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Re: Doom Snap Map
Posted: Sun Jan 31, 2016 7:36 pm
by AndyW
@Eraser: You're dead right! Sometimes less is more -hopefully it wont end up in a map-spam seen @ql at this time.
Re: Doom Snap Map
Posted: Fri Feb 05, 2016 6:38 pm
by Dangel
I read an article in a german pc magazine today. They said that SnapMap only provides basic editing stuff regarding maps, textures and sounds etc and is limited to a specific file size. But the script editor is really advanced so you can create own game modes like music games with working piano keys, parkour-games alĂ mirrors edge or tower defense modes. However, id is thinking about adding a full fledged SDK later on when the game is finished.