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Re: Screenshots

Posted: Tue Sep 22, 2015 5:19 pm
by Martinus
[lvlshot]http://i.imgur.com/KcPciXh.jpg[/lvlshot]

This is the max fog distance what.
I hope your super nintendo "computer" will be super as it says for my sexy map! :tomato:

Re: Screenshots

Posted: Tue Sep 22, 2015 7:28 pm
by AndyW
I like that "funbox-bouncer"
For Snes-Pc´s you could do a mailorder-version without Fog -but containing a sheet of milk-glass-foil.

Re: Screenshots

Posted: Fri Sep 25, 2015 4:54 am
by D-Meat
Martinus wrote: This is the max fog distance what.
I thought the fog distance could go like forever ? I remember using some 8192 value a long time ago ...

Re: Screenshots

Posted: Fri Sep 25, 2015 12:07 pm
by Martinus
The max what I can afford for my map.
Not the max what I can set for fog distance.
I was lazy and tired, and didn't finnish that sentence properly.

Re: Screenshots

Posted: Fri Sep 25, 2015 12:15 pm
by Hipshot
This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...

Re: Screenshots

Posted: Fri Sep 25, 2015 12:52 pm
by Martinus
Try to do something what you've never seen in a map. :up:

Re: Screenshots

Posted: Fri Sep 25, 2015 2:55 pm
by phantazm11
Hipshot wrote:This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
That layout looks pretty fun Hipshot :)

Re: Screenshots

Posted: Sun Sep 27, 2015 7:29 am
by Infernis
Hipshot wrote:This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Go Japanese bro!

Re: Screenshots

Posted: Sun Sep 27, 2015 3:22 pm
by AEon
Yeah, a Japanese style would be really neat. I thought of doing such a theme, but alas I just do not have the skill to create the proper assets... so seeing a map nicely done could be a huge inspiration to create something different but with that theme.

Re: Screenshots

Posted: Sun Sep 27, 2015 8:43 pm
by Shadowdane
AndyW wrote:I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:
[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]

Crates make everything better!! Reminds me of my old Quake 2 map. Nexus 4 - Psychosis Fixation. :)
[lvlshot]http://i.imgur.com/spl5trm.png[/lvlshot]


Gallery: http://imgur.com/a/UIFDr

Re: Screenshots

Posted: Thu Oct 01, 2015 8:02 pm
by monaster
@Hipshot: go for the theme you have sitting somewhere, once this is done you can get it off your mind. Still, I'd like to see a japanese theme, too, this hasn't been in a quake3 map for a long time (japanese castles from 2000 is the last I could remember, but lvlworld seems to know japanese gardens from 2002 as well; still more than a decade without any japanese themed maps, you're the right one for this job, Hipshot).
@crate discussion: pile 'em up high enough so one that jumps down will ... crater.

Re: Screenshots

Posted: Thu Oct 01, 2015 10:47 pm
by AndyW
Btw...
Small Update on that Arena

[lvlshot]http://i.imgur.com/j7yDJEn.jpg[/lvlshot]

Lava Pit doesnt work well so i will try something different.
But im happy with the Texture-Set so far.

Re: Screenshots

Posted: Sun Oct 04, 2015 8:51 am
by Hipshot
hey I like that Andy, I don't know why (cause they really aren't that similar), but it reminds me a little of Q3dm3 (I think it's called).

Re: Screenshots

Posted: Sun Oct 04, 2015 8:52 am
by Hipshot
Almost not quake related, but here's our line up of weapons in SSBD

Image
Maybe you guys recognize some of these?

Re: Screenshots

Posted: Sun Oct 04, 2015 9:12 am
by AEon
The LG and RG seem to be very Q3A inspired... am I also seeing a goo-gun and a flak-cannon that are UT inspired?

Am I seeing a 6-barreled SG? Woha...

Re: Screenshots

Posted: Sun Oct 04, 2015 9:22 am
by Hipshot
Ye, RG and LG are Quake, Ripper, Goo and Flak are Unreal. The shotgun with all the barrels is a auto shotgun from Serious Sam 2, it shoots very fast, no reload but has a very wide spread, shines at close range.

Re: Screenshots

Posted: Sun Oct 04, 2015 9:55 am
by AndyW
Aaaw, Pixels...Where It All Began <3
Very nice Tommy-Gun!

Re: Screenshots

Posted: Sun Oct 04, 2015 11:02 am
by Martinus
The second one is the revenants shoulder mounted launchers from doom or dual pistols?
The first one is a rake?

Re: Screenshots

Posted: Mon Oct 05, 2015 9:36 am
by cityy
Lovely, hipshot!

Re: Screenshots

Posted: Tue Oct 06, 2015 10:11 am
by dONKEY
@Hipshot :)

Re: Screenshots

Posted: Wed Oct 07, 2015 10:08 pm
by AndyW
Small outdoor Area of the map im working on.

[lvlshot]http://i.imgur.com/zplifsq.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Oct 08, 2015 7:32 am
by Eraser
Nice. Has a bit of a Quake2-ish vibe going on.

Re: Screenshots

Posted: Thu Oct 08, 2015 4:42 pm
by Martinus
No crates? I'm sooo disappointed.
Are you hiding them? :)

Re: Screenshots

Posted: Thu Oct 08, 2015 4:57 pm
by AndyW
Martinus wrote:No crates? I'm sooo disappointed.
Are you hiding them? :)
No, they have their own "VIC" Area! ;)
DONT HATE THE CRATE - CRATE THE HATER !!! :olo:

Re: Screenshots

Posted: Sun Oct 11, 2015 2:24 pm
by sst13
Finished a cool evil7 styled portal/teleporter model:
[lvlshot]http://sst13.de/wip/evil29.jpg[/lvlshot]




Working also on an evil7 styled lauchpad model...
Which version looks better?

plain version:
[lvlshot]http://sst13.net/pics/evil_jump1.jpg[/lvlshot]

with some extra lights: (maybe with another light texture than baseq3 ceil)
[lvlshot]http://sst13.net/pics/evil_jump2.jpg[/lvlshot]