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Posted: Thu Apr 28, 2005 9:35 pm
by R00k
Nintendo64, not SNES

Posted: Thu Apr 28, 2005 9:35 pm
by Bacon
Bacon wrote:
Chupacabra wrote:I read on some emulator website for programmers that in order to correctly emulate something, whatever youre using needs to be atleast 4 times as powerful as what you want to emulate.

dont know how true that is though *shrug*

4x?

Snes processor speed: 2.68 Mhz
N64 processor speed: 93.75 MHz
PSP processor speed: 333 Mhz
Gamecube processor speed: 485 Mhz

theoretically, PSP should be able to run n64 than.
:icon26:

Posted: Thu Apr 28, 2005 9:36 pm
by Bacon
R00k wrote:Nintendo64, not SNES
Yeah I just realised that lol my bad

Posted: Thu Apr 28, 2005 9:36 pm
by R00k
Is PSP a 64-bit processor?

Posted: Thu Apr 28, 2005 9:37 pm
by Bacon
apparently psp is capped to run at 222Mhz...

and its 32bit processor...

Posted: Thu Apr 28, 2005 9:42 pm
by SOAPboy
dont matter.. wont ever be right and wont ever run anything but the really really small roms that use zero resources.. but stuff like conkers, bond, and all the other games you would WANT to play wont run..

Posted: Thu Apr 28, 2005 9:47 pm
by Bacon
SOAPboy wrote:dont matter.. wont ever be right and wont ever run anything but the really really small roms that use zero resources.. but stuff like conkers, bond, and all the other games you would WANT to play wont run..
oh i wasn't saying you were wrong... i fully agree lol

Posted: Thu Apr 28, 2005 9:53 pm
by SOAPboy
Bacon wrote:
SOAPboy wrote:dont matter.. wont ever be right and wont ever run anything but the really really small roms that use zero resources.. but stuff like conkers, bond, and all the other games you would WANT to play wont run..
oh i wasn't saying you were wrong... i fully agree lol
:icon26: