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Re: Quake 3 Map Compile Benchmark
Posted: Mon Aug 31, 2009 7:01 pm
by Scourge
You always seem to have problems with this program. I think it just doesn't like you.

I figured the Intels would get a slightly better score even with a .33ghz lower clock.
Re: Quake 3 Map Compile Benchmark
Posted: Tue Sep 08, 2009 3:38 am
by ^Ghost
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = WinXP
CPU = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
RAM = 2047 MByte
==================================
Map Compile = 00:04
Vis = 00:06
Bspc = 00:11
Lightning = 00:22
Total = 00:43
im actually running 6gbs of ram(but crappy 32bit lets me cap at 3gb max.)
Re: Quake 3 Map Compile Benchmark
Posted: Mon Nov 22, 2010 11:12 am
by mjrpes
lol... stumbled upon this through google...
This tool has been officially referenced in a Ph.D thesis:
http://caia.swin.edu.au/cv/szander/thesis/thesis.html
See Appendix D, first page, reference 253:
http://caia.swin.edu.au/cv/szander/thes ... _app_d.pdf
&
http://caia.swin.edu.au/cv/szander/thes ... rences.pdf
It's actually a pretty interesting thesis... explaining how information can be hidden within slight variations in the noise of internet traffic, including the data going back and forth between server and client in quake3.

Re: Quake 3 Map Compile Benchmark
Posted: Mon Nov 22, 2010 11:54 am
by mjrpes
obsidian wrote:Hmmm... the tool doesn't work properly on my computer. Just lists the specs (incorrectly) and no benchmarks.
I added your results and everyone else's into the benchmark... only took 14 months to get around to it... I hadn't even put the site up in months since changing servers... at least that's less time than it takes doomer to update icons.
Re: Quake 3 Map Compile Benchmark
Posted: Mon Nov 22, 2010 8:05 pm
by ^Ghost
hmm thats odd i did about the same even though ive oc'd my cpu to 2.9ghz and ram to 1.9mhz
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1 **win7 ultimate**
CPU = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz ** 2.9ghz**
RAM = 4095 MByte **6gb ddr3 ram
==================================
Map Compile = 00:01
Vis = 00:05
Bspc = 00:13
Lightning = 00:22
Total = 00:41
everything in stars ** is the actual info that i added.
Re: Quake 3 Map Compile Benchmark
Posted: Tue Nov 30, 2010 5:30 pm
by VolumetricSteve
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = AMD Phenom(tm) II X6 1055T Processor
RAM = 4095 MByte
==================================
Map Compile = 00:02
Vis = 00:04
Bspc = 00:13
Lightning = 00:19
Total = 00:40
I also didn't show much of an advantage by overclocking more. I don't understand the trend. I ran the test first at 3.8GHz, got 41 seconds, then 4.4GHz and got 43 seconds....and finally I ran it at 4.3GHz which scored me 40 seconds.
I imagine it has to do a lot with how well the motherboard is constructed actually, as well as system services that are enabled.
also....the test results have a typo
it's "lighting" not "lightning"
Re: Quake 3 Map Compile Benchmark
Posted: Wed Dec 01, 2010 8:06 pm
by ^Ghost
got new cpu cooler so i oc'd and got some ram..
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = Intel(R) Core(TM) i7 CPU 920 @ 3.38GHz
RAM = 10240 MByte
==================================
Map Compile = 00:02
Vis = 00:04
Bspc = 00:11
Lightning = 00:18
Total = 00:35
Re: Quake 3 Map Compile Benchmark
Posted: Wed Dec 01, 2010 8:24 pm
by VolumetricSteve
That....that is a compile time.
that's 12.5% faster if I can math my numbers.
I gotta get me one of them.
You should see if you can test q3dm17
bsp -meta -samplesize 4
vis
light -samplesize 4 -bouncegrid -bounce 8 -super 2 - filter
(note : I'm not entirely sure what good super 2 does, I've only ever seen it make ONE of my maps look better and I'm not even sure what it's doing code-wise, it just made the patchmeshes light better. I do know that it'll add forever and a half to your compile time)
Re: Quake 3 Map Compile Benchmark
Posted: Wed Sep 14, 2011 5:33 am
by mjrpes
I just got an i5-2500 and Intel SSD, so had to try it out...
http://www.ciole.net/quake_bench/
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
RAM = 4095 MByte
==================================
Map Compile = 00:01
Vis = 00:05
Bspc = 00:10
Lightning = 00:15
Total = 00:33
Re: Quake 3 Map Compile Benchmark
Posted: Wed Sep 14, 2011 2:56 pm
by deqer
What a stupid thread.
Re: Quake 3 Map Compile Benchmark
Posted: Wed Sep 14, 2011 3:44 pm
by obsidian
It's a good thing we needed your opinion, sunshine.

Re: Quake 3 Map Compile Benchmark
Posted: Wed Sep 14, 2011 5:49 pm
by Silicone_Milk
deqer wrote:What a stupid thread.
What a stupid post.
Re: Quake 3 Map Compile Benchmark
Posted: Thu Sep 15, 2011 5:15 am
by Theftbot
deqer wrote:What a stupid thread.
No likey q3
Re: Quake 3 Map Compile Benchmark
Posted: Sat Mar 11, 2023 2:28 am
by obsidian
Running this diddly thing again for fun. My system is over a year old:
AMD Ryzen 7 5800X
32GB RAM
nVidia RTX 3060Ti FE
My RAM isn't being reported correctly, not that it matters, I think it's running the 32-bit version of Q3Map2. Also, I'm running Windows 10 Pro. :disgust:
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.2
CPU = AMD Ryzen 7 5800X 8-Core Processor
RAM = 2047 MByte
==================================
Map Compile = 00:00
Vis = 00:01
Bspc = 00:07
Lightning = 00:07
Total = 00:17
Much faster than the nearly 3 minutes from back when this post first started!
Re: Quake 3 Map Compile Benchmark
Posted: Sun Apr 09, 2023 6:53 pm
by Hipshot
QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.2
CPU = Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
RAM = 2047 MByte
==================================
Map Compile = 00:01
Vis = 00:03
Bspc = 00:10
Lightning = 00:13
Total = 00:29
=(