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Re: Phobos mini pack v1
Posted: Sat Apr 02, 2011 7:48 pm
by Bonnebez
Walls tests

Re: Phobos mini pack v1
Posted: Sun Apr 03, 2011 5:17 pm
by Bonnebez
The central hub had some duplicate faces (around 800, created while using instances in combination with undos).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).
Re: Phobos mini pack v1
Posted: Sun Apr 03, 2011 9:46 pm
by Bonnebez
The c. hub is not quite as good as the wall teleporter. I may texture it again and/or add some details to the model one day
http://serge.billault.pagesperso-orange ... ack_v1.pk3

Re: Phobos mini pack v1
Posted: Sun Apr 03, 2011 10:54 pm
by Bonnebez
I ran a test of color compatibility (basicly, do i puke with too much contrasting colors in my assets) and it seems that the worse have not come yet

Re: Phobos mini pack v1
Posted: Sun Apr 03, 2011 11:40 pm
by Silicone_Milk
Try making your images grayscale to get a better look at the contrast of values in the textures of your models.
Don't be afraid to add small splashes of saturated color to add interest to the textures.
Re: Phobos mini pack v1
Posted: Tue Apr 05, 2011 8:11 pm
by Bonnebez
I have begun to clean the map and to turn it into a mini demo map for the assets. Once the pack finished it might never be used, but it will have the merit to exist.

Re: Phobos mini pack v1
Posted: Wed Apr 06, 2011 10:05 pm
by Bonnebez
I forgot i promised to do some ceil props and wall textures. I am halting the map in order to begin to deliver the promised content.
An artist at our studio showed me what he could do for quake 3 with half the polys i use. He is officially not my friend any more until he comes back from Arkane Studio as a contractor.
Re: Phobos mini pack v1
Posted: Thu Apr 07, 2011 8:17 pm
by Bonnebez
I have discovered how to export objects that exceed 1000 verts by finding what end up to be considered to be a surface by the old qradiant. It means a huge limitation has gone. The ceil prop that you see below have been exported as a single model.
In a few days i must go as a contractor in another town for 2 months. But with this limitation gone, when i will come back...
Re: Phobos mini pack v1
Posted: Thu Apr 07, 2011 9:55 pm
by Kaz
I think this project is really cool - keep up the good work!
Only criticism I can think to give is that some of the textures could use some more lighting information painted in - as it is they look pretty flat in some parts.
Re: Phobos mini pack v1
Posted: Fri Apr 08, 2011 8:31 pm
by Bonnebez
I have updated the pack that include the model and the map you see above for users who might be interested in seeing it ingame. I cliped and caulked the map to ease the exploration.
http://serge.billault.pagesperso-orange ... ack_v1.pk3
Re: Phobos mini pack v1
Posted: Sat Apr 09, 2011 9:46 pm
by Bonnebez
Re: Phobos mini pack v1
Posted: Sat Apr 09, 2011 11:24 pm
by monaster
Really good work, bonnebez, and above all, free for all (GNU wise) much appreciated. Thanks!
Re: Phobos mini pack v1
Posted: Tue Jun 10, 2014 2:37 pm
by camel
I found some pictures of this map via Google, but links are dead
Is anyone that have this map pk3 file to re-post it here for download ?
Re: Phobos mini pack v1
Posted: Wed Jun 11, 2014 2:56 pm
by camel
Anyone?
I'm interested in the map structure and industrial textures
https://www.google.pl/search?q=Phobos+m ... 1&tbm=isch