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Re: Screenshots

Posted: Sun Aug 14, 2011 10:27 am
by AEon
Noruen wrote:Final version of Penumbra can be download here. Enjoy!
Alas, cannot get that stupid download site to work, keep seeing some error :(.

Re: Screenshots

Posted: Sun Aug 14, 2011 10:57 am
by Noruen
It should work now :)

Re: Screenshots

Posted: Sun Aug 14, 2011 11:23 am
by o'dium
ShadoW_86, that maps visual flare is stunning. Stuff like this makes me think "what if", like what if Q3 shipped with stock maps like this? Would be a totally different ball game. phantazm11, same with you, stunning work.

Re: Screenshots

Posted: Sun Aug 14, 2011 2:11 pm
by MrLego
Looks great - Nice job!

Re: Screenshots

Posted: Sun Aug 14, 2011 4:03 pm
by Ferrao10
What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.

Re: Screenshots

Posted: Sun Aug 14, 2011 6:30 pm
by phantazm11
@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun :)

@o'dium: Thanks man.

Re: Screenshots

Posted: Sun Aug 14, 2011 6:55 pm
by Julek
Ferrao10 wrote:What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.
That is 404 error

Re: Screenshots

Posted: Sun Aug 14, 2011 9:19 pm
by phantazm11
Another shot of my competition map, Windsong Keep.

http://i4.photobucket.com/albums/y138/p ... p3map7.jpg

If you haven't done so already, I encourage you to check out the maps in this years competition. There are some great entries! As stated in the competition post, the mappack can be downloaded here: http://maverickservers.com/forums/viewt ... 14&t=16949

Re: Screenshots

Posted: Mon Aug 15, 2011 7:35 am
by Infernis
Your work never ceases to amaze me!

Re: Screenshots

Posted: Mon Aug 15, 2011 1:37 pm
by Noruen
Ferrao - i fixed it. You should download it from my original post, not AEons quote.

Re: Screenshots

Posted: Mon Aug 15, 2011 2:09 pm
by AEon
phantazm11 wrote:@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun :)
:)... years at q3w lem tends to have drilled us all into thinking in similar ways, i.e. quality-wise.

Re: Screenshots

Posted: Mon Aug 15, 2011 9:51 pm
by o'dium
[lvlshot]http://team-blur-games.com/odium/od_flats_1.jpg[/lvlshot]

[lvlshot]http://team-blur-games.com/odium/od_flats_2.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Aug 19, 2011 3:52 pm
by Kaz
Can you talk a little bit about your process for making those, Odium? :drool:

Re: Screenshots

Posted: Fri Aug 19, 2011 5:47 pm
by o'dium
I usually have to put the lotion on my skin, or I get the hose again :(

But really, its a combination of masking, model work, render to texture and photoshop, its a long process lol :p

Re: Screenshots

Posted: Sun Aug 21, 2011 3:18 pm
by ShadoW_86
B&W Doodle (Darkplaces renders):

Full Gallery

Image

Image

Image

Re: Screenshots

Posted: Sun Aug 21, 2011 4:48 pm
by AEon
ShadoW_86,
at first glance I thought fDk was working on another map :)... then wondered why don't we see such "anarchistic" and creative wall brushwork more often... (because it turns the map into something like space maps)... looks very interesting, refreshingly "unbound" to normal mapping.

Re: Screenshots

Posted: Tue Aug 23, 2011 8:59 am
by Pext
AEon wrote:... then wondered why don't we see such "anarchistic" and creative wall brushwork more often...[
i think people just got tired of the geocomp style and - as a countermovement; and with great success, i think (sock!) - focused on more naturalistic efforts.

still. the idea of following a primat of brushwork over texturing is bound to yield interresting results.

@Shadow: wow... i just realized this is done in q1 :D nice

Re: Screenshots

Posted: Tue Aug 23, 2011 11:01 am
by fKd
woah, beautiful, great effect!

Re: Screenshots

Posted: Mon Sep 05, 2011 11:07 pm
by Hipshot
Got a lil bit more time on my hands, starting working on my level again.
The graphics are pretty much in place, I just need to make it a bit brighter I think, that's a hustle though...

Image
Image
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Image

Re: Screenshots

Posted: Mon Sep 05, 2011 11:44 pm
by EmeraldTiger
...holy crap Hipshot... holy crap... the tiles look very smooth and realistic against the terrain. I don`t remember anything coming close to that before in Q3, even with dirtmapping, phong shading, and all the like. Just amazing.

Re: Screenshots

Posted: Tue Sep 06, 2011 12:01 am
by Ouija
First thing that came into my mind:
"Is this quake 3?"
Seriously, you made me think it's a Source map, or even UDK. Add some contrast to the lighting and you'll achieve perfection there.

Re: Screenshots

Posted: Tue Sep 06, 2011 1:33 am
by fKd
needs more grime XD

Re: Screenshots

Posted: Tue Sep 06, 2011 5:15 am
by IveGotPenisEnvy
What theme is that?

Re: Screenshots

Posted: Tue Sep 06, 2011 6:52 am
by Eraser
That is absolutely stunning Hipshot.

Re: Screenshots

Posted: Tue Sep 06, 2011 12:07 pm
by nitin77
I dont think the brightness needs to be upped. Contrast needs to be added though.

Texturing is beautiful.