Hahah, I made most of the map before.. but I totally saw a History Special on Petra and rewoked the exterior. Thanks! :icon25:Anwulf wrote:Interesting, Neotic. Looks like that site somewhere in the Middle East. Petra, I think it is. In Jordan.
Screenshots
This ogre makes me think of the Ogro ppm for Quake 2.
CAPTION COMP......
Orc on right - NO.! I don't care what your mother said... I'm still not touching it..!
Orc in middle - hmmm, looks ok to me!?
Orc on left - aw come on, don't be such a wuss.!urgrund777 wrote: [lvlshot]http://206.169.164.229/webstrike/matt/orc18.jpg[/lvlshot]
deformable GI pass (SH/PRT)
Orc on right - NO.! I don't care what your mother said... I'm still not touching it..!
Orc in middle - hmmm, looks ok to me!?
Making normal maps.
[lvlshot]http://img299.imageshack.us/img299/9466/test00000xh.jpg[/lvlshot]
[lvlshot]http://img299.imageshack.us/img299/9466/test00000xh.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
-
- Posts: 11
- Joined: Fri Aug 19, 2005 10:34 pm
New Survivor of disaster v 0.21 alpha screenshots by Radioactive games ltd.
http://users.atw.hu/ragames/pics/sod4/e1m2_1.jpg
http://users.atw.hu/ragames/pics/sod4/E2M1_2.jpg
http://users.atw.hu/ragames/pics/sod4/shot0011.jpg
http://users.atw.hu/ragames/pics/sod4/e1m2_1.jpg
http://users.atw.hu/ragames/pics/sod4/E2M1_2.jpg
http://users.atw.hu/ragames/pics/sod4/shot0011.jpg
That is a nice lightmap Kaz!
[lvlshot]http://img268.imageshack.us/img268/2402/htire00148kq.jpg[/lvlshot]
[lvlshot]http://img268.imageshack.us/img268/7409/htire00158vf.jpg[/lvlshot]
[lvlshot]http://img268.imageshack.us/img268/2402/htire00148kq.jpg[/lvlshot]
[lvlshot]http://img268.imageshack.us/img268/7409/htire00158vf.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 9:59 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
-
- Posts: 153
- Joined: Tue Mar 08, 2005 4:29 am
really nice atmosphere, i like it! 
man I miss lightmaps
those flouros have far too much glare, especially for a daytime setting
"the thing i'd nitpick on is the flat railway in the last pic."
It's common to embed the rails so that they are flat with the ground in places like this... similar to a tram line.

man I miss lightmaps

those flouros have far too much glare, especially for a daytime setting
"the thing i'd nitpick on is the flat railway in the last pic."
It's common to embed the rails so that they are flat with the ground in places like this... similar to a tram line.
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
That's also an awfully sharp turn for a railway car to make. It would derail. /spockmode
Otherwise, absolutely amazing screenshots you have there.
Otherwise, absolutely amazing screenshots you have there.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
The problem with those rails is that it's an impossible design. The curved rails crossing the straight rails cut right across them without a gap in the rails. A truck coming along the straight rails would derail when it hit the curved pieces.
For tracks to cross, there needs to be a small gap in both rails.
For tracks to cross, there needs to be a small gap in both rails.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
I think your screenshots look amazing, but if you want to get really nitpicky, you need some kind of rail-switching thing there. I have pictures somewhere from when I was doing research for a different project....
There is this thing - it moves the rails a little bit, to switch the railcar from one track to another...

Then there is this thing - it moves to accomodate the track-switching. If I remember correctly, it has the amusing name of "frog", but I could be confused...it's been a while.

Looks super-cool!
There is this thing - it moves the rails a little bit, to switch the railcar from one track to another...

Then there is this thing - it moves to accomodate the track-switching. If I remember correctly, it has the amusing name of "frog", but I could be confused...it's been a while.

Looks super-cool!
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
-
- Posts: 11
- Joined: Fri Aug 19, 2005 10:34 pm
Okok, thank you.Kaziganthe wrote:Use the watercaulk shader on all faces except for the top in the water there, the seams are nasty<--Wastrel--> wrote: http://users.atw.hu/ragames/pics/sod4/shot0011.jpg
