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Re: OnLive

Posted: Thu Sep 22, 2011 2:59 pm
by Don Carlos
brisk wrote:It has just launched in the UK and I had a go on it. Horrible, laggy mess and visually, the quality is shite. The input lag IS noticable and makes FPS style games impossible. Worse yet, the moment I signed up, I was greeted to network errors every few seconds (my internet is with the fastest, most stable ISP in the UK), which pauses gameplay until it re-buffers.

The one thing I really do like is being able to snoop into other players games and see them in action. Obviously they're having just as much a horrible time as I am, but you can at least see a game in action before buying it. Just not on Onlive, obviously lul.

Anyway i'm sure the network dropouts are due to the high demand at the moment and theres a 30 minute free trial on most games. Oh and you can buy DX:HR for a quid if you want, amongst some other decent titles. Definite potential, but in it's current state, completely unusable for me.
Good work on the heads up mate, saw summat on HotUKDeals about the launch and I was wondering...

Re: OnLive

Posted: Thu Sep 22, 2011 5:53 pm
by Κracus
I played it here from work once and I agree the lag was quite noticable. It's ok if you're not playing a twitch game but as soon as latency becomes an issue it doesn't play well.

It's still impressive that you can play this way at all though, even with the delay.

Re: OnLive

Posted: Thu Sep 22, 2011 10:27 pm
by Ryoki
Must have missed this thread back in 09 :smirk:
Idea is interesting and good, but yeah, my first thought is they might have underestimated the advancements in computer tech in regards to the spread of high speed interweb connections. Or the other way around maybe... either way, there's obviously way too much stuff to push down a line.

They should have just made it a youtubes for watching other people game it up... could be a market there and it sounds about 10 times easier to pull off.

Re: OnLive

Posted: Sun Aug 19, 2012 2:23 pm
by Don Carlos
Well that didn't work....

http://www.joystiq.com/2012/08/18/docum ... nys-final/

Re: OnLive

Posted: Sun Aug 19, 2012 6:18 pm
by Tsakali
it's almost like they tried to pull this off at the wrong time.

I think the idea would have faired better at the time the new console generation and their new games started rolling out.

That way people who rightfully didn't bother to upgrade their system in the last 6 years, now found themselves with an array of new game titles that required a new system rebuild.


Currently, it was just going through unnecessary loops to play games that are 90% developed for aging consoles and posed no hardware challenges.

Re: OnLive

Posted: Mon Aug 20, 2012 3:00 pm
by bitWISE
Why the hell did he have 200 employees?

Re: OnLive

Posted: Mon Aug 20, 2012 3:13 pm
by GONNAFISTYA
bitWISE wrote:Why the hell did he have 200 employees?
Because he was probably like most managers who don't know what they're doing: they thought the appearance of growth is more important than actual growth. In short: they expanded too fast too soon because salaries are expensive if you aren't making enough money on your products.

Re: OnLive

Posted: Mon Aug 20, 2012 3:25 pm
by Κracus
Yeah, they had stiff competition from Gaikai too which I find was a far superior product. Onlive can be credited with being the first to try it though. I still think streaming games is going to be big buisness really soon.

Re: OnLive

Posted: Tue Aug 21, 2012 3:49 pm
by Captain
Kracus, the prophet of technology, has spoken.

Re: OnLive

Posted: Tue Aug 21, 2012 10:07 pm
by Κracus
Go draw your next girlfriend.

Re: OnLive

Posted: Tue Aug 21, 2012 11:28 pm
by Captain
Go meet your next shipment of heroin.