Reflex level editor
Re: Reflex level editor
Brush grouping w/o having to use func_brush would be great. Like QuArk does it. But in any case, any kind of grouping of brushes is good.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Reflex level editor
Exactly, QuarK had it... but after buying that editor I used it for Half-Life... but IIRC not for Q2 and onward. Not quite sure why that was. So never really benefited from brush grouping since thereafter all the editors did not have the feature...
Re: Reflex level editor
It wasn't ideal in Radiant, but you could apply the func_group entity and use a key combination (can't remember which) to select all brushes within the currently selected entity.
Re: Reflex level editor
The key at least here in Sweden is ALTGR+LMB to select an entire brush based entity, I think the command to use otherwise might be ALT+CTRL+LMB
This goes very off topic, but anyway:
I never used QuArk outside HL1 and Q1 either, I think it was because the games got more advanced, I remember Quark couldn't do patches in a good way so (in the beginning of q3) I had to use radiant, also at that time I liked the shader preview pluggs that radiant had. It was just a more native Q3 editor.
This goes very off topic, but anyway:
I never used QuArk outside HL1 and Q1 either, I think it was because the games got more advanced, I remember Quark couldn't do patches in a good way so (in the beginning of q3) I had to use radiant, also at that time I liked the shader preview pluggs that radiant had. It was just a more native Q3 editor.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Reflex level editor
Just spotted this. I didn't mean moving brushes up/down, I meant moving the cameraview straight down.AEon wrote:Alt+LMB moves straight down.
Re: Reflex level editor
I almost thought you might, I *never* use that in Radiant... maybe I should.