abc_beta06.jpg
Hi all
This is the AB_ beta06.
After reading Aeon`s comments, some hours playing with bots and lots of tests, this is the result of my atempt to improve the gameflow and better distribution of items:
-Added 1 more small jumppad to improve the fast change from de midlle floor to the upper one.
-The RL is now on the ground of the small arena. This makes the player use more that part of the map.
-The 3rd floor YA (near the RG) was replaced by a 50h. No need of 2 YAs on a small map like this one. Near, the rocket ammo, on the opposite side of RL.
-Removed the 25h and armorshards near the stairs to big JP.
-A 50h is now on the grates platform between the 2 arenas.
-LG is placed on his own room near the top of the big JP. This room is not a dead end anymore, but is still a critical place.
-On the opposite side of LG, no more 25h.
-Removed the 2 ammo boxes on the central groundfloor and repositioned them.
-On the groundfloor on corridor with TP and JP, replaced the GA by 3 armour shards and added a 50h near the column.
-Some spawn points were repositioned.
_Some adjustments to the lights, and _Ambient was reduced from 15 to 12, making the shadows a bit more present.
...and other small changes/adds not realy important for the gameflow ( I think).
-Replaced the stone wall texture by another not so "medieval", and retouched some others.
I will try keep all textures as simple as they are now, and for sure, no use of fancy sfx.
My feeling is, after the gameflow improvement, that this map could be a bit bigger.
https://www.dropbox.com/s/wp58oq6btwxsk ... beta06.pk3
My next post will be something very near of the final version, maybe with another name.