Help with Mapping: CTF, AAS and Music Problems

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

It is very bad when you have to do stuff with only wireframe in GtkRadiant. Maybe some other Radiant will show fully rendered brushes instead.
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obsidian
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by obsidian »

Have you tried updating video drivers. Intel drivers are pretty shitty and sometimes hit and miss between versions.
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

The auto detector says they're up to date. I really trust it. I hate Intel drivers on Windows 10 too, but I can do nothing.
Oh, this also affects Minecraft! I can't launch due to "pixel format not accelerated", but this won't be discussed here for obvious reasons.
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CZghost
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by CZghost »

Yeah, Win 10 and shitty Microsoft drivers. I think you can still return back to Win 7 or Win 8, don't you?
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

Maybe after a month, but this already occured to me when I had Windows 8.1.
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

I am planning to align the jump pads in MYTEST2, but this is going to be troublesome. Any help?
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sst13
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by sst13 »

Gustavo6046 wrote:I am planning to align the jump pads in MYTEST2, but this is going to be troublesome. Any help?
In Radiant:
Select the brush face (jumppad texture) in the 3D view with SHIFT+CTRL+LMB
Fit texture with SHIFT+B or Surface Inspector -> Texturing -> Brush -> Fit

But you must definitely get rid of the wireframe problem. Try another GFX driver (maybe an older version).
Or use a desktop PC with a "real" GFX-card. You don't need a modern one. Even 10 year old hardware works fine with Radiant. (excluding compile time issues) :D
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

Four small copies of the texture appears instead of one, big jump pad when I Fit it!
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

What??!! I messed up some random settings out of boredness, and now I get full view!
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

I remade Mytest2 to much more eyecandy in under 1 day. Why was the original .map file I uploaded some days ago downed either?
EDIT: It was so cool I decided to make it oficially GusQ3DM3! I had to remove a music because it was from the Judas Priest.. I replaced with a roalty-free one instead. I was thinking of an easter egg to include the music credits... but instead I just made a text file.
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

Sorry. It was actually gusq3dm5 but I misnamed it. Even then download and Feel the Power!
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

I know now why the jump pad problem. My High Resolution Texture Package (HRTP) just halved the jump pad textures scale! It halves textures for "better resolution" whereas it comes with "fixed maps" where unproperly-scaled textures are fixed!
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CZghost
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by CZghost »

I think the whole map is too small. Not the gameplay layout, but the scale. I feel like a fish in a small bowl aquarium. Nevertheless the textures, the map needs to be enlarged. The layout itself is good, make some tweaks to make it even better (e.g. the Quad spawns weird - swap the tele destination and the Quad?). What about Grappling Hook? I think it's not necessary here... The map is like rust7's Sewers of Fate, which is averagely the same size and similar quality (well, not looking to texturing). Larger scale will fix the player bumping to things around...
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

Thank you for your feedback!
I already have another project in mind. This is MyTest4:
[youtube]hoBZq94nYcY[/youtube]
EDIT: v0.2
[youtube]ZlMT60xM_qs[/youtube]
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Gustavo6046
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Gustavo6046 »

Do you feel like this topic is starting to have to be locked? That's what I feel.
But before:
AAS isn't compiling for a map, and one of its floors is not colliding (I fall from the map if I try to step in it)! Does this correlate somehow? How to fix it?
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Fruity
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Re: Help with Mapping: CTF, AAS and Music Problems

Post by Fruity »

How is the map Gustavo6046 ?
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