OverDose Technology Video - Part Two

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: OverDose Technology Video - Part Two

Post by pjw »

ix-ir wrote:Your refusal to answer points to something shady...
This is an enormous (and really quite dramatic) assumption.

First, there could be any number of reasons for vagueness and not directly answering your questions, most of which revolve around...well...the fact that other people are involved, and plans haven't been finalized yet, and, frankly, that it's not really any of your business (or mine, or anyone's, other than the team working on the game).

Secondly, o'dium can be a bit of an arrogant douche at times (and I actually don't think he would argue this; I already PMed him earlier and asked him to drop the flames), but he's NOT stupid. Trying to screw over id software on a licensing fee and then actually alluding to it (as you seem to think) on a popular editing forum where it's almost certain to get seen by them is about the most spectacularly stupid thing I can imagine.

Feel free to contact whoever you wish. In the mean time, this thread doesn't seem out of place to me. I could be wrong, but it's my call and it's made. If you want to comment on the game or screenshots, fine. Otherwise, please stop cluttering it up with arguments about money and Dick Tracy drama.
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Re: OverDose Technology Video - Part Two

Post by ix-ir »

I think you're being too kind over what should be a simple question to answer no matter who is involved. Never the less it's not my aim to piss people off so I'll drop it.
Post Reply