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				Posted: Sun Jan 28, 2007 9:44 pm
				by Lieutenant Dan
				Slash 

 
			
					
				
				Posted: Sun Jan 28, 2007 9:53 pm
				by JB
				Xaero/pm  Usually light blue with a white face
			 
			
					
				
				Posted: Sat Feb 10, 2007 9:52 am
				by Markokas
				Im oldscool boy and i like blue sarege most because dark blue is my favourite coluor
			 
			
					
				
				Posted: Sat Feb 10, 2007 12:18 pm
				by JB
				child
			 
			
					
				
				Posted: Thu Feb 15, 2007 12:11 am
				by Phyrael
				good old Doom or Bitterman, Kelsh too but when you use a skin you like its better :icon30:
			 
			
					
				
				Posted: Thu Feb 15, 2007 4:07 am
				by KYD
				This guy:

 
			
					
				
				Posted: Sun Feb 18, 2007 8:41 pm
				by quarn
				----==============---- 
----= B I T T E R M A N =---
----------(-)--------(-)---------
----------------||---------------
------- --\________/--------
			 
			
					
				
				Posted: Sat Apr 14, 2007 4:53 am
				by Norlan
				Don't mean to bump the thread, but seriously do have a quesiton on Q3 models
Someone said too big of a model makes it easy to miss hitbox. So, why is that? Isn't it the bigger the model, the more visible it appears so that it's easier to target? Thus, follow this logic, Orbb would be the best model that it is the smallest amongst all. Difficult to see, plus its annoying noises
			 
			
					
				
				Posted: Sat Apr 14, 2007 5:04 am
				by Scourge
				Norlan wrote:Don't mean to bump the thread, but seriously do have a quesiton on Q3 models
Someone said too big of a model makes it easy to miss hitbox. So, why is that? Isn't it the bigger the model, the more visible it appears so that it's easier to target? Thus, follow this logic, Orbb would be the best model that it is the smallest amongst all. Difficult to see, plus its annoying noises
The hitbox is exactly the same no matter what model you use. Thus, a larger model would extend beyond the hitbox giving unhittable parts of the model. A smaller model would be able to be hit 'outside' it's model area not really accomplishing anything since near misses on the model would result in hits on the hitbox. 
Does that make sense?
 
			
					
				
				Posted: Sat Apr 14, 2007 6:17 am
				by +JuggerNaut+
				yes.
			 
			
					
				
				Posted: Sat Apr 14, 2007 8:57 am
				by ^misantropia^
				Some more information on this subject from the Unlagged FAQ.
 
			 
			
					
				
				Posted: Sat Apr 14, 2007 1:25 pm
				by Norlan
				Scourge wrote:Does that make sense?
Yes, sir.
 
			
					
				
				Posted: Sat Apr 14, 2007 1:45 pm
				by D'Artagnan
				Scourge wrote:
The hitbox is exactly the same no matter what model you use. Thus, a larger model would extend beyond the hitbox giving unhittable parts of the model. A smaller model would be able to be hit 'outside' it's model area not really accomplishing anything since near misses on the model would result in hits on the hitbox. 
Does that make sense?
So what would be the best model for getting most of the hitbox and not extending too much also?
 
			
					
				
				Posted: Sat Apr 14, 2007 4:21 pm
				by Scourge
				If I remember correctly, models about the size of sarge fill it up pretty decently. Tank jr. I believe sticks out a bit.
			 
			
					
				
				Posted: Sat Apr 14, 2007 4:33 pm
				by +JuggerNaut+
				that paperclip model would do well.
			 
			
					
				
				Posted: Sat Apr 14, 2007 4:37 pm
				by Scourge
				Lol.
			 
			
					
				
				Posted: Sat Apr 21, 2007 9:03 pm
				by IV Slayer
				I love Bones, And the Default one.
			 
			
					
				
				Posted: Sun Apr 22, 2007 3:16 am
				by menkent
				fuck i gotta buy q3 again 

can't believe i uninstalled after losing the cd =\
 
			
					
				
				Posted: Sun Apr 22, 2007 8:23 am
				by JB
				aw dude, i hate that. One time i reformatted and lost my config. I had spent hours working that thing into perfection and had to write that shit out again
			 
			
					
				
				Posted: Sun Apr 22, 2007 8:23 am
				by xgo
				D'Artagnan wrote:So what would be the best model for getting most of the hitbox and not extending too much also?
keel/pm
 
			
					
				
				Posted: Sun Apr 22, 2007 7:53 pm
				by menkent
				JB wrote:aw dude, i hate that. One time i reformatted and lost my config. I had spent hours working that thing into perfection and had to write that shit out again
that's the joke - i've still got like 4 different versions of my configs, and a couple cd's worth of old demos... just no q3.
 
			
					
				
				Posted: Wed Apr 25, 2007 6:07 pm
				by DTS
				Bones (that's the hologram one).
			 
			
					
				
				Posted: Sat Apr 28, 2007 5:23 pm
				by RUSTTY
				seremtan wrote:klesk ftw
QFT
 
			
					
				
				Posted: Sat Apr 28, 2007 6:40 pm
				by Kammesennin
				Bitterman, Default... don't care what anyone says he was the hero in Q2... start singleplayer and look at the pod you dropped in, at the bottom it says Bitterman
			 
			
					
				
				Posted: Sat Apr 28, 2007 10:35 pm
				by =A2Q=THUNDER
				
 Uriel  
