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Re: Screenshots
Posted: Fri Mar 13, 2015 12:29 pm
by Fjoggs
Don't listen to the tiger! Keep it in here until you have something we can download. Gotta keep the screenshots-thread alive you know.

Re: Screenshots
Posted: Fri Mar 13, 2015 12:52 pm
by cityy
#shotsfired
Re: Screenshots
Posted: Fri Mar 13, 2015 4:37 pm
by AndyW
Sir Yes Sir !

Re: Screenshots
Posted: Fri Mar 13, 2015 11:51 pm
by AndyW
Re: Screenshots
Posted: Sun Mar 15, 2015 3:05 am
by Bacon
A friend and I are working on a q3wcp16 remake, just playing with models and terran blending for now
[lvlshot]http://img.bacon.ms/shot0003.jpg[/lvlshot]
Ricco harbor from Mario Sunshine
[lvlshot]http://img.bacon.ms/shot0005.jpg[/lvlshot]
And another playermodel
[lvlshot]http://img.bacon.ms/shot0263.jpg[/lvlshot]
Re: Screenshots
Posted: Sun Mar 15, 2015 9:32 am
by CZghost
AndyW was watching Full Metal Jacket or so?

Nice screenshots anyway
Re: Screenshots
Posted: Mon Mar 23, 2015 5:11 pm
by seremtan
is that a skybox in screen #2?
Re: Screenshots
Posted: Mon Mar 23, 2015 6:10 pm
by Bacon
Yes, it's the skybox used in the map q3wcp16, "oceansky" I believe. I just use it as a placeholder until I decide what to use.
Also, finished another Perfect Dark weapon last night:
[lvlshot]http://img.bacon.ms/shot0271.jpg[/lvlshot]
Re: Screenshots
Posted: Mon Mar 23, 2015 6:32 pm
by Hipshot
I think he meant the green there and that's geometry.
Re: Screenshots
Posted: Thu Mar 26, 2015 11:11 pm
by Fjoggs
Got some time to work on my Reflex map. Where's phong shading when you need it!
[lvlshot]http://fjoggs.com/img/reflex/tourney1/tourney1_11.jpg[/lvlshot]
[lvlshot]http://fjoggs.com/img/reflex/tourney1/tourney1_12.jpg[/lvlshot]
[lvlshot]http://fjoggs.com/img/reflex/tourney1/tourney1_13.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Mar 27, 2015 4:42 pm
by Ferrao10
That looks gorgeous, Fjoggs!
Re: Screenshots
Posted: Fri Mar 27, 2015 11:17 pm
by Pat Howard
nice, it looks like the crystal dimension in adventure time

Re: Screenshots
Posted: Sun Apr 12, 2015 11:34 am
by Infernis
You better finish it Fjoggs!
Re: Screenshots
Posted: Sun Apr 12, 2015 11:42 am
by AndyW
[lvlshot]http://i.imgur.com/cuZnlRfh.jpg[/lvlshot]
Today i did some Pipework on the Quad area. I will spend one more week into general detailing to finish the Map before Re-texturig it with Socks set. For me this Map was a great lesson that i learnd alot from and it helped me to get "into-it" again.
But i still have alot to learn:
-shaders
-compiling tricks & tweaks
-Photoshop skills (just downloaded Photoshop CS2 for free, i think this should work fine for shader creation)
-lightning tweaks
-general layouting
...
Next step is to buy a new PC so i can work with my 2 LCDs without having problems and radiant crashes caused by the shxtty X2300 GFX chip!

Re: Screenshots
Posted: Fri Apr 17, 2015 3:04 am
by Bacon
[lvlshot]http://img.bacon.ms/shot0285.jpg[/lvlshot]
[lvlshot]http://img.bacon.ms/shot0286.jpg[/lvlshot]

Re: Screenshots
Posted: Fri Apr 17, 2015 8:43 am
by Eraser
looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces?
Re: Screenshots
Posted: Fri Apr 17, 2015 2:13 pm
by AndyW
WOW!
I wish i would be able to do terrain and rocks like this!
Everytime i start terrain-stuff im ending in GFX Errors and get Mad.

Re: Screenshots
Posted: Fri Apr 17, 2015 8:28 pm
by Bacon
Eraser wrote:looks cool. Is it possible to fix those overly stretched textures on the vertical terrain faces?
Yeah. I just haven't got around to fixing those yet.
So far it was more or less of a test to see how large of a map the game can handle. The first screenshots map takes up the entire grid in radiant, vertically.
AndyW wrote:WOW!
I wish i would be able to do terrain and rocks like this!
Everytime i start terrain-stuff im ending in GFX Errors and get Mad.

What kind of errors in particular? I'm sure some people here can help.
Re: Screenshots
Posted: Mon Apr 20, 2015 10:14 pm
by AndehX
ok so I may as well post a few pics of something I started recently. Never released a map before as I've never really been happy with anything ive made. I really don't think my mind is creative enough to make maps, but I try anyway. Just a rough layout at the moment...
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/1.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/2.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/3.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/4.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Apr 23, 2015 12:30 am
by AndyW
AndehX wrote: I really don't think my mind is creative enough to make maps, but I try anyway.
Andeh dont stress yourself! I think youre not an Idiot and you will get into it really fast!!
Maybe you want to to give us a BSP to jump around and get some feedback??

Re: Screenshots
Posted: Thu Apr 23, 2015 5:54 am
by Hipshot
I hope we know by now, who made those keys...

Re: Screenshots
Posted: Thu Apr 23, 2015 6:27 am
by cityy
Finally get those maps added as well! :-)
Re: Screenshots
Posted: Thu Apr 23, 2015 8:31 am
by Eraser
Hipshot wrote:I hope we know by now, who made those keys...
Ooh, I know those

Re: Screenshots
Posted: Thu Apr 23, 2015 8:59 am
by Hipshot
Ent+ had them before QL.
Oh how I wish they make a Q1 remake, but with the level of graphics QL have. That's kinda my vision when I made those keys =/ =)
Re: Screenshots
Posted: Thu Apr 23, 2015 11:01 am
by Eraser
How does Quake Live have them? Are they used as mapmodels?