Explain that to me. You can use UDK to make a level without using an actual game?! But where do the materials and props come from?
Re: Screenshots
Posted: Wed Mar 02, 2011 6:54 pm
by ShadoW_86
...google->udk->hiperlink (4 seconds of work)
UDK is free UE3 engine distribution, and comes with basic pack of assets, like materials and some static meshes.
Re: Screenshots
Posted: Wed Mar 02, 2011 6:56 pm
by cityy
I googled it and found:
UDK is Unreal Engine 3 – a complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the PC and iOS. The best tools in the industry are in your hands.
nice, but those bevelled edges do bad things to player collision detection
Re: Screenshots
Posted: Thu Mar 03, 2011 7:05 pm
by ^Ghost
its a defrag map
Re: Screenshots
Posted: Thu Mar 03, 2011 9:18 pm
by ShadoW_86
More udk.
Re: Screenshots
Posted: Thu Mar 03, 2011 10:06 pm
by Hipshot
I always hated how UE3 displays light... you can argue that "you can do whatever you want, since it's so powerful" - but more or less no one does. It's very easy to spot something rendered in UE3.
Re: Screenshots
Posted: Fri Mar 04, 2011 12:18 am
by seremtan
true
that looks like something small seen close up rather than large seen far away, just because of the lighting
@HipShot: I always wondered what it is that gives everything UT that ugly UT look & feel. Maybe you're right and it's the lighting. It's definitely about a feeling of scales and proportions. To me the whole game always looks like their character models in those battle suits if you know what I mean. Something's weird and wrong with it.
Nothing against your work, Shadow. I like that bridge. The rocks and scenery reminds me of a mining planet similar to the one in Red Fraction Guerilla.
Re: Screenshots
Posted: Sat Mar 05, 2011 8:09 am
by ShadoW_86
Re: Screenshots
Posted: Sat Mar 05, 2011 8:29 am
by Noruen
I would like so much to know how to use UnrealEd
Re: Screenshots
Posted: Sat Mar 05, 2011 10:08 am
by spirit_
Wow, that looks great!
@Peenyuh: Maybe, but I guess at least many of the mappers here do what I do when I start a map for the 1st time: run it without bots and just walk through it like a tourist. Without picmip and at full details, ofc. And one can even tell the difference in screen shots where moving too fast ain't an issue. Quake and Unreal have different styles and they always had them, that's for sure. Given a screenshot of any Unreal or Quake game most people here can tell from which game it is within a split second I guess.
I think you are correct when you're saying that Unreal is more of a fun (in the sense of casual) game. I actually used to play it with some friends when we were drunk from time to time. That vehicle + capture point mode of UT2003 is great fun! For playing 1vs1 the movement always felt to dull for me.
Re: Screenshots
Posted: Sat Mar 05, 2011 8:33 pm
by phantazm11
I was bored, so I opened up Q4Radiant and started a little scene. WIP.
Cool scene phant. Looks like a lost level from the Q4 single player mission.
Black Cathedral still remains a fun map even after many sessions of playing on it. It is a very popular map with the InstaFreeze community, we /callvote it all the time if the teams are huge. Just wish that I could also try it out in regular FT or any non-CA gametype, but barely anyone plays it. Also, why no team deathmatch support? With the room-corridor-room layout it has it might work okay. Also id software should`ve gave you proper credit for making the map.
Re: Screenshots
Posted: Sun Mar 06, 2011 8:54 am
by o'dium
I think you are all a bunch of toss pots who need to get making me some OverDose levels already to be fair...
@ Odium, don't you think the player's a bit to small, or the props to large? Something there feels a bit odd... try and scale the player a bit?
And about all that other with Bonnebez, I actually think you can talk a bit, without being able to walk yourself. Somehow, it seems that you can like or dislike something without being able to create it yourself.
Maybe we restrict the LEM part if we can't have it that way. Ok, you don't have to do it in a rude or offensive manner...