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Re: Phobos mini pack v1

Posted: Mon Mar 21, 2011 8:48 pm
by Bonnebez
The 3 versions of the guppy that got handles on both side of the door have replaced the 3 previous one in the pack (.gmax + models). The model did not need to be split into parts :

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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The old q3 radiant still accept the new door with both handles and whithout poly reduction (i had forget i had saved 140 polys for that, i can still add 136 polys but beyond that i will have to get back at the model you see above in order to get 100 more polys). So i will reupload the previous version that is correctly lit but include the handles. I will post the pk3 link to say that it is ready.

Done: http://serge.billault.pagesperso-orange ... ack_v1.pk3

Re: Phobos mini pack v1

Posted: Tue Mar 22, 2011 11:22 pm
by Bonnebez
I hope this one will look better than the previous one once finished

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Re: Phobos mini pack v1

Posted: Wed Mar 23, 2011 6:36 pm
by Bonnebez
I might not make new plinths because they prevent users from placing props with a precision under 8 grid units. I would rather make some pillars that adapt to brush-made plinths.

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Or maybe a last set of plinths to see if i can pull-of something clean this time

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Re: Phobos mini pack v1

Posted: Thu Mar 24, 2011 10:32 pm
by Bonnebez
They might be worth it, so i may finish the set of plinths. I will re-upload the pack only when the set is finished. This time the pillars dont come with some plinths attached to them, so using pillars without plinths will be possible.


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Re: Phobos mini pack v1

Posted: Fri Mar 25, 2011 7:18 pm
by Bonnebez
I have updated the pack ( http://serge.billault.pagesperso-orange ... ack_v1.pk3 ) with the new set of plinths. Two MD3 models for the lips that enclose the lifts were missing and have been also added. Since i am to redo some of the early models it might be a weekend without any new model

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Re: Phobos mini pack v1

Posted: Fri Mar 25, 2011 8:12 pm
by Eraser
Nice. But the machinegun model looks really out of place now. Make new weapon models :)

Re: Phobos mini pack v1

Posted: Sat Mar 26, 2011 9:19 pm
by Bonnebez
I am almost finihsed redoing some of the older assets and will soon begin to do what i have been wanting to do for some time: wall/wall textures and ceiling props.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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Re: Phobos mini pack v1

Posted: Sun Mar 27, 2011 2:36 pm
by Bonnebez
Some vertices in the guppy door frame were not welded and have been fixed.

The hub had some faces with no smoothing grps assigned and have been fixed.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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A version that you can put at the ceiling exist (rotated along the x-axis). This model have only 232 faces and you can hence put a bunch of them in the same room with the graphic cards we got nowdays ( models like mine are considered low-poly even with 1 year-old graphic cards ).

Re: Phobos mini pack v1

Posted: Sun Mar 27, 2011 10:57 pm
by Bonnebez
The old printer picture have not finished to serve, but it will be a story for the next weekend.

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Re: Phobos mini pack v1

Posted: Mon Mar 28, 2011 5:59 pm
by Bonnebez
The vax 9000 (powered by gruntorola) got a new dress.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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Re: Phobos mini pack v1

Posted: Wed Mar 30, 2011 6:41 pm
by Bonnebez
The wall-teleporter is currently being redone. I might keep the older one depending on how well things evolve for the new wall-t

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Re: Phobos mini pack v1

Posted: Wed Mar 30, 2011 11:06 pm
by j3st3r
Will you make a texture set to go along with the models?

Re: Phobos mini pack v1

Posted: Thu Mar 31, 2011 6:57 am
by Eraser
Maybe you could make the texture for the right screen a bit more appropriate for the dimensions/shape of the screen. Right now it shows cut off text. Design an interface that looks like it's suitable for a screen that shape.

Re: Phobos mini pack v1

Posted: Thu Mar 31, 2011 7:20 am
by Bonnebez
Yes and yes. So much to do....

Re: Phobos mini pack v1

Posted: Thu Mar 31, 2011 8:39 pm
by Bonnebez
There are time like this when you regret to not be an artist. This over-stretched texture from stretch-land stretched with stretch-shop-pro is actually frustrating me. I will think twice before doing textures for large objects

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Re: Phobos mini pack v1

Posted: Fri Apr 01, 2011 6:41 pm
by Bonnebez
I'm going to try and make another texture for the wall teleporter. Sony is going to be my new friend for this task

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Re: Phobos mini pack v1

Posted: Fri Apr 01, 2011 8:09 pm
by Bonnebez
Finally it might do the trick

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Re: Phobos mini pack v1

Posted: Fri Apr 01, 2011 11:42 pm
by Bonnebez
This is the last time that i do such a large object to texture. Hopefully it will be finished by the weekend

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Re: Phobos mini pack v1

Posted: Sat Apr 02, 2011 6:58 am
by Eraser
Heh, I love how you turned that camera into a texture :)

Re: Phobos mini pack v1

Posted: Sat Apr 02, 2011 4:05 pm
by Bonnebez
. Some of the hub UWs have been adjusted
. The desk screens dont clip any more their content
. A new wall teleporter have been added

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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Re: Phobos mini pack v1

Posted: Sat Apr 02, 2011 7:48 pm
by Bonnebez
Walls tests

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Re: Phobos mini pack v1

Posted: Sun Apr 03, 2011 5:17 pm
by Bonnebez
The central hub had some duplicate faces (around 800, created while using instances in combination with undos).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).

Re: Phobos mini pack v1

Posted: Sun Apr 03, 2011 9:46 pm
by Bonnebez
The c. hub is not quite as good as the wall teleporter. I may texture it again and/or add some details to the model one day

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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Re: Phobos mini pack v1

Posted: Sun Apr 03, 2011 10:54 pm
by Bonnebez
I ran a test of color compatibility (basicly, do i puke with too much contrasting colors in my assets) and it seems that the worse have not come yet

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Re: Phobos mini pack v1

Posted: Sun Apr 03, 2011 11:40 pm
by Silicone_Milk
Try making your images grayscale to get a better look at the contrast of values in the textures of your models.

Don't be afraid to add small splashes of saturated color to add interest to the textures.