Screenshots
Re: Screenshots
Gotta say fatty I do love me some RB6. Looking forward to the latest entry, that leaked concept video was mighty impressive in terms of what was going on.I put far too many hours into RB6:Vegas 1&2 online/coop...
Re: Screenshots
congrats on that my friend.GONNAFISTYA wrote:Well...since the game has been officially announced, I can say that I'm working on this but I can't publically say what level I'm working on:
I used to laud RB6 since it was basically a more advanced version of Operation Jupiter.. oldskool swat game right there

also, it launched GRAW which I played to death.
Re: Screenshots
A low detail map model that can be placed in the map, can be split into various bones/pieces etc.
ModEdit: Fixed Flash
ModEdit: Fixed Flash
Re: Screenshots
Whenever I see skeletons in a game, I think it's Bones and he's about to shoot rockets.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
You know what I think the same
And the bones model/texture was a starting point for shape and things. I was onna go with an alpha tested chest ala Oblivion/Quake 3 etc but it just looked way too cheap.

Re: Screenshots
This is high detail model. The name of video is wrong. It's good for Rage (or Quake 4 / Doom 3) in right formats for these games.
But for Quake 3 and games with that engine is good low-polygon model (see X-RAY skeletons in cages in map q3dm11 - Deva Station)
But for Quake 3 and games with that engine is good low-polygon model (see X-RAY skeletons in cages in map q3dm11 - Deva Station)
Re: Screenshots
Why would it be for Q3? Its about 8k polygons, which is what, 16x the polycount of a Q3 player model?
Never mind a map model
Plus Q3 doesn't use normal/spec 
Also, noticed the feet were on the wrong legs hahaha
Plus the pelvis was too skimpy! Fixed!
EDIT: The fixed version:
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed1.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed2.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed3.jpg[/lvlshot]



Also, noticed the feet were on the wrong legs hahaha

EDIT: The fixed version:
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed1.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed2.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed3.jpg[/lvlshot]
Re: Screenshots
Hey guys.
Small pic from Hexen: Edge of Chaos

Small pic from Hexen: Edge of Chaos

[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
Still plugging away on an old RtCW SP 'mod' called "Generator". Still a lot to do. Cannibalized a lot of old brushwork.


[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
Indeed! I remember that one from ages ago.Kat wrote:old
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Sexy pose!o'dium wrote:[lvlshot]http://www.team-blur-games.com/odium/odm_skel_fixed2.jpg[/lvlshot]
Re: Screenshots
Hey, got some more info on that project?ShadoW_86 wrote:Hey guys.
Small pic from Hexen: Edge of Chaos
Re: Screenshots
Yup.. and by the time I'm done it'll be playable on a tablet PC!obsidian wrote:Indeed! I remember that one from ages ago.Kat wrote:old

[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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Re: Screenshots
Eraser wrote:Hey, got some more info on that project?ShadoW_86 wrote:Hey guys.
Small pic from Hexen: Edge of Chaos

Re: Screenshots
[lvlshot]http://ws.q3df.org/images/levelshots/51 ... t-city.jpg[/lvlshot]
finalized map, other than the fps issue the only problem with the map is some of the models aren't scaled properly
you can dl it here... http://ws.q3df.org/map/ghost-city/
finalized map, other than the fps issue the only problem with the map is some of the models aren't scaled properly
you can dl it here... http://ws.q3df.org/map/ghost-city/
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Damn, that looks very good, where are the textures and models from?^Ghost wrote:[lvlshot]http://ws.q3df.org/images/levelshots/51 ... t-city.jpg[/lvlshot]
finalized map, other than the fps issue the only problem with the map is some of the models aren't scaled properly
you can dl it here... http://ws.q3df.org/map/ghost-city/
There are some minor bugs like a mirrored newspaper at the start and a small gap under a porch, also clip over the boxes at the start is unnatural - you can easily jump there.
Otherwise great work with attention to details. 'Secret room' was cool too. This should be singleplayer map )
[url=http://twitter.com/back2cccp]twit[/url]
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Re: Screenshots
A short video showing real time light shafts inside OverDose.
Re: Screenshots
the base textures are a collaboration of photrealistic, evillair, cityy and phantazm... decal textures are found via torrents and a cool font i downloaded called Instant Graffiticationlightmill wrote: Damn, that looks very good, where are the textures and models from?
models can be found here: http://www.blackrayne.net/
the clip is a must, considering its a defrag map, without the clip the map would be finished in ~5 secs as opposed to 20 secs.lightmill wrote:There are some minor bugs like a mirrored newspaper at the start and a small gap under a porch, also clip over the boxes at the start is unnatural - you can easily jump there.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Cool.o'dium wrote:A short video showing real time light shafts inside OverDose.
BTW, are there bots in this? If so, are there ways of making a SP map for this? When I saw the rotating fan with volume light, I immediately thought of making an SP map. I think I flashed back to the first level in Unreal.
Re: Screenshots
Just had a few hours off from school and went through the beginning of the modo tutorial.
http://dl.dropbox.com/u/15072710/modeling/modo_cup.jpg
http://dl.dropbox.com/u/15072710/modeling/modo_cup.jpg
www.ferdinandlist.de/leveldesign
Re: Screenshots
Final render:
[lvlshot]http://dl.dropbox.com/u/15072710/modeling/modo_cup_render2.JPG[/lvlshot]
I didn't really get the depth of field effect to look right but it was quite fun. Moving on to something cooler.
[lvlshot]http://dl.dropbox.com/u/15072710/modeling/modo_cup_render2.JPG[/lvlshot]
I didn't really get the depth of field effect to look right but it was quite fun. Moving on to something cooler.
www.ferdinandlist.de/leveldesign