Page 234 of 295
Re: Screenshots
Posted: Sat Dec 17, 2011 1:12 am
by o'dium
Still WIP champ, plus tweakable. Its FOV 75, not 90, that may be throwing it a tad:
[lvlshot]http://www.team-blur-games.com/odium/mp_beach_5.jpg[/lvlshot]
Re: Screenshots
Posted: Sat Dec 17, 2011 8:31 am
by Eraser
Hey there's your skeleton again

Re: Screenshots
Posted: Sat Dec 17, 2011 12:43 pm
by r3t
Looking pretty good o'dium! Any news on when we can actually start playing it?

Re: Screenshots
Posted: Sat Dec 17, 2011 12:59 pm
by o'dium
A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it

Re: Screenshots
Posted: Sat Dec 17, 2011 12:59 pm
by o'dium
A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it

Re: Screenshots
Posted: Sat Dec 17, 2011 9:08 pm
by deqer
I've asked that question 3 times in 3 different time periods, phrased 3 different ways, and each time o'dium ignores the question. yet now I see he answers the question for you. who are you, r3t? A relative? His brother? ...
Re: Screenshots
Posted: Sun Dec 18, 2011 4:34 pm
by r3t
No idea, must be my calm and friendly disposition *shrug*
Re: Screenshots
Posted: Sun Dec 18, 2011 5:25 pm
by skinmaster
where can i get
this skybox? very pretty.
Re: Screenshots
Posted: Sun Dec 18, 2011 5:34 pm
by skinmaster
nice pics
Re: Screenshots
Posted: Mon Dec 19, 2011 10:28 am
by lightmill
Overdose looks top quality, very good textures lighting and ambient fx, making even simple interiors look good.
Re: Screenshots
Posted: Mon Dec 19, 2011 5:10 pm
by ^Ghost
skinmaster wrote:
where can i get this skybox? very pretty.
skybox and .shader
http://www.sendspace.com/file/ralfwc
Re: Screenshots
Posted: Tue Dec 20, 2011 3:33 am
by skinmaster
[lvlshot]http://www.rave.ca/en/image/original/441176/[/lvlshot]
newskybox
Re: Screenshots
Posted: Tue Dec 20, 2011 11:36 pm
by insanet
Teaser
Uploaded with
ImageShack.us
Re: Screenshots
Posted: Tue Dec 20, 2011 11:48 pm
by skinmaster
man chew pee chew?
Re: Screenshots
Posted: Wed Dec 21, 2011 11:38 am
by monaster
You little sucker create the same map theme (Machu Picchu if I'm not mistaken) I've built on secretly every now and then during the last years! But don't get me wrong: I LOVE you for doing this since I tend to never finish any maps faster than within at least a decade, so thanks to you I'll be fragging around in that wonderful map in no time. Don't stop now, totally digging it!

Re: Screenshots
Posted: Thu Dec 22, 2011 4:10 am
by skinNCNmaster
NICE PICS GUYS
Re: Screenshots
Posted: Thu Dec 22, 2011 6:11 am
by deqer
I must say, you do have a unique style going on with most of your work, SkinNCNMaster. For the most part, it looks kind of cool.
Personally, I like to stick to the grid and only use squares(64x64, 128x128, etc.), 45-degree or 90-degree angles, etc.
But I see a lot of art and style in your maps, which is cool. Keep up the good work.
Re: Screenshots
Posted: Thu Dec 22, 2011 3:40 pm
by [acid]
Current layout (alpha/beta).

Re: Screenshots
Posted: Fri Dec 23, 2011 2:33 pm
by monaster
@skinNCNmaster: Colour overkill, as so often. I like it

Re: Screenshots
Posted: Sun Dec 25, 2011 12:41 am
by sock
Re: Screenshots
Posted: Sun Dec 25, 2011 3:22 am
by Fjoggs
I'm sorry, but you have to give me those textures right now! Looks amazing. I do think I liked the brickstyled floor instead of this one though. It looks awesome, but it doesn't fit. (imo)
Re: Screenshots
Posted: Sun Dec 25, 2011 4:28 am
by sock
Fjoggs wrote:I do think I liked the brickstyled floor instead of this one though. It looks awesome, but it doesn't fit. (imo)
Oh really ...

Re: Screenshots
Posted: Sun Dec 25, 2011 4:34 am
by phantazm11
Re: Screenshots
Posted: Sun Dec 25, 2011 4:36 am
by fKd
happy holidays mappers
looks like another solid texture set is on the way. boowa. gg sock

Re: Screenshots
Posted: Sun Dec 25, 2011 6:47 am
by Kaz
Just FYI: building out at really big grid coords isn't recommended because of floating-point limitations (which basically means brushes will start disappearing randomly or having odd artifacts when you manipulate them). The closer you are to the origin the more precise and nice things will be. Technical details
here. Still cool, though.
