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Re: Screenshots

Posted: Tue Sep 08, 2015 1:57 pm
by KittenIgnition
mrd wrote:
dubz wrote:hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
This is easily obtainable with any computer from within the last 10 years.
Generally untrue, I was just lucky about my method. Q3 can't run some maps well even with a 5960x and a Titan.

Re: Screenshots

Posted: Thu Sep 10, 2015 7:51 pm
by AndyW
Testing...
[lvlshot]http://i.imgur.com/FnbERMs.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Sep 10, 2015 9:28 pm
by AEon
That looks refreshingly clean...

Re: Screenshots

Posted: Fri Sep 11, 2015 12:40 pm
by AndyW
THX AEon!
I started to play Reflex & QL again and now try to just "do my thing" Scaling here, scaling there... Most played QL Maps are quite big. So im just having Fun testing stuff. Maybe this will end up in a Map, maybe not... Maybe i will do it to a release, maybe not... Time will tell :olo:

Re: Screenshots

Posted: Fri Sep 11, 2015 5:49 pm
by AEon
Reflex mapping with meshes is starting to get interesting... I am presently working on AEpyraR2 using tons of meshes. I hope Reflex will get bots, that should give many Q3A mappers some fun opportunities to try out and use a more modern engine with Reflex, but that is not too far removed from Q3A.

Re: Screenshots

Posted: Fri Sep 11, 2015 8:00 pm
by AndyW
Im just playing Reflex, the Editor is not made 4 me :D
Want to do a q map before messing around with another editor, i love radiant sooo much! Its really like this 1 guy said a few days ago, its like LEGO for Big Boys (and or Insane Freaks) :D
But the Game (R)is really fast and i like the maps from that one/2 guys.. one of them wit that thc-stuff, and the other one with a D in his Name. :D The Guys who did the most played maps... Reflex is really Badass!!! As i switched to QL after a few matches it (QL) felt soo slow like i was on bad medics like MJ :/ At the moment im playing and observing :D hehe
Reflex has really interesting jumps! And cool Players, i never had hating or bitching while playing. In QL its standart: If you have a good run it starts blinking "hack" "pls go" its soo funny... Im not a good Player, but if i can beatup someones ass with a rocket i will do as soon as possible, thats the rules of the game man :D
EDIT: I think Reflex is to fast for good Bot-Support, might sound silly but thats my OP! Reflex is like a speedrun in Contra-Hard-Corps, just about.. "REFLEX" and Itemcontrol :D

Re: Screenshots

Posted: Fri Sep 18, 2015 1:46 am
by AndyW
2nd Arena of a map im working on.

[lvlshot]http://i.imgur.com/4WYYNwR.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Sep 18, 2015 9:40 am
by Eraser
Needs more crates.

Re: Screenshots

Posted: Fri Sep 18, 2015 10:14 am
by AndyW
Eraser wrote:Needs more crates.
:eek: Really?? I was thinking about deleting the ones in the lower left corner.

Re: Screenshots

Posted: Fri Sep 18, 2015 1:08 pm
by Martinus
Image
Do you feel it?

Re: Screenshots

Posted: Fri Sep 18, 2015 1:44 pm
by Hipshot
AndyW wrote:
Eraser wrote:Needs more crates.
:eek: Really?? I was thinking about deleting the ones in the lower left corner.
I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.

Re: Screenshots

Posted: Fri Sep 18, 2015 2:16 pm
by AndyW
K, got it! ;)

Big surprise today. I came home from shopping a few minutes ago and guess what i found? The original Big-Mac sauce in bottles of 250ml each. No joke! Its the small things that make life soo good sometimes... :olo:

http://www.develey.de/uploads/tx_mbxpro ... 80x363.png

Re: Screenshots

Posted: Fri Sep 18, 2015 2:34 pm
by Eraser
Hipshot wrote:I think eraser means that you should place some crates on the upper parts of the level, to make a more consistent overall feel.
Actually, it was more of a tongue-in-cheek comment than a serious remark about the map.


In all seriousness though, I think the crate piles look a bit weird. It leaves me wondering "who put these crates here and why".

Re: Screenshots

Posted: Fri Sep 18, 2015 4:28 pm
by AndyW
I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:

[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]
Martinus wrote:Image
Do you feel it?
Yaaay, thats me. Where did you get my Photo? :)
:up:

Re: Screenshots

Posted: Fri Sep 18, 2015 9:35 pm
by Martinus
What about the floating crates? ;)
And crate enemies with crate weapons?
A map inside a crate!

Thinking like a crate! Be. The. Crate!!! :olo:

Re: Screenshots

Posted: Fri Sep 18, 2015 11:10 pm
by obsidian
You clearly aren't thinking outside of the crate.





Image

Re: Screenshots

Posted: Sat Sep 19, 2015 12:39 am
by Hipshot
I still think Eraser wants you to add more crates...

Re: Screenshots

Posted: Sat Sep 19, 2015 5:48 am
by Eraser
CrateDM was an awesome mod (no joke, Google it)

Re: Screenshots

Posted: Sat Sep 19, 2015 5:01 pm
by Bacon
Turn some of the crates on different angles. It looks weird when they're all the same angle.

Re: Screenshots

Posted: Sat Sep 19, 2015 6:04 pm
by AndyW
Bacon wrote:Turn some of the crates on different angles. It looks weird when they're all the same angle.
Yaay I know there was something missing and looking wrong, thanks for your suggestion.
I quick fixed it up! This ones really getting better! :)

[lvlshot]http://i.imgur.com/tEycX27.jpg[/lvlshot]

:clownboat:

Re: Screenshots

Posted: Sat Sep 19, 2015 9:34 pm
by Martinus
[lvlshot]http://i.imgur.com/mZOdg6D.jpg[/lvlshot]

I hope your 486DX2 (or your Apple II) super computer will be ready for my bad boy! :tomato:

Re: Screenshots

Posted: Sun Sep 20, 2015 3:37 am
by obsidian
I would lower the density of the fog. Map looks like it could be interesting, but I can't see any of it.

Re: Screenshots

Posted: Sun Sep 20, 2015 6:49 am
by D-Meat
Yup, that's a tiny bit too much :)

Re: Screenshots

Posted: Sun Sep 20, 2015 12:19 pm
by AndyW
@Martinus:
Looks nice, will this be some Type of remake of DM17?
Btw id would be so cool to get back my old 486 DX4. Now its swimming in an African Acid-pool... :cry:

Re: Screenshots

Posted: Sun Sep 20, 2015 2:19 pm
by Martinus
Yeah, "remake". Trying to make a tourney level (really hard for me).
Trying to optimize it, I fear it will lagg the sh*t out of some peoples computer, but I hope not.
I'll set the fogs distance a bit (but not too much).