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Re: Screenshots
Posted: Sun May 24, 2015 2:48 pm
by CZghost
Noruen, me too

Re: Screenshots
Posted: Sun May 24, 2015 7:50 pm
by Pat Howard
Noruen wrote:I wish I would have enough time to finish my stuff one day


Re: Screenshots
Posted: Sun Jun 07, 2015 11:33 am
by KittenIgnition
http://kitteh.maverickservers.com/3dmaze/
Not exactly screenshots, but close enough
Screenshots of the map are mostly useless, as it's just a big maze. Here's one anyway though, to give at least some mass to the concept.
Oh also, with the exception of a really bad and really inconsistent FPS bug, this map is pretty much done. While I try and figure out a way to solve that problem, I'm going to look for more and more tokens to add, so if anyone has any suggestions for small, iconic items from random games, let me know!
Re: Screenshots
Posted: Sun Jun 07, 2015 12:15 pm
by CZghost
404 - File or directory not found.
The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.
Okay

Re: Screenshots
Posted: Sun Jun 07, 2015 7:29 pm
by KittenIgnition
Bug with my site, it's happened before and I need to get it fixed, but it's not doable from my end.
Re: Screenshots
Posted: Tue Jun 09, 2015 2:02 pm
by CZghost
Okay, downloading right now

Re: Screenshots
Posted: Tue Jun 09, 2015 2:25 pm
by CZghost
How did you make the maze? Just with Radiant? That must had be so long work. It's impossible to finish! You're a genius

Anyway, the sounds are good, crazy

Re: Screenshots
Posted: Wed Jun 10, 2015 11:06 pm
by KittenIgnition
I used a program to generate a maze (Daedalus), then made it by hand. After going through three different methods over the past year or so, I found one that actually worked, and was only a couple hours' worth of work. Getting all the models and sound files was the really hard part. I'm still looking for some quotes from Dishonored.
Re: Screenshots
Posted: Thu Jun 11, 2015 1:53 pm
by CZghost
Dumb question - is there any easy way to solve the maze?

If the answer is "no", then listing the map as experimental and funny design would be the best on lvlworld... It's pretty interesting, but I was not a big fan of mazes, so I give a try to others

Re: Screenshots
Posted: Thu Jun 11, 2015 9:49 pm
by AndyW
Did some small changes on the Outside Areas.
The Lava jumper is great fun
[lvlshot]http://i.imgur.com/Gk0vWhb.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/i2MuDEF.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Jun 12, 2015 3:51 am
by KittenIgnition
I'm not putting it on ..::LvL, so tags are unnecessary. There is no easy way to solve the maze aside from memorizing the layout and creating arbitrary landmarks, in addition to the tokens.
Re: Screenshots
Posted: Sun Jun 14, 2015 11:20 pm
by AndyW
Tried some Floor-detailing today
Re: Screenshots
Posted: Mon Jun 15, 2015 3:06 am
by phantazm11
Part of a little scene I made over the course of about five hours this afternoon, running in Quake Live. I was inspired after playing the Hijacked Well level in Rage this morning. Not completely sure I will make this into a playable level or not, but I will probably will finish the scene at least. I will eventually model the cave walls, lights, pipes and maybe even the archways.
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/rage_1_zpsptcrtdfz.jpg[/lvlshot]
Re: Screenshots
Posted: Mon Jun 15, 2015 7:31 am
by AndyW
Wooow, very nice "sewerish" look!
@Phantazm11: I think you got a new "Fanboy"...

Really amazing work!!! You have a nice feeling for putting "mood" into your Maps.

Re: Screenshots
Posted: Mon Jun 15, 2015 2:41 pm
by phantazm11
Thanks a lot, AndyW. That means a lot!
Re: Screenshots
Posted: Mon Jun 15, 2015 3:51 pm
by AndyW
Im just a noobish guy.. I think my opinion is not heavy-weight...
But i have eyes that say me youre doing a really great job on this scene!
Id took me 2 weeks to find a link for your last competition map... When i played it the first Time i was shocked about the great Look and Details.

DOPE MAN!

Re: Screenshots
Posted: Mon Jun 15, 2015 4:30 pm
by seremtan
AndyW wrote:[lvlshot]http://i.imgur.com/Gk0vWhb.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/i2MuDEF.jpg[/lvlshot]
you really need to break up those iron floor and concrete wall textures with at the very least some trim, if not more (and give those walls some depth!). also, the dirt tiles horribly and i'm not sure dirt+lava really works tbh
also, shouldn't the lava bounce pad be the way to get from the quad platform to the RL platform? why the crates?
on a non-negative note: vertical play looks promising

Re: Screenshots
Posted: Mon Jun 15, 2015 5:37 pm
by AndyW
Yay i will fix that Stuff, its just an Alpha.
Im also playing around with the lava jumper...
But Thx.

Re: Screenshots
Posted: Tue Jun 16, 2015 6:54 pm
by AndyW
Tried some Gothic Stuff today.
Re: Screenshots
Posted: Wed Jun 17, 2015 5:45 pm
by AndyW
gone
Re: Screenshots
Posted: Wed Jun 17, 2015 7:46 pm
by AndyW
gone
Re: Screenshots
Posted: Thu Jun 18, 2015 5:16 pm
by CZghost
MS Paint is perfect for layouts that do not overlap levels of the layout (think of the floors in flat-house). If you need to view bottom layers that overlap under higher levels, you need graphic program that supports layers. Photoshop is the best tool to do so, if you want something for free or working under Linux, give GIMP a try. Some people call GIMP "Photoshop for poors" and basically it has a lots of features that is present in Photoshop (sure not all), anyway it can be easily expanded by user-made plugins that can make GIMP exactly like Photoshop...
Re: Screenshots
Posted: Thu Jun 18, 2015 7:00 pm
by Martinus
Hey!
I made a gun model (chaingun replacement), by using Radiant with (just for try)!
Here is the result:
[lvlshot]http://i.imgur.com/ageSBdq.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/6ioSQno.jpg[/lvlshot]
Re: Screenshots
Posted: Fri Jun 19, 2015 6:11 pm
by AndyW
Looks a bit simple but like a Badass Gun!
Also new Sounds?
The way its held reminds me on T2 when Arnies fireing the M134 Minigun out of the Devastated SkyNet building.
I think if you want to do a complete new Gun something like this would match your Model:
https://www.youtube.com/watch?v=yuZ5VrLQ1ek
Just slow down the firerate a bit and raise the damage.

Re: Screenshots
Posted: Fri Jun 19, 2015 9:56 pm
by Martinus
Thank you AndyW for the reply.
Yeah, it has new sounds too, and yeah a bit simple, because it was only a try (or test).
I have a second version of the weapon with rotary tube, but it does not work well... I don't know how to edit the weapon tags in Milkshape.
Actually I'm planning to make a weapon pack made in Radiant, thanks for the idea for the machinegun!
