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Re: Doom Eternal
Posted: Mon Jan 27, 2020 2:06 pm
by Eraser
Yeah, well, RTX is cute, for that 2% of people that own RTX enabled GPU's
Re: Doom Eternal
Posted: Mon Jan 27, 2020 3:59 pm
by phantasmagoria
Even with a 2080Ti I disable it since it's such a hamstring on performance
Re: Doom Eternal
Posted: Mon Jan 27, 2020 4:11 pm
by Transient
For now. Give it a few years and RTX will be ubiquitous, which will be about damn time. It feels like it was nearly a decade ago when I first saw those proof-of-concept videos showing off ray-tracing....
Re: Doom Eternal
Posted: Wed Jan 29, 2020 9:44 am
by Mat Linnett
phantasmagoria wrote:Even with a 2080Ti I disable it since it's such a hamstring on performance
Control's incredible with it on though. I've not got a 2080Ti, just a 2080 Super, but it's brilliant with all the bells and whistles on at 1920x1080.
2560x1440 chugs a bit too much to be playable.
Re: Doom Eternal
Posted: Thu Jan 30, 2020 4:29 pm
by phantasmagoria
I totally forgot about that game - I got it free with the card and haven't even tried it. TY!
Re: Doom Eternal
Posted: Thu Jan 30, 2020 7:44 pm
by Mat Linnett
It's great Remedy stuff, with more than a dash of the
SCP Foundation.
And dat Ashtray Maze...
Re: Doom Eternal
Posted: Thu Jan 30, 2020 9:49 pm
by phantasmagoria
Aww lame, my code expired.
Re: Doom Eternal
Posted: Fri Mar 06, 2020 11:33 pm
by Captain
[youtube]FQ1fJbYhbVQ[/youtube]
[youtube]8L7v3vRA65E[/youtube]
Re: Doom Eternal
Posted: Sat Mar 07, 2020 12:07 am
by Mat Linnett
Cheers Mazda, those were both really cool

Re: Doom Eternal
Posted: Sat Mar 07, 2020 9:54 am
by MKJ
decino has a million of these short informative doom videos, all really cool.
I like the rng one, just one of those things you never think about
Re: Doom Eternal
Posted: Fri Mar 13, 2020 10:55 pm
by Transient
[youtube]gzUuvAa2jPY[/youtube]
Hugo Martin is the creative director of Doom Eternal by id Software.
I'm looking forward to listening to this episode on my next commute.

Re: Doom Eternal
Posted: Thu Mar 19, 2020 6:25 pm
by Κracus
So... Who's getting this? All I want to know is if there's any dark souls style multiplayer where we can invade other peoples single player games... If so I'm gonna buy this tomorrow.
Re: Doom Eternal
Posted: Thu Mar 19, 2020 6:41 pm
by Eraser
Κracus wrote:So... Who's getting this? All I want to know is if there's any dark souls style multiplayer where we can invade other peoples single player games... If so I'm gonna buy this tomorrow.
Haven't played it myself but Hugo Martin explains in the Joe Rogan podcast that this is indeed one of the features of the new game
Re: Doom Eternal
Posted: Thu Mar 19, 2020 6:50 pm
by Κracus
Cool. Can't wait for this then, should be a fun time.
Re: Doom Eternal
Posted: Thu Mar 19, 2020 11:12 pm
by MKJ
Its time bitches.
Holy shit the opening screen music alone

mick fucking Gordon
Re: Doom Eternal
Posted: Fri Mar 20, 2020 8:47 am
by Eraser
I'm downloading through Steam as I'm writing this!

Re: Doom Eternal
Posted: Fri Mar 20, 2020 1:01 pm
by MKJ
this game is even faster than doom2016 was.
Playing on UltraViolence (as you should) and the amount of pickups is very low. You really need to manage your resources by glorykilling and chainsawing your enemies.
Also you can shoot body parts off now. Very reminiscent to Quake2 with the pain skins.
Re: Doom Eternal
Posted: Fri Mar 20, 2020 1:23 pm
by Κracus
So what's the deal with the multiplayer?
Re: Doom Eternal
Posted: Fri Mar 20, 2020 1:49 pm
by MKJ
There is none.
That is, theres a dark souls type invading of other players' games for a quick skirmish. Havent tried it yet.
Re: Doom Eternal
Posted: Fri Mar 20, 2020 2:04 pm
by Eraser
MKJ wrote:Holy shit the opening screen music alone

mick fucking Gordon
Before the break after which the guitars kick in, it reminds me a bit of Metroid Prime.
Also, the intro sequence just oozes Quake II.
edit:
I'm sorry, but that "rubber-stretchy, pop!" sound the cacodemon's eye makes when you pull it out in a glory kill is pushing it a bit on the cartoon scale :owned:
Re: Doom Eternal
Posted: Fri Mar 20, 2020 2:28 pm
by MKJ
the whole game has a bit of a q2 vibe to it so far.
what about the sound when you launch a grenade into the caco's mouth? Also you get a grenadelauncher in map01.
Re: Doom Eternal
Posted: Fri Mar 20, 2020 3:26 pm
by Eraser
The glory kill on a zombie when you punch its head between it's shoulder is so cute.
It feels much more arcade-ish than its 2016 predecessor. And you're right about the Quake 2 vibe. There's a bit of a militaristic undertone. Just look at the UI design. Looks like it's ripped straight out of Quake 4.
Re: Doom Eternal
Posted: Fri Mar 20, 2020 4:34 pm
by Transient
Eraser wrote:
I'm sorry, but that "rubber-stretchy, pop!" sound the cacodemon's eye makes when you pull it out in a glory kill is pushing it a bit on the cartoon scale :owned:
I think it's just the right amount of cartoon.

Re: Doom Eternal
Posted: Fri Mar 20, 2020 9:55 pm
by MKJ
Oh shit it's the Pagans from Q3TA.
Also I'm reading some of the codec entries and the Doom1 end of episode story music starts playing.
Hype is real.
Re: Doom Eternal
Posted: Sat Mar 21, 2020 8:03 am
by Don Carlos
Yeah it's fucking excellent so far
