Page 276 of 295

Re: Screenshots

Posted: Fri Jun 19, 2015 10:12 pm
by AndyW
Rotating Guns are sooo 90´s :D Better have a mobile Flac-Cannon! :D

Re: Screenshots

Posted: Fri Jun 19, 2015 11:35 pm
by Martinus

Re: Screenshots

Posted: Sun Jun 21, 2015 4:55 am
by dONKEY
I've not posted anything for a little while, but I'm still plodding along slowly with my coastal fort map.
I've just completed the final major area, just two small passageways to build then all the design work is complete.
Image

Re: Screenshots

Posted: Sun Jun 21, 2015 10:41 am
by AndyW
A Waterfall, very nice! :up:

Re: Screenshots

Posted: Sun Jun 21, 2015 2:34 pm
by phantazm11
Really nice looking textures dONKEY. Great lighting also! I like the idea of guard rails in Quake maps, but you have to make them so low compared to the player height that I never use them :)

Re: Screenshots

Posted: Sun Jun 21, 2015 4:36 pm
by AndyW
Okay without feedback but compared to the QL-Maps i think (hope) i got the scaling this time. Made the lowest ceilings so that you not get an clipping error when jumping. For now this wil be my orientation in scale and i hope im not wrong again... :/

Re: Screenshots

Posted: Mon Jun 22, 2015 5:13 pm
by Pat Howard
nice, dONKEY! a couple pieces of feedback:

1. the yellow guard rail texture seems a bit clean and bright compared to the rest of the scene
2. the buildings closer to the camera seem a bit scrunched down on the Z axis. may they should be a bit taller? (i know quake 3 scale is damn near impossible when it comes to realistic environments.)

Re: Screenshots

Posted: Mon Jun 22, 2015 5:17 pm
by Pat Howard
phantazm11 wrote: [lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/rage_1_zpsptcrtdfz.jpg[/lvlshot]
really nice textures and lighting. i bet you could fool people into thinking that is quake 4! the only thing that looks really out of place to me is the curved pipe. it looks like a giant worm with those ~90degree turns! you may want to try bending them the way sock did in bridge crane (4th pic down).

Re: Screenshots

Posted: Mon Jun 22, 2015 5:58 pm
by Theftbot
Or use a mesh!

Re: Screenshots

Posted: Tue Jun 23, 2015 5:13 am
by dONKEY
Phant, I've already gushed about your scene. But it's worth saying again, that is really inspirational.
Until Pat pointed it out I hadn't registered the fat pipes...but I think he has a point :)

Pat, thanks for art feedback. I'll see what you guys think about the yellow texture when I finally get a full test up and running. The yellow is pretty rusty up close, my idea was to contrast all the grey. I've only used that particular texture for railings, so it would be very easy to change.
The building in the foreground goes down lower than shown here, I think it's more the screen shot than anything. Again, when I get a full art test out I'll take advice :)

I have one small passage between that area and the rest of the map that needs building, then I'm done.
I'm pretty sure even with all my clip brushes I'm going to have to build a bot only map in order to end up with a playable level, but I really want to get a non-playable test build up to get some feedback.

Re: Screenshots

Posted: Wed Jun 24, 2015 3:09 am
by fKd
Strong stuff from Phant and dONKEY. Looking really good fellas!

Re: Screenshots

Posted: Wed Jun 24, 2015 5:40 am
by Theftbot
@Martinus where do you get that gun model?

Re: Screenshots

Posted: Wed Jun 24, 2015 8:57 am
by Martinus
Theftbot wrote:@Martinus where do you get that gun model?
I made in Radiant as I said.

Re: Screenshots

Posted: Fri Jul 03, 2015 1:36 am
by Hipshot
I know it's not Quake, still, what I've been working on for a while now.

https://www.youtube.com/watch?v=aKgk9I1wVvg

I really want to go back to my japanese level, but at the moment, It's just too much work with this.

Re: Screenshots

Posted: Fri Jul 03, 2015 4:52 am
by Eraser
Cool! Is that Serious Sam related?

Re: Screenshots

Posted: Fri Jul 03, 2015 7:19 am
by Hipshot
It is Serious Sam. Official.

Re: Screenshots

Posted: Fri Jul 03, 2015 7:23 am
by Hipshot
I have refrained from posting about it much, since it's not anything that really has to do with Quake or related games.

Anyway, you can see more here =)

http://forums.seriouszone.com/showthrea ... 606&page=3

Re: Screenshots

Posted: Fri Jul 03, 2015 7:33 am
by Eraser
Very nice. That artwork is looking tight.
Are you working on this yourself or with a team? And you're saying it's "official", does that mean there's any involvement of Croteam or have they simply given you the green light to go ahead with this?

Re: Screenshots

Posted: Fri Jul 03, 2015 9:18 am
by Hipshot
We are currently 5 people, we started as 2 when we did Hammerwatch. I'm working with everything you see (art, design, level design) and my partner is working with everything you don't see (system, engine and editor), then we hired 2 additional artists and a level designer (intern) =D We need to be a stable team for Hammerwatch 2 that we will start with next year.

Croteam has given us pretty much free hands, we can do "whatever" we want, as long as it's a good representation for serious sam I would think. I'm trying to do that as much as possible, keep the action, but add in puzzles and traps, as with Hammerwatch. As you can see, still very influenced by my Quake easter eggs and such, the Keycard from Doom (hud) and the Railgun from Q3 (on the ground there)

If you have any questions about running a studio, being a indie dev or what not, just ask =)

Re: Screenshots

Posted: Sat Jul 04, 2015 1:53 am
by mrd
That's pretty bad-ass... Serious Sam was mega fun.

Re: Screenshots

Posted: Tue Jul 07, 2015 5:21 pm
by AndyW
Playing around a bit... maybe this time its getting playable, but i dont think so...

[lvlshot]http://i.imgur.com/yiLRyNT.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/fzb1Ase.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/yxBqTbg.jpg[/lvlshot]

Re: Screenshots

Posted: Tue Jul 07, 2015 5:38 pm
by Pat Howard
cool. that greenish-brown beam with the rivets looks like a QL asset to me though. just wanted to make sure you know that "QL assets cannot be distributed for use in Q3 maps," according to syncerror. if it's not from QL, just disregard this.

Re: Screenshots

Posted: Tue Jul 07, 2015 6:26 pm
by AndyW
Yes its from QL, but THX Pat! Syncerror wrote exactly the same to me a few weeks ago. :D :D
Im using Wolfcam, socks textures and the QL pk3´s only at the moment.
I really have to find my Q3 Disc... Its gone since i left my old appartment.

Re: Screenshots

Posted: Thu Jul 09, 2015 12:10 pm
by AndyW
Started a small outdoor staircase tonight, this time i have really fun. Strange :D

[lvlshot]http://i.imgur.com/G3NNtvG.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/4llEhJu.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Jul 17, 2015 11:33 am
by seremtan
it's ok, but there's a lack of internal logic to some of the features: the wires that dangle that aren't connected to anything, the indoor dirt floor...

then there's the loose floor tile. hate to say it, but that's one of the oldest and most venerable of all Q3 mapping cliches, equalled in ubiquity only by the ceiling pipe and the crate pile