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Re: Screenshots

Posted: Tue Mar 01, 2016 3:59 am
by obsidian
The FS branch of Q3Map2 isn't very well supported or documented, so who knows what it's doing. I think it's an offshoot branch by a single developer so you're really on your own. You could be looking at some bug or unsupported feature.

Re: Screenshots

Posted: Tue Mar 01, 2016 6:41 pm
by AndyW
[lvlshot]http://i.imgur.com/z3OqwK1.png[/lvlshot]

Re: Screenshots

Posted: Tue Mar 01, 2016 7:31 pm
by Hipshot
KENNITHH wrote:@Hipshot, mainly because I read the compiler improves the use of ASE models somehow and I'm all in for that as I always wanted to make some kind of forest like the CODUO maps (first level of SP). And as a mapper I like to try around with commands. In this case floodlight and exposure. If I knew it had more cmds, even better.

@AndyW, well I feel dumb now, I usually find anything I want on google but this I did not, perhaps I read it, I dont remember but its just weird it works just fine with 2.5.16 and not FS20G. Cheers

EDIT: Well that didn't work (_lightmapscale 4)
I don't think FS has better handling of ase models, or at least, this is the first time I hear about it. So if there's no other reason to use it, go for the the regular one.

Re: Screenshots

Posted: Tue Mar 01, 2016 11:39 pm
by axbaby
Perhaps I am jumping the gun on this, You may have already made changes
but
AndyW the lava area doesn't appeal to me visually, too clean and square.

Replace tiles with damaged pipe or metal beam slightly above lava for jumping? I suggest to get rid of lava completely to be frank.

Edit: But it looks like a really really nice map.

Re: Screenshots

Posted: Wed Mar 02, 2016 7:45 pm
by KENNITHH
Alright, thanks Hipshot, obsidian and AndyW, i'll just stay with 16 then

Re: Screenshots

Posted: Sat Mar 05, 2016 11:05 pm
by AndyW
axbaby wrote:Perhaps I am jumping the gun on this, You may have already made changes
but
AndyW the lava area doesn't appeal to me visually, too clean and square.

Replace tiles with damaged pipe or metal beam slightly above lava for jumping? I suggest to get rid of lava completely to be frank.

Edit: But it looks like a really really nice map.
Yeah i have to do something youre right! Looks way too clean atm... THX :)

Re: Screenshots

Posted: Sun Mar 06, 2016 6:08 am
by fKd
Lava melts concrete :) maps looking cool BTW. Keep going!

Re: Screenshots

Posted: Sun Mar 06, 2016 2:01 pm
by MKJ
how about steel beams

Re: Screenshots

Posted: Sun Mar 06, 2016 3:41 pm
by Eraser
9/11 was an inside job man

Re: Screenshots

Posted: Sun Mar 06, 2016 8:57 pm
by fKd
:olo:

Re: Screenshots

Posted: Mon Mar 07, 2016 1:06 am
by Hipshot
@ AndyW, is it possible that you can skip the lava there entirely?

---

Here's the latest development from my lil' Serious Sam game =)

https://www.youtube.com/watch?v=0Jid6feqqIw

https://www.youtube.com/watch?v=K3AVjgIgtUE

Re: Screenshots

Posted: Mon Mar 07, 2016 9:37 pm
by AndyW
Eraser wrote:9/11 was an inside job man
Made my day :olo:
So i will kick that lava-something. :)
/callvote kick lava

Re: Screenshots

Posted: Mon Mar 07, 2016 11:38 pm
by axbaby
/callvote map jumpad

Re: Screenshots

Posted: Tue Mar 08, 2016 4:09 am
by Theftbot
How many brushes does "Building 7" consist of?

Re: Screenshots

Posted: Tue Mar 08, 2016 8:36 am
by AndyW
The map consists of 5285 brushes ATM , alot caused by bad design of rockwalls.
Some stuff will get merged later on, some other will be turned into ASE.

Re: Screenshots

Posted: Tue Mar 08, 2016 2:55 pm
by AndyW
axbaby wrote:/callvote map jumpad
Nah, no jumper in that arena. You can easily access the RL from both sides.

Re: Screenshots

Posted: Sun Mar 13, 2016 12:24 pm
by seremtan
MKJ wrote:how about steel beams
these blast points

too accurate for volcano people

Re: Screenshots

Posted: Wed Apr 20, 2016 11:36 am
by AndyW
While getting my last map in shape i started a new one. Much love for EvilLair“s template-textures!
Will i ever release a map? I dont know :olo:

[lvlshot]http://i.imgur.com/munuyLC.png[/lvlshot]

Re: Screenshots

Posted: Wed Apr 27, 2016 5:49 am
by ALMighty
looks cool Andy

9/11 references :olo:

Re: Screenshots

Posted: Wed Apr 27, 2016 10:10 pm
by AndyW
9/11 references? Why :confused: :question:

Re: Screenshots

Posted: Thu Apr 28, 2016 5:39 am
by ALMighty
I meant the conspiracy jokes.. maybe I typed that weird.

Re: Screenshots

Posted: Thu Apr 28, 2016 8:57 am
by AndyW
Aah, now i got it :olo: :sly:

Re: Screenshots

Posted: Thu Apr 28, 2016 7:29 pm
by ALMighty
Just started something... I forgot how much fun this is!

[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Apr 30, 2016 8:52 am
by AndyW
Nice Arena!
Blockout-job is so much fun with this textures. :)
Im working on some new textures (floor, trims) for this set.
Just 1 finished ATM but maybe you have some use for this. :olo:

[spoiler][lvlshot]http://i.imgur.com/LPepiO2.jpg[/lvlshot][/spoiler]
I hope that adding some textures to evil-lair“s template textures is not a problem. :paranoid:

Re: Screenshots

Posted: Sun May 01, 2016 10:10 am
by cityy
Do you know about AEcell Andy? viewtopic.php?f=10&t=41665&st=0&sk=t&sd=a&start=105