intel inside macs

iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Sorry, I can't speak for anyone. What I'm gathering is the PB people have to officially support the executable so it can use PB properly. I was told by said person in charge that the binaries shouldn't be trusted. :icon31:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Fair enough... could you do me a favor? Could you ask "them" if the binaries created by the Icculus team can be validated? http://icculus.org/quake3/

That's mostly for win32. As far as I know, that project is a contribution of few known q3 coders (from other mods). Now I realize that the pb guys have the right to deny anything, but I would be suprised if Icculus wouldn't be able to pass, which would confirm my suspicions that pb is taking a proactive aproach (anything not sanctioned/made by id, shouldn't be allowed). :paranoid:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

If you want to try a pre-compiled build yourself, rtz from the quakesrc.org forums has done it, a few times actually (to facilitate newer binaries)... this is for win32 mind you.

http://www.quakesrc.org/forums/viewtopic.php?t=5897 Newer builds are on the last pages.
Canis
Posts: 3798
Joined: Sun Jan 14, 2001 8:00 am

Post by Canis »

Got this info about punkbuster from the icculus.org forums:
Even Balance's Punkbuster support can never be included with any open-source version of Quake 3 due to it being removed from the source-code before the release, and the binary-only nature of its anti-cheating software.
It makes sense that if they released the PB code, folks would just work to get around it, and it would be pointless. I guess this means we'll never get a full PB-enabled version of Q3 from now on, unless one company/group is sanctioned to include the code in precompiled binaries.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Ohh yeah, damn I totally forgot about that. It would make all other points completely moot then. :(
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Can we talk to id-dev to sanction it?
Canis
Posts: 3798
Joined: Sun Jan 14, 2001 8:00 am

Post by Canis »

you can try, but they've not touched Q3 for years now, and i doubt they'll jump on it anytime soon.
S@M
Posts: 1889
Joined: Wed Mar 16, 2005 3:11 am

Post by S@M »

it would be a great example of the community and business working together to keep a classic game alive and functioning though. Probably not financially viable tho :(
"Liberty, what crimes are committed in your name."
NCG_Mike
Posts: 226
Joined: Tue Aug 21, 2001 7:00 am

Post by NCG_Mike »

Of course the PunkBuster guys could compile Quake 3 themselves and sign that with their software...
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