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Posted: Thu Feb 02, 2006 10:13 pm
by dzjepp
Me and my q3 woes.

Posted: Thu Feb 02, 2006 11:23 pm
by Oeloe
Well my GF4 Ti4200 couldn't run this map decently regardless of the type of config i use. Haven't tried on my 9800 Pro yet, but my 6800 GS doesn't have any problems of course... This map is performance heavy.
Posted: Fri Feb 03, 2006 5:34 pm
by Shallow
You remember way back on the last beta I said I would have a look at doing a model conversion on the cliff bit, welding the verts to cure sparklies and massaging the UVs? Still up for that if you want to try it.
Posted: Fri Feb 03, 2006 6:22 pm
by Fjoggs
Oh ya, I'm still ready for that.

Posted: Wed Apr 19, 2006 3:54 pm
by foralarx2k3
Fjoggs, ya ole tart, release this map already so I can add it to that list of uber maps in the gen discussion section
Fora.
Posted: Wed Apr 19, 2006 9:51 pm
by Lenard
Agreed.
Posted: Thu Apr 20, 2006 12:19 am
by d3mol!t!on
Damn, I thought you'd given up on this map when you didn't release another beta for three months or more... now I see it actually exists again

Posted: Fri Apr 21, 2006 10:13 am
by Fjoggs
I'm such a lazy boy. If I have the balls, I'll load it up tonight for some hot action.
Posted: Fri May 19, 2006 12:43 pm
by foralarx2k3
oi lazy ..... ???

Posted: Fri May 19, 2006 1:42 pm
by d3mol!t!on
Yep, we're going to keep bumping this to haunt you until you complete it :P
Posted: Fri May 19, 2006 4:34 pm
by foralarx2k3
heh, yeah me and Demo on the case
Erm, ok...
Fjoggs, remember I mentioned about adding an SG down on the base floor in that main altrium. Well, hope you don't mind but I did a little testing using the
ICE mod and added a second SG down there. Then just mucking about your PG demo gave me an idea of swapping it (the second SG) out for a PG and then I added two PG ammo boxes (one by the MG ammo on the ledge overlooking the MH and the other with the single LG ammo in the LG corridor).
To be perfectly honest they didn't seem to make a blind bit of difference to the play other than give you another option below. Anyway have a look see what you think. Hope this helps and doesn't cause too much of a headache for you.
.map files are here...
fora_tests.zip
Extract these .map files to your CPMA\maps folder and then in CPMA load up your map... then callvote map !fora_test1 or callvote map !fora_test2 (don't forget the ! before the mapnames, I'm guessing you will already know all this, but jic).
Regards
Fora.
Posted: Sat May 20, 2006 3:08 pm
by Fjoggs
Cheers, I'll check it out. I'll try to work on this after my exams.. I'm stuck in paperwork atm :/
Posted: Thu Jul 06, 2006 1:51 pm
by +JuggerNaut+
*bump* need a new d/l link brutha.
Posted: Fri Jul 07, 2006 2:01 am
by Lenard
GOD FUCKING DAMN IT.
JESUS FUCKING CHRIST.
MOTHERFUCKING COCKSUCKER.
Carry on.
Posted: Sat Jul 08, 2006 8:21 pm
by Fjoggs
ops, link updated.
and what the fuck lenard.
Posted: Sun Jul 09, 2006 3:02 am
by Lenard
I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
Posted: Sun Jul 09, 2006 3:16 am
by +JuggerNaut+
Lenard wrote:I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
oh, and here i thought you were just acting like a complete fag.
Posted: Sun Jul 09, 2006 10:09 am
by fKd
i can see the skill... but the textures are soooo fucking ugly... its gross looking... esp when you have the gamma up... like everyone does... there is no contrast... just 1 big ugly reddy brown map :/
apart from the horrible textures.... its really nice

very nice bsp work/level layout etc... pity bout ya textures
imo..
Posted: Sun Jul 09, 2006 10:40 am
by dnky
Bloody hell m8, 2 years! Are you going for Myth's slowest mapper of all time record!
Posted: Sun Jul 09, 2006 10:47 am
by H.Reaper
dnky wrote: Are you going for Myth's slowest mapper of all time record!
Haha, this will be repeated, amplified, and deformed.

Posted: Sun Jul 09, 2006 7:11 pm
by Lenard
+JuggerNaut+ wrote:Lenard wrote:I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
oh, and here i thought you were just acting like a complete fag.
That too.
Posted: Sat Jul 22, 2006 4:15 pm
by prince1000
fjoggs, what is it about this map that gives me an fps hit with noone even on the map?? im seeing dips to 100+ in that lower level looking down hall.
i timedemo over 250fps @ 1024, lightmap and no simpleitems on demo four w/xp2400 + 9600XT.
just curious...
Posted: Sat Jul 22, 2006 4:19 pm
by Foo
prince1000 wrote:fjoggs, what is it about this map that gives me an fps hit with noone even on the map?? im seeing dips to 100+ in that lower level looking down hall.
i timedemo over 250fps @ 1024, lightmap and no simpleitems on demo four w/xp2400 + 9600XT.
just curious...
Terrible hinting and loads and loads of extra tris. It's been slowly reigned in though, there's no reason for it to be so high.
I think this is half of why he slowed/stopped working on it, hinting and optimising ain't fun.
Posted: Sat Jul 22, 2006 4:21 pm
by prince1000
thats too bad. it has a great flow.