Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
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by SonicClang » Fri Mar 18, 2005 2:10 pm
Good one pjw.
My submission wasn't annoying enough? Damn...
Hey, whoever makes the worst map, I'll make music for it!!!
I'll make REALLY bad music!!! Hey, this could be fun yet.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Fri Mar 18, 2005 2:27 pm
I haven't mapped in so long i forgot how to zoom or scroll the map :icon32:
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
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by SonicClang » Fri Mar 18, 2005 2:36 pm
Well then you'd make a great candidate for this contest!
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 18, 2005 3:01 pm
Ownt. ;(
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Mar 18, 2005 3:03 pm
Oh and, a truly horrible map runs like total shit even with a tris count of 100.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Fri Mar 18, 2005 4:40 pm
Uhm, post a link to the map or send an e-mail? I don't have any upload space.
Don't fear god, don't worry about death;
What is good is easy to get, and what is terrible is easy to endure.
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Fri Mar 18, 2005 5:37 pm
post a link or send it to
daniel@chimpans.se
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Mar 19, 2005 12:00 am
Send your stuff in mates, time is running out...
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Sat Mar 19, 2005 12:26 am
.aas compile is taking horribly long, seems promising :P, havent seen it in quake yet tho it'll be the first and last compile i'll make of it, o_O
hope i can bsp it soon
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Mar 19, 2005 12:33 am
don't forget to include instructions for how to see all the pain, I might miss something if you don't tell me what to look for.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Sat Mar 19, 2005 2:22 am
Someone should make a map-pack of all this, I wouldn't mind checking it all out...might make me feal a little better about my skills...(I'll just forget you all did it on purpose) :icon19:
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sat Mar 19, 2005 2:27 am
There was no way I could finish in time, so I got drunk instead. But I'll go ahead and finish it anyway for giggles.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Mar 19, 2005 10:19 am
Well, i won't win worst map. Maybe I'll win worst lighting or failed attempts at humor. Kaziganthe you got competition on that.
Don't fear god, don't worry about death;
What is good is easy to get, and what is terrible is easy to endure.
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Mar 19, 2005 1:46 pm
come on, submit your shit? I thought everyone was gonna do this? I only have 2 submissions so far, so I'm gonna extend the compo for three more hours from now.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sat Mar 19, 2005 1:50 pm
You'll end up with a pile of crap.
pjw
Posts: 860 Joined: Sun May 07, 2000 7:00 am
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by pjw » Sat Mar 19, 2005 6:27 pm
Sorry if you were expecting me to submit something.
My week was pretty full, and when I heard the deadline was Friday, I just kinda thought "oh well"...
I'd be in on a second one if there was a bit more notice/time.
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sat Mar 19, 2005 8:22 pm
survivor won. kaziganthe made a very cool and horrible map, but the overall effort and advanced shader work in it made it look pretty cool in some ways. Therefore, survivor wins, it has some lol gameplay and pretty shitty lighting. I thought my map was the most horrible, but I'm judge so I can't compete. Maybe kaz would have won if he explained who the people are, to me they're just random folks. Feel free to put your maps up for public viewing.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Mar 19, 2005 9:51 pm
Hmmm i won. I knew i was a bad mapper but come on.
Don't fear god, don't worry about death;
What is good is easy to get, and what is terrible is easy to endure.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Mar 19, 2005 9:54 pm
Don't fear god, don't worry about death;
What is good is easy to get, and what is terrible is easy to endure.
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Sat Mar 19, 2005 10:01 pm
lol...
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Sat Mar 19, 2005 10:49 pm
Those rockets scared me pretty bad.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Mar 19, 2005 10:53 pm
The first time i tested those they actually missed me
Don't fear god, don't worry about death;
What is good is easy to get, and what is terrible is easy to endure.
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Sat Mar 19, 2005 11:13 pm
me 2
bunnyhopping