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Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 7:13 am
by Eraser
EntityPlus 1.1.3 released

After a bit of a quiet time I've finally put out a new release of the mod. It's only a small update that doesn't add any new features, but it does fix some important bugs and has the most recent version of obsidians menu logo :)

Complete list of changes is below:
  • [Added] "g_drawSyncMessage" cvar.
  • [Added] "g_allowSyncCutscene" cvar.
  • [Fixed] Server does not interpolate cutscene camera pan movements, allowing the camera to move outside the current VIS area.
  • [Fixed] Invisible doors in krep1 still don't open when loading the map through the "new game" menu.
  • [Fixed] Game no longer crashes when starting a cutscene while g_synchronousClients is set to 1
  • [Changed] Updated menu logo.
So anyone who has been having trouble with those invisible doors blocking your way in deQer's "krep1" (aka "Carmack Fortress") map, this release should definitively fix it.

You can grab it here:
https://code.google.com/p/entityplus/do ... -1.1.3.zip

Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 12:17 pm
by Tanica46
is scores view from "Testing Procedures" inclusive ?
by old version no view from scores by Testing Procedures, but save in "games".

Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 1:24 pm
by Eraser
what?

Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 1:38 pm
by Tanica46
No high score

Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 2:16 pm
by Eraser
Is there a file named
ep_procedures-1.1.epgame in the "EntityPlus\games" folder?

Re: EntityPlus - A single player Q3 mod

Posted: Fri May 11, 2012 2:38 pm
by Tanica46
yes.
ep_procedures-1.1.epgame is in game folder.
this is a screen from old version not from 1.1.3.

test it tonight (another pc-system)

Re: EntityPlus - A single player Q3 mod

Posted: Sat May 12, 2012 10:28 am
by Tanica46
hallo
1. Test:
Play with PC - OS Vista - Q3 1.32c - EntityPlus 1.1.3
save in folder games as EP_PROCEDURES_PT3-1.1.epgame

no view from High Score. :confused:

2. Test
Play white G4 OS 10.4 - Q3 10.2 - EntityPlus 1.1.3

no save in folder games. :confused:

Re: EntityPlus - A single player Q3 mod

Posted: Thu May 17, 2012 11:49 am
by Tanica46
more fun with this map :D

Re: EntityPlus - A single player Q3 mod

Posted: Sat May 19, 2012 10:34 am
by Tanica46
Hello, is anyone here ? :(

I have a question.

I can limit the gravity on a small area?

the target_gravity affects the whole map. :dork:

Re: EntityPlus - A single player Q3 mod

Posted: Sat May 19, 2012 11:03 am
by CZghost

Code: Select all

<point name="target_gravity" color="0 .5 0" box="-8 -8 -8 8 8 8">
Changes gravity when triggered.
-------- KEYS --------
<integer key="count" name="count">amount of gravity to apply (defaults to the value set to g_gravity).</integer>
<targetname key="targetname" name="targetname">activating entity points to this.</targetname>
<targetname key="targetname2" name="targetname2">activating entity points to this.</targetname>
-------- SPAWNFLAGS --------
<flag key="GLOBAL" name="GLOBAL" bit="0">all players are affected instead of only the activator.</flag>
-------- NOTES --------
The default value for g_gravity is 800. This can be overruled by the server administrator.
</point>
Cannot undestand what you mean, tannica. Do you mean within the trigger brush? If so, there's a disappointment: To affect only the area in trigger brush it's required piece of code for something like trigger_gravity. And this doesn't exist... The point entity cannot override area within activating trigger brush.
Maybe ask to Eraser, the main EP developer to implement trigger_gravity. If you want, I can also ask if you don't know how.

Re: EntityPlus - A single player Q3 mod

Posted: Sat May 19, 2012 7:49 pm
by Eraser
It's possible if you simply don't check the GLOBAL spawnflag.

Re: EntityPlus - A single player Q3 mod

Posted: Sun May 20, 2012 9:01 am
by Tanica46
the effect on the players is the same.

test with spawnflags 0 and spawnflags 1.

I can fly through the whole map.

I would like to fly through a canyon.
It seems to work only with two trigger_multiple and two target_gravity.

I thought but more "volume brush". How to ut3.

Re: EntityPlus - A single player Q3 mod

Posted: Sun May 20, 2012 9:22 am
by CZghost
Eraser wrote:It's possible if you simply don't check the GLOBAL spawnflag.
Tested the target_gravity in a testmap with center area. It changes the g_gravity infinitely, he needs to change g_gravity only in time he's inside the trigger brush... As he have leaved the trigger area, he needs to put default g_gravity to settings of level.

The target_gravity can have the same code (can be used to change g_gravity in whole map with the GLOBAL spawnflag ticked to affect all players, but should be added something like trigger_gravity, which may be brushed modifier which affects only the area inside its brush. Like it's trigger_hurt which allows mapper to place deathvoid volume to desired area, the trigger_gravity can be used in areas with lava or something else what produces some gas which may to unweight the player or bots which enters the area.

Re: EntityPlus - A single player Q3 mod

Posted: Sun May 20, 2012 6:11 pm
by Eraser
Then use 2 triggers

Re: EntityPlus - A single player Q3 mod

Posted: Mon May 21, 2012 8:56 am
by CZghost
Eraser wrote:Then use 2 triggers
This may be no problem... But it's much complicated... If it's actualy the best solution, we'll wait for new update (which can contain better solution, its brush modifier 'trigger_gravity'). Before it will be avaible, we must use actualy the best solution (multi-trigger)

Re: EntityPlus - A single player Q3 mod

Posted: Wed May 23, 2012 12:09 pm
by Tanica46
next bug by "Carmack Fortress"?

by part 3
Delete from the key by death and next door is closed.

Re: EntityPlus - A single player Q3 mod

Posted: Wed May 23, 2012 1:58 pm
by Eraser
Could you elaborate a bit further on the problem, maybe record a demo of it happening?

I have a feeling this is simply a design error. There was something similar with an older version of my Testing Procedures map. If you die after getting the red keycard but before moving to the next level with the elevator, you're respawned right in front of the red-keycard-room whose entry door is locked and you're stuck :(

Re: EntityPlus - A single player Q3 mod

Posted: Wed May 23, 2012 2:26 pm
by Tanica46
yes, that's the part.
Is in the pit. In one corner is an equipment and in other the key.
Behind the pit is a closed door.

Re: EntityPlus - A single player Q3 mod

Posted: Thu May 31, 2012 2:02 pm
by Tanica46
free sounds for func_breakable Entitys.

where you can find what? :confused:

Re: EntityPlus - A single player Q3 mod

Posted: Thu May 31, 2012 2:08 pm
by Eraser

Re: EntityPlus - A single player Q3 mod

Posted: Sun Jun 03, 2012 2:08 pm
by Tanica46
thank you

I have something found:
http://www.freesfx.co.uk/

Re: EntityPlus - A single player Q3 mod

Posted: Sat Jan 26, 2013 6:39 pm
by CZghost
What about the EntityPlus? Are you working on new version Eraser or you have kicked out your project? What about the game saving you said about, have you all of these new things just throwed away?

:arrow: I like the mod as in the active development. If you have ended developing your great project, tell us why...

Re: EntityPlus - A single player Q3 mod

Posted: Mon Jan 28, 2013 8:48 am
by Eraser
It's not really in active development at the moment, but I've not given up on it. I'm willing to work on it if there's interest in it, but to date, me and deqer are the only ones who have actually used to mod to create a map and that is a tad disappointing.

That won't deter me from working on it by itself, but I've got a bunch of other stuff I'm working on that is just far more interesting and rewarding right now than EntityPlus. I guess that's how it usually goes with these mods.

The mod is fully open source and the code is freely accessible for anyone, so people can do with it what they want though.

Having said that, I still have a half-finished EntityPlus map on my harddisk that I do intent to finish some time, but I just can't give an ETA right now. If you really want to kickstart the mod again, make maps for it. It needs maps more desperately than new features.

Re: EntityPlus - A single player Q3 mod

Posted: Mon Jan 28, 2013 10:37 am
by KittenIgnition
Back when this mod was being updated, I was trying to find bugs with all the new features and make some crappy maps for my friends and I. I miss updates :'(

Re: EntityPlus - A single player Q3 mod

Posted: Mon Jan 28, 2013 11:28 am
by fKd
im still working on mine. but it really is a slow going process. should prolly update my thread. the down side is i just moved cities and i forgot to grab my latest build. 2 week till i get my tower up here... ack the wait :/