell, and the shot spread needs to be a little less random to compensate.
the weapon that wants to be(and should have been) a bfg needs to be tweaked aswell. the one in q3 was nice, but it fired too fast. this dm-gun fires too fast for the radius it has and is too easily spammed...either slow the fire speed or tone down the dmg radius or both (imo both is best, and since sp and mp are as different as they are this will not hurt sp at all)
footsteps....change them..
scripting needs to be as easily done as in q3. this goes without saying and should have been in the game to begin with.
the pm_bob commands need to be client side instead of server side..again goes without saying..
ive already said it but...strafing up curved stairs...make it so!
I know there are alot of people that play this game to have fun, but there are alot of people still that play this game competetivly to have fun(and competetivly to make money

). not allowing those that like competetive-fun to set up the game the way they like/need is a big mistake.
the way the game is now is fine if youre playing it on a console (console players dont need alot of customization), but since I play it on a pc I require more options, and its obvious im not the only one that feels that way.
youve heard what people want, need, and what they expected of this game when it was released. most if not all of these fixes should be a part of the first point release.
some things can be left to mods, but we shouldnt be forced to download a mod to get what should have been in the game to begin with.
f1 to all of that.
I finally got my config where I think it will be playable last night before my wife started calling, so after tonight I will give my full thoughts on the MP, the Single Player will have to wait a few years till I can get a computer that can do it justice.

Posted: Mon Oct 31, 2005 8:34 pm
by f00dl3
1) Yes
2) 9.9
3) Only thing I would suggest is Co-op.
Posted: Mon Oct 31, 2005 8:43 pm
by d3fin3d
Turning into a strogg = spoiler?
It's actually a feature, nothing particularly secret about it.
On the back of the Quake 4 dvd: "The only way to defeat them is to become one of them"
Amazon.co.uk quote: "In gameplay terms an early plot twist has you being captured by the Strogg and assimilated as one of their nasty looking cyborgs. "
So, no spoiler there.
P.S - The whole turning into a strogg thing was extremely disapointing. The only real change in gameplay was speed and being able to access health terminals and strogg consoles.
Posted: Tue Nov 01, 2005 12:03 am
by hemostick
Shadd : Scoreboard pings will be very fluctuating as long as players can't run the game with locked framerates

Re: a poll, of sorts, from an ex raven guy
Posted: Tue Nov 01, 2005 5:00 am
by [FTF]Pyro
tequila! wrote:
lol
hate and pyro - sorry it didn't meet expectations.
Met my expectations.......
I dont know. I knew something would be wrong with it as soon as I found out it wasnt being made by id.
Quake 3 got the formula and balance completely correct.
To be honest, I think quake 4 will prolly go the same way as Half-life. Someone will make a mod for it that will turn it into a good multiplayer game and the mod will become "the game"
Re: a poll, of sorts, from an ex raven guy
Posted: Tue Nov 01, 2005 6:34 pm
by tequila!
[FTF]Pyro wrote:
Met my expectations.......
lol pyro
a little busy at the moment so i haven't read through everything.
as far as quake3 being "perfect"....
that is clearly not a universal truth. all you need to do to understand that is go to gamespy and see how many players are playing counterstrike, unreal tourny, call of duty, enemy territoy, etc.
personally i kinda agree with the "quake3 is perfect" attitude. all versions of quake, up to #4 now, have been important to me in different ways.
quake1 showed me how much games have changed since i was a kid. and it totally blew me away.
quake2 introduced me to multiplayer.
quake3 introduced me to mapping.
quake4 i helped build, warts n all. sorry for the warts
but my attachments to quake are all personal.
had the original unreal game reintroduced me to gaming...
i might be writing this on an unreal message board explaining why unreal 2 is "less than perfect."
