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Re: Screenshots
Posted: Wed Aug 26, 2015 5:57 pm
by Martinus
Hello again, I'm here to break the internet... with mah new gan!
My new (better deserved looking) BFG:
[lvlshot]http://i.imgur.com/7uLtjJJ.jpg[/lvlshot]
So Bfg, much gun, very evil. WOW!

Re: Screenshots
Posted: Thu Aug 27, 2015 7:21 am
by Eraser
Ha, that's neat

Re: Screenshots
Posted: Thu Aug 27, 2015 11:45 am
by Martinus
Eraser wrote:Ha, that's neat

Well thank you sir. You're so kindly.
Spooky Scary Skeleton(s)!!!
Re: Screenshots
Posted: Thu Aug 27, 2015 6:28 pm
by Theftbot
looks like a Wickland weapon
Re: Screenshots
Posted: Fri Aug 28, 2015 12:44 pm
by D-Meat
Yo, I made a low poly frog.
I exported it to the IQM format and I'll do some mad scientist experiments with it in a undefined future.
Re: Screenshots
Posted: Fri Aug 28, 2015 4:53 pm
by Spray
If you make that a playermodel you're my hero!
Re: Screenshots
Posted: Fri Aug 28, 2015 10:57 pm
by D-Meat
Spray wrote:If you make that a playermodel you're my hero!
Haha, unfortunately I really didn't have the vanilla quake 3 player models constraints in mind when doing this

it will be more of a NPC / cosmetic entity

Re: Screenshots
Posted: Sat Aug 29, 2015 12:50 am
by Martinus
Can you make it as a weapon?

Re: Screenshots
Posted: Sat Aug 29, 2015 9:59 am
by Spray
geez, too bad :<
Imagine that frog in Defrag jumping around :DD That would be sick!
Re: Screenshots
Posted: Tue Sep 01, 2015 9:23 pm
by KittenIgnition
I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
Re: Screenshots
Posted: Wed Sep 02, 2015 7:46 am
by D-Meat
KittenIgnition wrote:I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
http://www.lvlworld.com/review/id:2237
This ancient valley ? I'm giving it a new try right now.
I'm working on a new standalone game project with ioquake3, and the goal of the frog is to tickle an important IQM model feature, the skeletal animation ! I want to see if I can animate stuff via code

Re: Screenshots
Posted: Wed Sep 02, 2015 10:30 am
by D-Meat
KittenIgnition wrote:I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
I "tried" (I downloaded the demos, I didn't have the skills to figure it out myself ^^) the map, and yeah, the box "pick up" system is nice

That's definitely possible with the q3a electronics.
The only thing that remains a mystery is this room with the sand on the ground and you see a but crawling around on the wall : how did he do that ? I have to see it again

Re: Screenshots
Posted: Wed Sep 02, 2015 5:18 pm
by KittenIgnition
The boxes are amazing, by far the coolest part of the map, and that's really what made the map so unique.
The spider is super simple (as are all genius techniques): its an ase model which is just a flat plane that curves and wraps around the spiders path, then a tcmod scroll (I think its tcmod) with animmap for the moving legs. I need to look at it a bit closer tho, cuz to my knowledge you can't trigger a shader to start at its starting point; you can only turn it on or off but it has a global timer so it may start in the middle of its animation.
It is really clever though, and not even NSW (the guy who made the map) knew how shio did it (shio I'd a bunch of stuff on the map and helped teach NSW a bunch of tricks but mainly helped make that and cyfio df-friendly).
Re: Screenshots
Posted: Wed Sep 02, 2015 5:54 pm
by monaster
Trip down memory lane there. I remember playing the living hell out of NSW's poptart (
http://www.lvlworld.com/media/id:2006). Hours and hours to get all the objects as fast as possible.
Re: Screenshots
Posted: Wed Sep 02, 2015 5:54 pm
by monaster
Oh look, it's page 200.
EDIT: Welp, I had my chance. Be smarter than me when you slaughter page 200.

Re: Screenshots
Posted: Wed Sep 02, 2015 7:57 pm
by Bacon
That frog could easily be made into a player model.
[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
Re: Screenshots
Posted: Wed Sep 02, 2015 9:31 pm
by KittenIgnition
Of course bacon saves the day!
Re: Screenshots
Posted: Fri Sep 04, 2015 5:25 am
by dubz
hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
Re: Screenshots
Posted: Fri Sep 04, 2015 5:12 pm
by KittenIgnition
You mean me a few days ago? It was baseq3, not a mod.

Re: Screenshots
Posted: Sat Sep 05, 2015 7:03 am
by mrd
dubz wrote:hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
This is easily obtainable with any computer from within the last 10 years.
Re: Screenshots
Posted: Sat Sep 05, 2015 5:42 pm
by seremtan
Bacon wrote:[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
ugh, retail Campgrounds
whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)
Re: Screenshots
Posted: Sat Sep 05, 2015 9:24 pm
by Hipshot
seremtan wrote:Bacon wrote:[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
ugh, retail Campgrounds
whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)
This version is still present in QL 2015 - in several modes.
Re: Screenshots
Posted: Sun Sep 06, 2015 7:36 am
by seremtan
several modes i don't play by the sounds of it

Re: Screenshots
Posted: Sun Sep 06, 2015 10:31 am
by Hipshot
seremtan wrote:several modes i don't play by the sounds of it :dts:
Kind of a joke, the RA spawns there, but the MH does not afaik.
Re: Screenshots
Posted: Sun Sep 06, 2015 12:58 pm
by cityy
Just when I though your humor reached the ultimate feeling you step it up once again Hipshot.
