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Re: Screenshots
Posted: Mon Jun 27, 2011 10:55 pm
by nick lol
cityy wrote:Looks sweet, be carefull that it doesnt get too dark.
Hehe I usually have that problem
ShadoW_86 wrote:@nick lol very nice, I like what I see.
Do I see some Unreal I textures there?
No, it's mostly Rorschach's textures, the stone/moss are mine
Re: Screenshots
Posted: Tue Jun 28, 2011 10:22 am
by Bliccer
Some progress on my map...
Re: Screenshots
Posted: Tue Jun 28, 2011 10:47 am
by Silicone_Milk
fKd wrote:does not look like q3map3 to me. what the hell man?

lol cut me some slack. I can't be programming all the time! Things like this keep me refreshed for work during the weekdays.
Re: Screenshots
Posted: Tue Jun 28, 2011 11:16 am
by fKd
hehe just a friendly reminder

Re: Screenshots
Posted: Tue Jun 28, 2011 3:56 pm
by Noruen
Re: Screenshots
Posted: Tue Jun 28, 2011 7:49 pm
by monaster
Knowing Noruen's skills I'd say that this map could very well be capable of beating Lloyd's Ancient Archipelago. The screenshot above reminds me of it somehow. I'm eagerly waiting to see more of this. Keep it up, man!
Re: Screenshots
Posted: Thu Jun 30, 2011 6:47 am
by Noruen
Eraser wrote:Noruen wrote:More loving imageshack(s)

From my map to Maverick Comp no.3
Holy feck man that looks great. Awesome skybox. I wonder though, how did you do the tower? I don't see that coming back in your skybox pic.
Skybox is not finalized yet, but it is simply added in photoshop and previously created in Maya.
Mon(a)ster - interesting thought

Re: Screenshots
Posted: Thu Jun 30, 2011 9:33 am
by dONKEY
For some reason I can't log on from home at Maverick's forum, so I'll post this here (I'll post the obligatory word of the week in the right place from work tomorrow).

Works been very busy so my time to develop this has been very hit and miss, that saying I've got about 75% of the geometry done now. As you can see I've gone for something very geometry based. Once the brushwork is done, I intend to detail out the level with a lot of decals. I'm after a very clean tech-look, in contrast to the very texture based busy industrial stuff I've been doing of late.
So far absolutely no patches and absolutely no overdraw.
Re: Screenshots
Posted: Fri Jul 01, 2011 9:36 am
by cityy
You should really get in touch with maverick if you haven't already donkey - otherwise he might kick you out because of the missing words.
[lvlshot]http://dl.dropbox.com/u/15072710/MSGcompetition2011/week3_ingame%283%29.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Jul 01, 2011 2:33 pm
by fKd
lookin good cityy
Re: Screenshots
Posted: Sun Jul 03, 2011 2:30 am
by Bliccer
Some progress from my map.
Re: Screenshots
Posted: Sun Jul 03, 2011 10:02 am
by Kimza
Hey guys, thought i should post some screens of my first ever finished map.
It's actually a remake/retexture project i was asked to do on a Duel Arena (DA) map for Warsow.
(Duel Arena essentially is like Clan Arena 1on1 where you start with all weapons).
The architecture is pretty simple since it's just a small map to train your aim on and you want to be able to jump on walls easily without getting stuck.
This is what the map (wda1) originally looked like when i got my hands on it:
And here are some shots of my remake:

Re: Screenshots
Posted: Sun Jul 03, 2011 12:43 pm
by Bliccer
That fan on the ceiling is gorgeous.
Re: Screenshots
Posted: Mon Jul 04, 2011 5:58 am
by clownfart
The fan model isn't even in the game yet, and it's already overused. Still can't wait for .7 though.

Re: Screenshots
Posted: Mon Jul 04, 2011 1:48 pm
by nitin77
kimza,
good use of texturing/lighting to create illusion of detail there.
Re: Screenshots
Posted: Mon Jul 04, 2011 2:15 pm
by subst
That glowing ball thing...

viewtopic.php?f=10&t=45986&start=0
Re: Screenshots
Posted: Mon Jul 04, 2011 2:22 pm
by cityy
Re: Screenshots
Posted: Mon Jul 04, 2011 7:51 pm
by Kimza
subst wrote:That glowing ball thing...

viewtopic.php?f=10&t=45986&start=0
you can be paranoid all you want, it's not even the slightest inspired or taken from that.
Re: Screenshots
Posted: Mon Jul 04, 2011 11:12 pm
by subst
Excuse me, I didn't say anything like that. You can safely ignore my stupid remark, it wasn't really about your map. Don't get paranoid :p
Btw, those screenshots are looking very nice.
Re: Screenshots
Posted: Tue Jul 05, 2011 6:52 pm
by ShadoW_86
Wow! Kimza your work looks really sweet. Great textures and lighting work.
Re: Screenshots
Posted: Wed Jul 06, 2011 8:02 am
by Eraser
Collage of a few small preview pics of an EntityPlus single player map I'm working on:

Re: Screenshots
Posted: Wed Jul 06, 2011 9:56 am
by clownfart
Reminds me of Quake One.
Edit: 10th post

Re: Screenshots
Posted: Thu Jul 07, 2011 11:54 am
by [acid]
Wow, my old account is still there.
Been working on the school map again. Those trees make me go nuts. I intend to use sprites for them. The skybox is directly from Google Earth.
[lvlshot]http://www.brushhour.org/phil/rauchereck01.jpg[/lvlshot]
[lvlshot]http://www.brushhour.org/phil/rauchereck02.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Jul 07, 2011 12:01 pm
by Eraser
That's looking pretty neat. I like the tree. Love that you took the skybox from Google Maps as well, that's good thinking there
Are you photosourcing the textures from pictures actually taken at your school campus?
It certainly looks a gazillion times better than that
Pakistaini university map.
Re: Screenshots
Posted: Fri Jul 08, 2011 6:15 am
by [acid]
Yes, I took pictures of every tree and bush. Even bought myself a Wacom for making the textures with alpha channels, cause it's a pain working with the mouse.