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Posted: Mon Jan 16, 2006 9:37 am
by Todtsteltzer
v1l3 wrote:ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!
Hmm, I think the beta of AEsafe should be still available.
If AEon won't have a link for you, I may upload the map.
Posted: Mon Jan 16, 2006 1:00 pm
by AEon
Finalizing AEsafe would be the other thing I hope to finally finish.
Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.
Todt please put up the map, if you will

Posted: Mon Jan 16, 2006 2:26 pm
by Todtsteltzer
AEon wrote:Finalizing AEsafe would be the other thing I hope to finally finish.
Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.
Todt please put up the map, if you will

Ok, I will, if I'm able to find the original beta you posted 2 years ago (there are lots of variations of this map on my HDD))

.
[edit]Ok, here you go guys:
map-AEsafe-beta.zip
(I'll leave it to AEon to open another thread for this map

).[/edit]
Posted: Mon Jan 16, 2006 8:02 pm
by AEon
Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Posted: Mon Jan 16, 2006 8:30 pm
by v1l3
Oh! Very Nice=)
Thx Much
Posted: Tue Jan 17, 2006 1:42 am
by Oeloe
AEon wrote:Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Omg...

Posted: Tue Jan 17, 2006 7:49 am
by Todtsteltzer
AEon wrote:Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Yeah, it died in the big crash of q3w back in October 2004...
...but it's up to you to start a new one

.
Posted: Tue Jan 17, 2006 1:55 pm
by Oeloe
Just ran through the aesafe beta. Feels cozy.

A bit too big for 1v1 perhaps (too much symmetry) but it could be quite well playable.
Posted: Tue Jan 17, 2006 4:01 pm
by AEon
Well like most of the maps I did (or in this case worked on) it is not meant for 1on1, but 5-7 bots.
Re: AEglow alpha - Discussions II (continued)
Posted: Thu Aug 13, 2009 9:40 pm
by AEon
Well today I was finally "brave" enough to run a long compile (map is totally unoptimized), just to see where I left off about 4 years ago. Still looks promising, IMO:
- a) A central hub area will let you "walk" over that pit thing, will need to find a way to make the playerclip plausible.
b) Added some transparent glowing cubes to the pit.
c) Outdoor area with new "quad"-pad. In the far right background you may be able to glimpse some other prototypes I had been working on.
d) One of the entrances to the central "dark" hub. With a sort of isoteric light source.
e) Energy lines "power" the weapon respawn points (here two RLs, as a test).
f) Experimenting with tube paths.
Hopefully I can get the site migration behind me to get back to mapping.
(BTW, now I am finally mapping in 1680x1050 on my trusty HP w2207, thus the 16:10 aspect ratio in the images

)
Re: AEglow alpha - Discussions II (continued)
Posted: Thu Aug 13, 2009 10:09 pm
by Silicone_Milk
solid

Re: AEglow alpha - Discussions II (continued)
Posted: Fri Aug 14, 2009 12:34 am
by g0th-
pretty cool stuff
Re: AEglow alpha - Discussions II (continued)
Posted: Thu Aug 16, 2012 6:07 pm
by AEon
So after 3 years and 3 days exactly... another attempt at turning this into a playable MP map.
Re: AEglow alpha - Discussions II (continued)
Posted: Thu Aug 16, 2012 7:05 pm
by Infernis
You go boy!
Re: AEglow alpha - Discussions II (continued)
Posted: Fri Aug 17, 2012 12:46 am
by Fjoggs
This thread makes me feel old.

Re: AEglow alpha - Discussions II (continued)
Posted: Fri Aug 17, 2012 1:17 am
by fKd
7 more years!!!