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Re: Screenshots
Posted: Thu Sep 16, 2010 7:47 am
by dichtfux
Q1 ftw.
Re: Screenshots
Posted: Thu Sep 16, 2010 9:26 am
by Noruen
FRA_ChaosLegion - of course it is. The Eye is even "looking around"
fKd - Nice! There we can see, that this engine even when it is more than 10 years old is still able to render so beautifull scenes - of course in hands of handy designer

Re: Screenshots
Posted: Thu Sep 16, 2010 12:07 pm
by FRA_ChaosLegion
@fKd
Nice slick style base.

The only thing I see missing is a little steam either generated from vent's or broken pipes. Other than that keep that stuff coming.
@Shadow_86
Is that some old school feel your diggin for? It would be nice to see some to take a trip down memory lane.
Michael
ShadowZombie
Re: Screenshots
Posted: Thu Sep 16, 2010 2:11 pm
by Anthem
Looking good, Shadow. I might have to bust out Q1 to try it.
fKd... I'm glad you're still here..

It looks great as usual.
Re: Screenshots
Posted: Thu Sep 16, 2010 2:37 pm
by ShadoW_86
Yeah, recently I indeed have this 'old-school games are f***** best' mood :P. Q1 sp rules!
Re: Screenshots
Posted: Thu Sep 16, 2010 6:33 pm
by FRA_ChaosLegion
@Shadow_86
Feeling retro. Hell yeah. Been so long since I played Q1. I think digging it out and wiping the dust off will be in order.
Michael
ShadowZombie
Re: Screenshots
Posted: Fri Sep 17, 2010 12:26 am
by fKd
cheers everyone, really helps keep me motivated

been working away at it to get it into beta. with any luck this weekend will be very productive and ill have something for you all to play around in between all the other amazing stuff that is being made at the moment
gg
Re: Screenshots
Posted: Fri Sep 17, 2010 1:22 pm
by fKd
dont mean to spam, but well... umm one last one, ill start my own thread next time

Re: Screenshots
Posted: Fri Sep 17, 2010 1:25 pm
by dichtfux
No need for your own thread, the screenshots thread is for screenshots!
Looks great fKd. You pump out details like no other.
Re: Screenshots
Posted: Sat Sep 18, 2010 1:10 am
by nitin77
fkd,
that last screenshot is amazing.
Re: Screenshots
Posted: Sat Sep 18, 2010 5:05 am
by fKd
cheers fellas.
@dichtfux funny thing is, its all the textures, this is much lower in detail than my usual efforts. but i am happy with the compositions im getting in this latest map.
Re: Screenshots
Posted: Sat Sep 18, 2010 11:40 am
by o'dium
So y'all need to hide your kids, hide your wife, and hide your husband cause fkd being rapin' everybody out here. Fantastic looking map sir, you be shittin' all over that Q3 engine.
Re: Screenshots
Posted: Sat Sep 18, 2010 3:24 pm
by Pat Howard
haha.
Re: Screenshots
Posted: Tue Sep 21, 2010 11:21 am
by jal_
Giving Sculptris a try. I just falled in love with that program.
[lvlshot]http://www.foopics.com/showfull/a96a2cb48b89d396a1a5f6a9eb02401e[/lvlshot]
Re: Screenshots
Posted: Tue Sep 21, 2010 1:14 pm
by fKd
woo im getting a mass effect vibe, good stuff so far sir
Re: Screenshots
Posted: Tue Sep 21, 2010 11:05 pm
by seremtan
fKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time

that's quite sextastic
Re: Screenshots
Posted: Wed Sep 22, 2010 7:38 am
by Noruen
fKd wrote:dont mean to spam, but well... umm one last one, ill start my own thread next time

That's not spamming. That's great graphic. It looks like textures are bumpmapped. Great work in Quake 3 engine!

Re: Screenshots
Posted: Wed Sep 22, 2010 5:59 pm
by Noruen
These days I'm experimenting with other uses of texture blending used often for terrains. But now on some other objects than terain. I think it is great technology

Re: Screenshots
Posted: Thu Sep 23, 2010 12:04 am
by fKd
cool! apart from some of those seams that looks like a really good way to add extra textural detail. good stuff man
Re: Screenshots
Posted: Sat Sep 25, 2010 6:14 pm
by o'dium
Obvious errors are obvious

But just trying to get a theme for the outdoor of the Stockpile map terrain:

Re: Screenshots
Posted: Sat Sep 25, 2010 6:59 pm
by Noruen
OuDium - I thought it is photo first

Looks really good. I like that stylization into bright brown.
Re: Screenshots
Posted: Sat Sep 25, 2010 8:20 pm
by corsair
fancy atmosphere; the ground is folding like it's rough piece of cloth though, there's a weird polygonal pattern to height/normal map. Could be a less obvious error, related to not normalizing the normal map to the shape of the terrain. What software did you use to create this?
Nice to see such a 'still life' which aims high in realism. But as far as the foliage is concerned, I'd remove the reeds and add a more apparent default wind direction by removing the plants on one end, and adding (or simply keeping) the plants on another the other side. They're near the rocks for cover, but it cant be that there's cover all around the rocks; they wouldn't need em otherwise.
Re: Screenshots
Posted: Sat Sep 25, 2010 8:25 pm
by o'dium
The ground is using a larger sand sculpted texture, so it will have odd triangle style folds. The rocky texture under the actual large rock is a wip, with a higher res better version in progress. The textures should all be correct and normalized, doubt nicolas would miss such an obvious thing but I will ask when hes online.
Whole host of programs used, max, photoshop, zBrush, Mudbox, crazy bump etc.
Re: Screenshots
Posted: Sat Sep 25, 2010 8:34 pm
by corsair
in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone.
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
Re: Screenshots
Posted: Sat Sep 25, 2010 8:40 pm
by o'dium
corsair wrote:in that case, consider using a (procedural) terrain generator such as WorldMachine or GeoControl for adding realistic visual appeal to the ground texture. You can't achieve proper realism with sculpting alone.
I wouldn't mind if you could prove me wrong though; looking forward to the next update :]
Its a 2048x2048 tiling hand crafted texture that was sculpted into the same shape as a sand dune, the actual end result isn't seen here as POM is off, but even still I dunno if using WM would make a huge difference :S