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Re: Screenshots

Posted: Fri Feb 22, 2013 3:49 am
by GONNAFISTYA
o'dium wrote:Colour... In OverDose...? Whatever next...?

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od1.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]

Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Nice. :up:

Re: Screenshots

Posted: Fri Feb 22, 2013 5:13 am
by dONKEY
@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)

Re: Screenshots

Posted: Fri Feb 22, 2013 7:27 am
by KittenIgnition
dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)
We should team up and make some really over-the-top levels :D

Re: Screenshots

Posted: Fri Feb 22, 2013 2:44 pm
by Bliccer
dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 :)
Is there a summarized thread/post of all this? :D

Re: Screenshots

Posted: Fri Feb 22, 2013 9:52 pm
by AEon
dONKEY wrote:Not mapped for awhile, did some doodling this morning:
Image
Nice shadow detail there... interesting design, looks almost Steampunk-ish.

Re: Screenshots

Posted: Sat Feb 23, 2013 3:54 am
by obsidian
I think it looks more like the inside of a zeppelin. Needs a mooring tower.

Re: Screenshots

Posted: Sat Feb 23, 2013 4:41 am
by dONKEY
I had no idea at all where I was going to be honest. I was thinking along the lines of an arboretum I think when I was messing about with the roof.
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena :)

Re: Screenshots

Posted: Thu Feb 28, 2013 2:48 am
by mrd
Some nice shots on this page. Props folks :up:

Re: Screenshots

Posted: Thu Feb 28, 2013 8:44 pm
by Cleric
Why don't i embarrass myself a little with a couple of screenshots of my WiP.

Re: Screenshots

Posted: Thu Feb 28, 2013 8:51 pm
by obsidian
Glass/mirrors tends to break radially and spiderweb or crack laterally.

I like the lighting and specular. What game is this for?

Re: Screenshots

Posted: Thu Feb 28, 2013 8:52 pm
by Cleric
obsidian wrote:Glass/mirrors tends to break radially and spiderweb or crack laterally.
Yeah it looks kinda bullshitty, gotta fix it. Thanks :)
It's for urban terror, this is actually the updated fstech1 engine, so it supports VBO and normal mapping.

Re: Screenshots

Posted: Sun Mar 03, 2013 7:01 pm
by Cleric
I've taken your advice and kinda fixed the mirror glass, replaced the geometry with a texture of broken glass.
Looks a bit better than before. Bench is in there just to test it and see how it looks like ingame.

Re: Screenshots

Posted: Mon Mar 11, 2013 7:11 pm
by Bliccer
Metal on:

Re: Screenshots

Posted: Tue Mar 12, 2013 8:14 am
by Eraser
lol that's awesome. Didn't even notice the gesture until I saw the second screenshot.

What's all the red text on there by the way?

Re: Screenshots

Posted: Tue Mar 12, 2013 1:43 pm
by Bliccer
Eraser wrote:What's all the red text on there by the way?
It's my phong editor texture for the rock material. Normally I put a text onto shader effected stuff, also e.g. adding an arrow for moving stuff such as the beams from the sfx folder.

Re: Screenshots

Posted: Thu Mar 28, 2013 10:02 pm
by sst13
Started texturing these days. Theme will be some kind of "concrete & rusty steel hammerd into flesh". >:D

[lvlshot]http://sst13.net/pics/13head10.jpg[/lvlshot]

[lvlshot]http://sst13.net/pics/13head11.jpg[/lvlshot]

Some more:
http://sst13.net/pics/13head12.jpg
http://sst13.net/pics/13head13.jpg
http://sst13.net/pics/13head14.jpg
http://sst13.net/pics/13head15.jpg

Re: Screenshots

Posted: Fri Mar 29, 2013 7:33 am
by Theftbot
Don't show LawL them goatsee like teleporters!

Re: Screenshots

Posted: Fri Mar 29, 2013 8:34 am
by AEon
sst13 wrote:[lvlshot]http://sst13.net/pics/13head14.jpg[/lvlshot]
I like both shots and this one.

About shot: Be sure to add some form of "bridging" to the TP, the two gaps in the floor between stairs and TP will not let bots navigate the "jumping".

The roundish edgy design is really nice, and the white, red, and orange contrast well against the pretty drab crete look. Hope you will be able to add more *rust* or some other strong texture (e.g. dark wood) to make the maps less depressingly drab. A more "happy" blue sunny skybox would also help. Designs are cool anyway. Hoping to get something to beta test soon :)... oh, please make this a Q3 DM map, CTF no likey and Quake Like no likey either :toothy:

Re: Screenshots

Posted: Fri Mar 29, 2013 1:44 pm
by seremtan
Theftbot wrote:Don't show LawL them goatsee like teleporters!
as if LawL actually browses LEM

Re: Screenshots

Posted: Fri Mar 29, 2013 3:49 pm
by cityy
Very nice work sst13!

Re: Screenshots

Posted: Sat Mar 30, 2013 12:49 pm
by Bliccer
Will it be possible to see the head from the outside somewhere?

Re: Screenshots

Posted: Sat Mar 30, 2013 5:10 pm
by sst13
Bliccer wrote:Will it be possible to see the head from the outside somewhere?
Only in spectator mode...

Edit: Who said goatse teleporter? :D

[lvlshot]http://sst13.net/pics/13head16.jpg[/lvlshot]

It sucks you into a nice and warm place...

Re: Screenshots

Posted: Fri Apr 05, 2013 2:47 am
by camel
sst13 wrote:[lvlshot]http://sst13.net/pics/13head16.jpg[/lvlshot]
It sucks you into a nice and warm place...
It reminds me an portal from the 'Sliders' tv series :P

Re: Screenshots

Posted: Sat Apr 06, 2013 4:46 pm
by seremtan
isn't there a shader parm that can make a surface writhe about? stick it on that thing for maximum yuck factor

Re: Screenshots

Posted: Sun Apr 07, 2013 1:53 am
by obsidian
"deformVertexes" and "surfaceparm anus".