Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AndyW
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Re: Screenshots

Post by AndyW »

@Phantazm11: Sexy Hip!
No, they all lost when sold to Disney... :tear:
Die Vitamine sind in der Dose gefangen!!!
obsidian
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Re: Screenshots

Post by obsidian »

Nah, they were overpowered by midi-chlorians, apparently.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

MIDI-Chlorine? What's that?
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CZghost
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Re: Screenshots

Post by CZghost »

KittenIgnition probably never watched Star Wars :olo:
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Martinus
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Re: Screenshots

Post by Martinus »

That's a sound format, like Mp3-Chlorine.
Anakin has a lot of Mp3-Chlorine!
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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CZghost
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Re: Screenshots

Post by CZghost »

I have a lot of WAV-Chlorine :olo:
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Martinus
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Re: Screenshots

Post by Martinus »

My new RPG (fancy isn't it?)
[lvlshot]http://i.imgur.com/MoXf6jb.jpg[/lvlshot]
A riot SWAT shield working as a weapon (it's deadly :alert: )
Some caracter like Visor, can hold it like a badass "motherflower"!
[lvlshot]http://i.imgur.com/d0s6sNr.jpg[/lvlshot]

Could I edit the weapon_hand tags in milkshape somehow?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Eraser
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Re: Screenshots

Post by Eraser »

Cool :)
What weapon does the riot shield replace? The Gauntlet?
Martinus
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Re: Screenshots

Post by Martinus »

Eraser wrote:Cool :)
What weapon does the riot shield replace? The Gauntlet?
Yes, the shield is a gauntlet replacement.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

[youtube]adVH3FIykKY[/youtube]

This is a very basic conversion of the terrain from Skyrim, and I'm incredibly pleased with how it's working thus far. This map spans almost the entire grid of Radiant, and I still get 125fps clean. I will look into oldschool-style terrain mapping, like in Team Arena, to add real textures; I don't know of any other way to get it working. I still don't know that this is exactly what I want, but it works pretty well and I can add in some details manually. If I find an area I really like I might put in some more work to get it even closer to perfection.
Last edited by KittenIgnition on Mon Aug 10, 2015 7:30 pm, edited 2 times in total.
Martinus
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Re: Screenshots

Post by Martinus »

That's awesome, but I think you will not get 125fps after adding towns and cities.
I like it! :up:
Anyway, you are a Quakeborn!
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Eraser
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Re: Screenshots

Post by Eraser »

KittenIgnition wrote:https://youtube.com/watch?v=adVH3FIykKY

This is a very basic conversion of the terrain from Skyrim, and I'm incredibly pleased with how it's working thus far. This map spans almost the entire grid of Radiant, and I still get 125fps clean. I will look into oldschool-style terrain mapping, like in Team Arena, to add real textures; I don't know of any other way to get it working. I still don't know that this is exactly what I want, but it works pretty well and I can add in some details manually. If I find an area I really like I might put in some more work to get it even closer to perfection.

https://youtube.com/watch?v=adVH3FIykKY until I figure out what's up with the YouTube tag
The YouTube tag only takes the video's ID (the part behind the ?v= in the URL) as argument:

{youtube}adVH3FIykKY{/youtube}
Pat Howard
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Re: Screenshots

Post by Pat Howard »

@KittenIgnition: that is one of the coolest mods i have ever seen in quake! it would be great to hear how you did it.
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Martinus: Depending on the complexity, and the collision, it might actually be doable. I've already done a lot with other full-detail models from Skyrim, and the FPS isn't too awful with collision off IIRC. I might figure out some way to low-poly-ify the models, or just use the other LODs, but I think Skyrim only has two LODs: Super high detail, and <100 tris. Anyway, today is for experimenting on this front, so I'll get back later with my findings.

Eraser: Thx buddy, works now :D

Pat: It's pretty cool, and just like my (sadly still non-releasable) 3D maze, it's been years in the making of on and off work. It's actually rather simple once you find all the tools; there isn't too much skill, but there is a lot of patience. I just extract all the Skyrim resources, open the models in NifSkope, export to obj (doesn't work for some models, like flowers that you can pick in-game), then modify texture paths and import to Radiant. There's a bit more work, like making shaders and converting the textures, but they're all DDS anyway so that's easy too. Honestly, Skyrim was made for modders so it's not too obtuse to work with.

The real issues come when you want to do collision, since there's a lot of detail which makes manually clipping a pain but throws off Radiant's auto clipper.
Martinus
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Re: Screenshots

Post by Martinus »

Are you used for your projetc the TESV creator kit?
(ehm... is this legal to put stuff from Skyrim into our precious game? I'm just asking and really wanna know it!)
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

I've only really used the Creation Kit to find out where things are, because it seems to have absolutely no tools for exporting anything. I use NifSkope and other third-party programs for converting and extracting resources.

As for legality, it probably isn't legal, but considering the only thing I've really shared thus far is a video (I sent the pk3 to two people), I should be fine. I won't be selling this any time soon :paranoid:
Martinus
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Re: Screenshots

Post by Martinus »

Ahhh... that's kinda sad (the legality) :(
Then why do you do it? Gaining experience for your upcoming stuffs? :)
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

I just enjoy messing around with this kind of stuff. If I ever finish the project, I might put it up somewhere, but it likely won't get to that point and so I just enjoy the idea of it: getting a massive world into Q3 to jump around in.
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Hipshot
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Re: Screenshots

Post by Hipshot »

I was messing around a lot before with huge terrains, problem is that I never found out what to do with them. There really isn't any gameplay to it in Q3. Ok Kitten, for your defrag there might be =D
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Yeah, terrain is really fun in Defrag if it's done right, but I agree there's not much in it for deathmatch gameplay. It just gets in the way and ends up being really awkward to move around on. There are a lot of really great maps that are almost entirely terrain in Defrag tho, and they play great.
phantazm11
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Re: Screenshots

Post by phantazm11 »

I finally finished modelling the AT-ST (No midichlorians were harmed in the creation of this model). Here is a quick render. Hopefully soon I will be able to give it a more dramatic pose and place it in some kind of scene.
atst_posed_1_qw.jpg
AEon
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Re: Screenshots

Post by AEon »

phantazm11,
wow... looks really nice. As if a detailed real-world model was standing on your table. Very impressive.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Wow nice
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Pat Howard
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Re: Screenshots

Post by Pat Howard »

fantastic detail!
phantazm11
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Re: Screenshots

Post by phantazm11 »

Thanks a lot guys!
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