intel inside macs
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- Joined: Tue Dec 13, 2005 1:47 am
Fair enough... could you do me a favor? Could you ask "them" if the binaries created by the Icculus team can be validated? http://icculus.org/quake3/
That's mostly for win32. As far as I know, that project is a contribution of few known q3 coders (from other mods). Now I realize that the pb guys have the right to deny anything, but I would be suprised if Icculus wouldn't be able to pass, which would confirm my suspicions that pb is taking a proactive aproach (anything not sanctioned/made by id, shouldn't be allowed).
That's mostly for win32. As far as I know, that project is a contribution of few known q3 coders (from other mods). Now I realize that the pb guys have the right to deny anything, but I would be suprised if Icculus wouldn't be able to pass, which would confirm my suspicions that pb is taking a proactive aproach (anything not sanctioned/made by id, shouldn't be allowed).

If you want to try a pre-compiled build yourself, rtz from the quakesrc.org forums has done it, a few times actually (to facilitate newer binaries)... this is for win32 mind you.
http://www.quakesrc.org/forums/viewtopic.php?t=5897 Newer builds are on the last pages.
http://www.quakesrc.org/forums/viewtopic.php?t=5897 Newer builds are on the last pages.
Got this info about punkbuster from the icculus.org forums:
It makes sense that if they released the PB code, folks would just work to get around it, and it would be pointless. I guess this means we'll never get a full PB-enabled version of Q3 from now on, unless one company/group is sanctioned to include the code in precompiled binaries.Even Balance's Punkbuster support can never be included with any open-source version of Quake 3 due to it being removed from the source-code before the release, and the binary-only nature of its anti-cheating software.