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Re: Screenshots

Posted: Tue Sep 06, 2011 12:09 pm
by cityy
Looks awesome, as always but I feel like there is something wrong with the lighting.. do you compile with -gamma and -compensate?

Re: Screenshots

Posted: Tue Sep 06, 2011 1:01 pm
by o'dium
It looks stunning, but yeah, the lighting is a bit flat to my eyes, its more like vertex lit, a bit too uniform?

Re: Screenshots

Posted: Tue Sep 06, 2011 4:58 pm
by surgeon62
WOW!

Is the wall in the first shot one texture, or made up of individual wood planks? :up: :up:

Re: Screenshots

Posted: Tue Sep 06, 2011 8:02 pm
by Hipshot
Thanks, guys.
But, yes, there's problems with the light. I'm gonna work on it, but I don't like to high of a contrast, not any more, I like it better when the colors and light blends better together... it's a phase I guess.

@ surgeon62, it's a texture. If you mean the actual wall.

Re: Screenshots

Posted: Tue Sep 06, 2011 9:48 pm
by themuffinman
Hipshot that's looking great! Somewhat reminiscent of Solitude. It's a pity you didn't find the time to take part in the Maverick Comp 3. Was looking forward to seeing what you would put together.

Re: Screenshots

Posted: Wed Sep 07, 2011 9:39 am
by Noruen
Beautiful textures. I also think contrast should be increased, but it can maybe break the atmosphere.

Also Hipshot - your http://www.zfight.com is not working anymore?

Re: Screenshots

Posted: Thu Sep 08, 2011 4:42 pm
by geX
Looking good hipshot. I'd also do a little more work with the light, needs some contrast. Textures are beautiful!

Image

Small WIP from Doom 3: Phobos we posted on our twitter page :)

Re: Screenshots

Posted: Thu Sep 08, 2011 5:20 pm
by Hipshot
Ohh, that look cool.
My only problem is the red small lights, I think the glow is way too much and then there's that ugly doom brown fog again...

@ Noruen, it's working, just isn't anything there at the moment. Gonna put up the new level there later.

Re: Screenshots

Posted: Fri Sep 09, 2011 7:01 am
by ShadoW_86
@geX: that looks really sweet! I can't wait for the whole mod to be available for download btw ;)! I just think there are many much red lights in one place, it would be probably better to use just one instead of 4 at once.

Re: Screenshots

Posted: Fri Sep 09, 2011 7:28 am
by Eraser
Amazing how good Doom 3 still looks these days.

Re: Screenshots

Posted: Fri Sep 09, 2011 7:41 am
by IveGotPenisEnvy
The id Tech 4 engine is underrated.

Re: Screenshots

Posted: Fri Sep 09, 2011 9:06 am
by geX
Thanks guys. I see what you mean about the red lights, a smaller flare might help with the problem. They are a bit dominating

Yeah the engine still looks good! and this shot is even taken with vanilla doom. We havent used any of those graphics mods that seem to flood the doom 3 community. We can make it pretty anyway :)

Re: Screenshots

Posted: Sat Sep 10, 2011 2:11 am
by EmeraldTiger
While I am not a Doom 3 player, I must say that what you've got there looks terrific! Just comes to show that even id tech 4, when done right, can measure up to today`s standards. Good luck with your project. :up:

Re: Screenshots

Posted: Sat Sep 10, 2011 5:16 am
by fKd
not sure why ppl are beating up on idtech4, really look at the level design in doom3 and even q4. there is some amazing stuff in there. but that being said, ya screenshot does look very nice indeed :up:

Re: Screenshots

Posted: Mon Sep 12, 2011 8:09 pm
by Fjoggs
Ambientlit and no light-entites atm, so forgive the lighting. :)
Early detailstages of a 1on1 map I've been working on after I got back the mappingitch! (I blame mavericks competition.)

Image
Image
Image

Re: Screenshots

Posted: Mon Sep 12, 2011 8:28 pm
by obsidian
Lovely textures.

Re: Screenshots

Posted: Mon Sep 12, 2011 9:56 pm
by Silicone_Milk
mmm that's pretty sexy

Re: Screenshots

Posted: Mon Sep 12, 2011 10:39 pm
by MrLego
Looks nice!

Re: Screenshots

Posted: Mon Sep 12, 2011 11:46 pm
by phantazm11
Looking good Fjoggs.

Re: Screenshots

Posted: Tue Sep 13, 2011 7:19 am
by Eraser
Yeah that's a really cool texture set you've got going there.

Re: Screenshots

Posted: Tue Sep 13, 2011 7:54 am
by IveGotPenisEnvy
Fuck you! That's not QUAKE 3 YOU LIAR!!! The lighting looks beautiful at the moment, adding light entities will ruin it!

Re: Screenshots

Posted: Tue Sep 13, 2011 11:27 am
by nitin77
yeah that looks cool even if its ambientlit

Re: Screenshots

Posted: Tue Sep 13, 2011 5:57 pm
by Ouija
Meh, just replace ambient with sun, add more windows/lamps and you're good to go. I can't even remember the last time I made anything with point lights, mostly because they look unnatural. (light needs a source to look good, light entity is rather useful for spotlights instead)

Re: Screenshots

Posted: Wed Sep 14, 2011 12:34 am
by fKd
@Fjoggs - very nice textures and atmosphere! (reminds me of unreal1) looking really cool man :up:

Re: Screenshots

Posted: Fri Sep 16, 2011 12:05 pm
by Hipshot
Reminds me too of unreal 1, which is good.
And I have to disagree with Ouija, point lights can really add a lot - if used correctly.

This is solitude, my Maverick Q3 Entry last year.
http://zfight.com/misc/images/pointlights.jpg

It uses 540 lights. It's so many, that it's almost a point cloud render of the level =)