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Re: Screenshots

Posted: Sat Oct 29, 2011 11:22 pm
by Bliccer
Oh sweet, let's meet at Ivan's and eat a fresh pizza. I like to eat in beautiful places...
hm... but this garbage..I guess they have rats there.

Re: Screenshots

Posted: Sun Oct 30, 2011 2:14 pm
by cityy
I've spent a couple of minutes yesterday on refreshing my first ctf level "infinity".
Really just been trying to get a bit more color consistency and kicking out the bad textures..

Before:
[lvlshot]http://cityy.explicits.de/img/shots/inf_3.jpg[/lvlshot]

After:
[lvlshot]http://dl.dropbox.com/u/15072710/QL/infinity/shot0000.jpg[/lvlshot]
blue base: http://dl.dropbox.com/u/15072710/QL/inf ... ot0001.jpg

I've been working on more stuff in the past months that I don't feel like showing yet.

Re: Screenshots

Posted: Sun Oct 30, 2011 4:39 pm
by Fjoggs
That makes two of us. :)
Been reworking my tourney1 map because there was so much god awful brushwork in there.
Image

New cleaned version:
Image

Re: Screenshots

Posted: Sun Oct 30, 2011 7:12 pm
by EmeraldTiger
@Fjoggs: Very Q2-ish. Me likey.

Re: Screenshots

Posted: Tue Nov 01, 2011 12:51 pm
by o'dium
Just a few low detail models I've made over the last couple of days to scatter around the levels & world as props, just to add a bit of visual detail here and there...

[lvlshot]http://www.team-blur-games.com/odium/odm_misc.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Nov 03, 2011 3:54 am
by fKd
sneak peek at my entity plus map in the works:

Image

Re: Screenshots

Posted: Fri Nov 04, 2011 8:23 am
by cityy
Looking forward to this one, fkd!

Re: Screenshots

Posted: Fri Nov 04, 2011 8:24 am
by Eraser
Cool fkd. Can't wait :D

Re: Screenshots

Posted: Sat Nov 05, 2011 4:08 am
by fKd
only annoying thing. doing brush work in 1.5 and ent work in 1.4 grumble lol :D

Re: Screenshots

Posted: Sat Nov 05, 2011 4:11 am
by Delirium
Your work always amazes me fkd, good stuff. Though why you just don't use 1.4 is beyond me :P

Re: Screenshots

Posted: Sat Nov 05, 2011 2:15 pm
by Eraser
fKd wrote:only annoying thing. doing brush work in 1.5 and ent work in 1.4 grumble lol :D
Is this not working for you?

Re: Screenshots

Posted: Sat Nov 05, 2011 8:45 pm
by Eraser
Couldn't resist posting some fresh screenshots of my WIP entityplus map:

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Re: Screenshots

Posted: Sun Nov 06, 2011 1:25 am
by obsidian
I like to smash shit up, it's just how I roll. Like a honey badger.



A test real-time screen capture of a rigid body physics simulation in 3ds Max 2012.

Re: Screenshots

Posted: Mon Nov 07, 2011 5:05 pm
by sock
A collection of photo's from Italy, click the image below for more images.

Image . Image . Image

Image . Image . Image

Image . Image . Image

Image . Image . Image

Re: Screenshots

Posted: Mon Nov 07, 2011 7:17 pm
by Fjoggs
Cool looking pictures sock. :)
Long time no see, come join us at irc!

Re: Screenshots

Posted: Sun Nov 13, 2011 12:14 am
by Rav3n
A while ago i started working on a map for urban terror called ut4_Siberia. 2 months ago or so i switched to max since the map will be released for the new version of UrT that handles models much better than 4.1.
So after making a bunch of misc models like barrels, containers, lamps and so on i decided it's time to start working on the terrain.
This was made yesterday, the diffuse map is a single 2048 map. For the final terrain build I'll probably try splitting it up into smaller portions and then rendering the diffuse maps and light maps from max.

Re: Screenshots

Posted: Sun Nov 13, 2011 4:26 am
by obsidian
If you're going to have unique surface diffuse maps, you can bake the lighting right down into the diffuse and even bake down normal map and ambient occlusion. It all depends on the size of the map and how much texture data you're going to end up pumping out.

Re: Screenshots

Posted: Sun Nov 13, 2011 8:25 am
by Rav3n
obsidian wrote:If you're going to have unique surface diffuse maps, you can bake the lighting right down into the diffuse and even bake down normal map and ambient occlusion. It all depends on the size of the map and how much texture data you're going to end up pumping out.
Exactly what I'm planning to do. Just I'm not sure what to do with the light stage during the compile.
I know some people already bake shadows and compile without the light stage though I'm not sure if that's the best way to go.

Re: Screenshots

Posted: Sun Nov 13, 2011 1:24 pm
by Hipshot
Just ignore the light stage on that specific surface then.

And sock, some these photos are serious business. You know I love that stuff =)

Re: Screenshots

Posted: Mon Nov 14, 2011 8:46 am
by Eraser
I'm running towards then end of Gears of War 3 and was wondering whether I should play Batman: Arkham City or Assassin's Creed Brotherhood next. Sock's pics made me decide to play Assassin's Creed :)

Re: Screenshots

Posted: Mon Nov 14, 2011 7:30 pm
by Bliccer
I would play Batman. Imo looks more interesting.
@sock: Venice is so awesome. Was there last summer holidays. Also have a lot of pretty pics here =)

Re: Screenshots

Posted: Tue Nov 15, 2011 12:47 am
by GONNAFISTYA
Well...since the game has been officially announced, I can say that I'm working on this but I can't publically say what level I'm working on:

Image

Re: Screenshots

Posted: Tue Nov 15, 2011 12:55 am
by Hipshot
Oh, is that in Canada or France?

Re: Screenshots

Posted: Tue Nov 15, 2011 12:58 am
by GONNAFISTYA
Montreal.

Re: Screenshots

Posted: Tue Nov 15, 2011 10:25 am
by Fjoggs
Hah, I just recently watched a Rogue Spear video on youtube. Good times. :)
Last Rainbow 6 game I tried wasn't anything like it though.