Re: Q3ct4
Posted: Mon Dec 21, 2009 12:51 pm
Here is the log file:
http://cityy.explicits.de/uploads/maps/lightlog.log
Edit:
Seems like uploading broke the text-layout abit..
Sorry for spamming 
http://cityy.explicits.de/uploads/maps/lightlog.log
Edit:
Seems like uploading broke the text-layout abit..
Code: Select all
--- Light ---
Fast mode enabled
Lightmap filtering enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Map has shader script C:/Programme/QuakeIIIArena/baseq3/maps/../scripts/q3map2_q3ct4.shader
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/eerie.shader
entering scripts/gfx.shader
entering scripts/hell.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/menu.shader
entering scripts/models.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
entering scripts/tech1soc.shader
entering scripts/dsi_textures.shader
Script file scripts/q3hh2.shader was not found
Script file scripts/q3hh4.shader was not found
Script file scripts/evil8.shader was not found
entering scripts/e7.shader
Script file scripts/ct.shader was not found
Script file scripts/ct2.shader was not found
Script file scripts/env.shader was not found
Script file scripts/ct3.shader was not found
Script file scripts/template.shader was not found
Script file scripts/solarae.shader was not found
entering scripts/andromeda.shader
Script file scripts/andromeda2.shader was not found
entering scripts/elbrus.shader
entering scripts/aecell_base.shader
entering scripts/aecell_floor.shader
entering scripts/aecell_sfx.shader
entering scripts/aecell_trim.shader
entering scripts/aecell_wall.shader
Script file scripts/tab_decal.shader was not found
1563 shaderInfo
Loading C:/Programme/QuakeIIIArena/baseq3/maps/q3ct4.bsp
Loading C:/Programme/QuakeIIIArena/baseq3/maps/q3ct4.srf
--- LoadMapFile ---
Loading C:/Programme/QuakeIIIArena/baseq3/maps/q3ct4.map
entering C:/Programme/QuakeIIIArena/baseq3/maps/q3ct4.map
44 light entities
--- SetupBrushes ---
1892 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
3178 surfaces
2519 raw lightmaps
57 surfaces vertex lit
3121 surfaces lightmapped
2994 planar surfaces lightmapped
0 non-planar surfaces lightmapped
127 patches lightmapped
77 planar patches lightmapped
--- SetupTraceNodes ---
106354 trace windings (26.78MB)
197924 trace triangles (16.61MB)
62380 trace nodes (3.81MB)
31191 leaf nodes (1.90MB)
3 average windings per leaf node
32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
25641 grid points
--- CreateLights ---
WARNING: light at (632 136 268) has missing target
Sun: textures/skies/hellsky2
223 point lights
0 spotlights
236 diffuse (area) lights
1 sun/sky lights
--- SetupEnvelopes (fast) ---
444 total lights
16 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
63 x 37 x 11 = 25641 grid
858404 grid points envelope culled
6839 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
1029912 luxels
594720 luxels mapped
97125 luxels occluded
--- SetupEnvelopes (fast) ---
444 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (6)
1029912 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
20228 vertexes illuminated
20205 lights plane culled
248121 lights envelope culled
0 lights bounds culled
850656 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...projecting...done.
194763 luxels used
196608 luxels stored (99.06 percent efficiency)
1300 solid surface lightmaps
1520 identical surface lightmaps, using 20569 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
104 unique lightmap/shader combinations
Writing C:/Programme/QuakeIIIArena/baseq3/maps/q3ct4.bsp
Wrote 2.5 MB (2641016 bytes)
11 seconds elapsed
Disconnecting
Connection closed.