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Re: Microbrush 3 - A 3D modeler
Posted: Thu Mar 10, 2016 9:18 pm
by Theftbot
A error after set up:
[lvlshot]http://i.imgur.com/MJJxPbN.png[/lvlshot]
Re: Microbrush 3 - A 3D modeler
Posted: Thu Mar 10, 2016 9:29 pm
by Shrinker
I guess you are on an Nvidia system.
I have removed a workaround for the Nvidia driver with this release because the driver doesn't have the respective bug anymore. This thing with const expressions.
Would updating the video driver be possible for you?
If it doesn't work with the newest driver version, please let me know so I can investigate further.
If you can't be bothered to update right now, you can open the .shader files and just remove all occurrences of the "const" keyword.
I have temporarily disabled the download for this new version of Microbrush because I found a crash bug (not related to the graphics display). I will fix that and enable the download for a fixed version shortly.
Updates are on my twitter,
http://twitter.com/shrinker42

Re: Microbrush 3 - A 3D modeler
Posted: Sat Mar 12, 2016 1:15 am
by Shrinker
Bindless texturing really seems to work.

I'm happy now.

Re: Microbrush 3 - A 3D modeler
Posted: Mon Mar 28, 2016 11:33 pm
by Shrinker
My first ever textured scene in Microbrush.

Re: Microbrush 3 - A 3D modeler
Posted: Wed Apr 27, 2016 11:00 pm
by coltonquake3
Looks nice! Maybe we can have some more Minecraft worlds in Q3A! Excellent! (in Q3A announcer's voice)
Re: Microbrush 3 - A 3D modeler
Posted: Tue Aug 30, 2016 6:56 pm
by Shrinker
New planned features which I still have to fill with life:
I hope I can realize decent support for editing patch meshes.

Re: Microbrush 3 - A 3D modeler
Posted: Thu Sep 01, 2016 8:45 am
by monaster
That looks awesome, although there are a few abbreviations I don't understand at all but I'm very intrigued to test it once it gets a release! Any specific reason to have "Patch9s" instead of "Patches"?