PGR4

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Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Re: PGR4

Post by Don Carlos »

Fuckin hell this owns!!!
Snow Drifting FTW!!!

Bikes are a bit rubbish though :/
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: PGR4

Post by tnf »

Bikes are comparatively overpowered I've noticed.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Re: PGR4

Post by Don Carlos »

Yeah they would have to be as they corner like shit...

Bought the game, will be on tomorrow night if you fancy a go mate? :)
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: PGR4

Post by tnf »

i'm plowing through hl2 right now, once i finish ep 1 and ep 2 i'll be back to pgr4 full go.
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: PGR4

Post by creep »

I was curious how they could have bikes and cars racing vs each other... as generally on a "tracK" a bike would win hands down. Either of you experienced players care to detail a bit about it?

I see the cornering complaint, and the "overpowered" complaint... just not sure what to make of it.
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: PGR4

Post by tnf »

It's definitely not a completely realistic physics model as the bikes don't win hands down...the bikes do corner much worse in game it seems and any rubbing with a car is going to impact the bike more dramatically than the car...it seems to even out a bit in the end. I still haven't played the game enough to really speak about this with experience though...
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: PGR4

Post by creep »

tnf wrote:any rubbing with a car is going to impact the bike more dramatically than the car
That part makes perfect sense. At first seems that would be the way to "inhibit" the bikes, but then you have to realize they should not be neear any cars .5 seconds after a green light/flag.

Kinda curious how "real" the bikes are as opposed to something like MotoGP.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: PGR4

Post by +JuggerNaut+ »

Deathshroud wrote:
creep wrote:Seems you may have missed the word also in there. As in, "arcade racer takes driving skill, racer with persistent rewards/character/cars takes driving skill and also time and skill to set up.

It's basically a question of how much time and effort you want to invest. Arcade racers are fast and fun. The others are fun for people who put in the time to reap the rewards. Same with lots of games, not just racers.
Wow, all that to point out the word also. Check out the big brain on Brad.
rofl.

bumping this dinosaur and wondering who's got the MS force feedback wheel for pgr4 and/or forza 2 and how you like it. kthx.
Fender
Posts: 5876
Joined: Sun Jan 14, 2001 8:00 am

Re: PGR4

Post by Fender »

kracus has it for the 360
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: PGR4

Post by +JuggerNaut+ »

:/
User avatar
Κracus
Posts: 5972
Joined: Tue Oct 16, 2007 12:38 am

Re: PGR4

Post by Κracus »

Works amazingly with Forza 2, unfortunately it's complete crap with almost every other racing game. Also unfortunate is that I never tried it with PGR4 because I was playing with bikes only and never raced with cars...

I still play Forza with it once in awhile, it ownzors.
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