Re: Screenshots
Posted: Thu May 29, 2014 6:17 am
Castle wrote:UT4 stuff in the works.
[url=http://i.imgur.colöllölöm/rBm6FU2.jpg][img]httklklklkp://i.imgur.com/rBm6FU2.jpg[/img][/url]
Yeah the UVs on the meshes are messy right now giving them poor lightmap quality. my copy of max is also pretty old so that doesn't help much with my FBX exporter.Theftbot wrote:Looks like some sort of lighting/material shadow errors in the top left Castle!
[lvlshot]http://www.theflooringartisan.com/wp-content/uploads/2012/04/DSC0208.jpg[/lvlshot]obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?Eraser wrote:Looks awesome Hipshot!
Why not try your hand at a single player level? ;)
Well, Carmack solved this for us, a few years after they invented the Teleport.obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
Yes, but that's useful if you want to make a guitar or piano or some other elaborate woodwork, I don't think you would take the time to do that with old wood planks. Anyway, it's just a nitpick.Theftbot wrote:Actually you can steam/soak and bend wood to follow curves in molds/clamps or train trees to grow that way!
It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.Hipshot wrote:Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?
Was this directed towards me? And do you mean this then?KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5? :D That map is really fun, and with some modernization it would look damn good.
I didn't know that to be honest, I just assumed it didn't. I'm gonna look into more what the mod features and not, I have played your "survival" level before, the one with the church.Eraser wrote:It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.
Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.Hipshot wrote:Was this directed towards me? And do you mean this then?KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5?That map is really fun, and with some modernization it would look damn good.
Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/KittenIgnition wrote:Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.
Then maybe you could just send me the .map and all the assets?Hipshot wrote:Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/