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Re: Screenshots

Posted: Sat Feb 18, 2012 11:18 pm
by o'dium
The new main menu screen. The finger doesn't twitch yet, which it will :p

Also the new theme tune for the game has just been completed, so pimped it shall be:

http://youtu.be/3pgMmmVvU-o

Re: Screenshots

Posted: Sat Feb 18, 2012 11:51 pm
by DaEngineer
The cockroach in the lower left crosses the screen far too frequently for my taste, but apart from that nothing to complain about :up:

Re: Screenshots

Posted: Sun Feb 19, 2012 12:46 am
by dONKEY
Reminds of the theme from 'The Walking Dead'.
I like it.
Agree on the cockroach thing.

Re: Screenshots

Posted: Sun Feb 19, 2012 7:30 am
by Eraser
Maybe make the cockroach randomly pick one out of a number of available routes each time it enters the screen. That would break up the monotony of it.

Re: Screenshots

Posted: Sun Feb 19, 2012 7:49 am
by Theftbot
Flies around blood too!

Re: Screenshots

Posted: Sun Feb 19, 2012 3:20 pm
by obsidian
I don't think roaches travel in too straight of a line, don't they kind of bumble around in bursts of speed?

Re: Screenshots

Posted: Sun Feb 19, 2012 3:31 pm
by o'dium
Roaches made from material translates and not actual geo do :P but I'll try and maybe mix it up with some table interpolations and a different, curved model. I'm trying to keep it as simple/fast as possible really, otherwise you know me, I would just stick a million little animated models all running around.

Re: Screenshots

Posted: Sun Feb 19, 2012 10:22 pm
by seremtan
don't worry about releasing the game. just get the god damn cockroach right on the menu

Re: Screenshots

Posted: Mon Feb 20, 2012 2:22 am
by obsidian
There's no problem with adding a bit of final polish to a feature, as long as it's not like DNF where someone decides to scrap the whole thing and rebuild from scratch every time someone in the room blows a fart.

Re: Screenshots

Posted: Mon Feb 20, 2012 9:12 am
by o'dium
Yeah sorry guys, I don't deserve the money I get paid to do this at all... :(

Re: Screenshots

Posted: Tue Feb 21, 2012 12:30 am
by deqer
The roach is fine, but it needs to only happen once every 30 seconds or so.

Re: Screenshots

Posted: Tue Feb 21, 2012 8:30 am
by wattro
i think the roach should communicate telepathically

Re: Screenshots

Posted: Thu Feb 23, 2012 7:33 am
by monaster
I like it. Period. No matter if it's an o'dium thing or not, it shows off some nice quality.
I don't think roaches travel in too straight of a line, don't they kind of bumble around in bursts of speed?
That's a full-blown cliché that happens to be in every stupid movie.

And seriously, I might have missed out the funny part, but this stupid cockroach discussion taking up large portions of a full scrnsht thread site is pathetic. :tard:

Re: Screenshots

Posted: Fri Feb 24, 2012 12:13 pm
by themuffinman
You should add a foot 'weapon' a'la Duke Nukem/Postal while viewing the menu, with the ability to crush any sorry roach that comes into view. And have each roach kill add to a score which can unlock extra menus and shit. Maybe even unlock extra weapons like insect spray and flamethrowers. And different difficulty levels and the roaches get bigger, faster, nastier and spread disease the higher the level. :ninja:

Re: Screenshots

Posted: Fri Feb 24, 2012 6:25 pm
by Theftbot
In HL1 you can squish the roaches

Re: Screenshots

Posted: Fri Feb 24, 2012 7:30 pm
by deqer
Yes, let's the delay the launch even further so that we can implement unnecessary features.

Re: Screenshots

Posted: Sat Feb 25, 2012 12:07 am
by Silicone_Milk
Just a roach-to-score achievement type thing would be fun. No need for secret weapons and different difficulties in roaches.

I don't think anybody would notice a 10 minute delay in a launch deqer.

Re: Screenshots

Posted: Sat Feb 25, 2012 12:11 am
by GONNAFISTYA
And then every 12.423323 seconds have the cockroach dance a jig and juggle turd nuggets....in space.

Re: Screenshots

Posted: Sun Feb 26, 2012 4:53 pm
by sock
Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]

Re: Screenshots

Posted: Sun Feb 26, 2012 4:58 pm
by cityy
Hot! I love how you are having that yellow in there, makes it look really fresh.

Edit:
Did you build this from reference pictures or just out of your mind?

Re: Screenshots

Posted: Sun Feb 26, 2012 5:15 pm
by o'dium
Sock... That texture set works amazingly well. So nice.

Re: Screenshots

Posted: Sun Feb 26, 2012 5:38 pm
by dghost77
Amazing, that texture set is really beautiful!

Re: Screenshots

Posted: Sun Feb 26, 2012 6:47 pm
by sock
I have been using some Russian sites for industrial reference:
http://chistoprudov.livejournal.com/91792.html#cutid1
http://russos.livejournal.com/909334.html#cutid1

The crane is my own idea. I need to texture it correctly, at the moment it is one metal blob. I like to call it the daddy long legs crane because of the outer pulley supports are really long. The whole crane can move back and forth down the room and the scissor lift at the end is for loading stuff on and off the crane. The central idea is the crane is an access point for a deep mine shaft plus I wanted something heavy in scale because of the weight of objects it is lifting. The yellow colour is the classic industrial paint colour, plus I have a blue set as well. Should be finished soon, just need to do some more testing of shapes and it will be good to go for release. The source textures are 4 times Q3 scale so it is up to mappers if they want to scale the stuff down or not. The texture set is not a typical flat wall set, it has to be cut and bent into shapes to make it really shine.

Re: Screenshots

Posted: Sun Feb 26, 2012 7:25 pm
by dghost77
The pictures are really nice.

Can't wait to see the blue set with that, why not add a red one also to make a 3 colors set for a complete team set? I could really use that for my next project.

Re: Screenshots

Posted: Sun Feb 26, 2012 10:35 pm
by fKd
sock wrote:Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
:up: